So what i did was first make a backup of the rerence.dat file you want to use the uncompressed files from. Also make sure you have all the patches first as it might not patch correctly without the reference .dat
Now that you have your backup decrypt the reference.dat by dragging it into the inidecryptor "I will have a way to do this without the tool soon".
Now you want to extract the plain data files using my script here
quickbms is a free tool you can download.
So for instance if you extracted archlord\texture\character\data.dat
you will end up with a bunch of encrypted texture files. to get the game to use your extracted files and not the ones in the archive all you do is delete or rename reference.dat and copy the raw files into the same directory reference.dat was in.
to decrypt the textures i recomend copy them into a new folder then use this bat file to mass decrypt them
Code:
FOR %%a IN (*.tx1) DO G:\archlord\ALCryptDecryptINI.exe %%a /k:asdfqwer
Now you can use the texture converter i posted on the same site above to mass convert all the tx1 files to plain dds files.
Now just brows the files till you find the texture you want to edit.
I will work on making a re injector soon but if you change one and want it re injected i can do it in a few seconds for you.
I am also working on a model importer for 3ds max so you can preview your texture edits right in 3ds max.