Quote:
Originally Posted by drwx
The TIDs are in the .ini files. For example:
* in itemtemplateentry, the TID is the number in the []
* in itemdatatable is the number just before the name.
etc
In order to find which texture is the one you need, you just have to use a Decimal to Hex converter. The decimal number is the number of the TID and the hex number is the one that is used in the .tx1.
E.g. Soulcontrol Boots => TID: 395 => Hex: 18b => File: l000018b.tx1
|
Not really exactly ! Look into intenmtemplateentry there is an entry of TEXTURE there is an ID that controls the tx1 files if u r right with HEX Code then i found it !
So u would found ur missing Armory =D try it
example:
0=ModuleData1
1=Name
2=Type
3=SizeW
4=SizeH
5=FactorStart
6=CharStatusStart
7=Con
8=Str
9=Int
10=Dex
11=Cha
12=Luk
13=Wis
14=Level
15=Movement
16=MovementFast
17=CharStatusEnd
18=CharPointMaxStart
19=Hp
20=Mp
21=Sp
22=Exp
23=ExpHigh
24=AttackPoint
25=MagicAttackPoint
26=MagicIntensity
27=AR
28=DR
29=BaseEXP
30=CharPointMaxEnd
31=DamageStart
32=MinDamage
33=Physical
34=Magic
35=Water
36=Fire
37=Earth
38=AIR
39=Poison
40=Lightening
41=Ice
42=PhysicalBlock
43=Skill
44=Heroic
45=Heroic_Melee
46=Heroic_Ranged
47=Heroic_Magic
48=MaxDamage
49=DamageEnd
50=DefenseStart
51=DefensePoint
52=DefenseRate
53=DefenseEnd
54=AttackStart
55=AttackRange
56=HitRange
57=Speed
58=SkillCast
59=SkillDelay
60=HitRate
61=EvadeRate
62=DodgeRate
63=AttackEnd
64=ItemStart
65=Durability
66=Hand
67=Rank
68=PhysicalRank
69=MaxDurability
70=ItemEnd
71=PriceStart
72=Price
73=PCPrice
74=PriceEnd
75=FactorEnd
76=RestrictFactor
77=CharTypeStart
78=Race
79=Gender
80=Class
81=CharTypeEnd
82=Part
83=Kind
84=WeaponType
85=ModuleData2
86=ModuleData3
87=BASE_DFF
88=FIELD_DFF
89=TEXTURE
90=ATOMIC_COUNT
91=TRANSFORM
92=TRANSFORM_DATA
93=OBJECT_TYPE
94=EQUIP_TWOHANDS
95=BSPHERE
96=OCTREE_DATA
97=DID_NOT_FINISH_KOREA
98=DID_NOT_FINISH_CHINA
99=DID_NOT_FINISH_WESTERN
100=DID_NOT_FINISH_JAPAN
101=ModuleData4
102=AGCMEVENTEFFECT_CUSTOM_FLAGS
103=AGCMEVENTEFFECT_CONDITION_FLAGS0
104=AGCMEVENTEFFECT_EFFECT_DATA0
105=AGCMEVENTEFFECT_SOUND_DATA0
106=AGCMEVENTEFFECT_CONDITION_FLAGS1
107=AGCMEVENTEFFECT_EFFECT_DATA1
108=AGCMEVENTEFFECT_SOUND_DATA1
109=AGCMEVENTEFFECT_CONDITION_FLAGS3
110=AGCMEVENTEFFECT_EFFECT_DATA3
111=AGCMEVENTEFFECT_CUST_DATA3
112=AGCMEVENTEFFECT_CONDITION_FLAGS2
113=AGCMEVENTEFFECT_EFFECT_DATA2
114=AGCMEVENTEFFECT_CUST_DATA2
115=EnumEnd
116=IsStackable
117=MaxStackableCount
118=UsableType
119=UseInterval
120=SPIRIT_STONE_TYPE
121=EffectFactor
122=EffectActivityTime
123=EffectApplyCount
124=AGCMEVENTEFFECT_CONDITION_FLAGS4
125=AGCMEVENTEFFECT_EFFECT_DATA4
126=AGCMEVENTEFFECT_CUST_DATA4
127=AGCMEVENTEFFECT_CONDITION_FLAGS5
128=AGCMEVENTEFFECT_EFFECT_DATA5
129=AGCMEVENTEFFECT_CUST_DATA5
130=AGCMEVENTEFFECT_CONDITION_FLAGS6
131=AGCMEVENTEFFECT_EFFECT_DATA6
132=LOD_LEVEL
133=LOD_BOUNDARY
134=LOD_MAX_DISTANCE
135=WITH_HAIR
136=WITH_FACE
137=CRT_CLUMP_RENDER_TYPE_NUM
138=CRT_CLUMP_RENDER_TYPE0
139=CRT_CLUMP_RENDER_TYPE1
140=OtherType
141=SMALLTEXTURE
142=TransformDuration
143=CharPointStart
144=Agro
145=CharPointEnd
146=AGCMEVENTEFFECT_CUST_DATA1
147=AGCMEVENTEFFECT_CUST_DATA0
148=AGCMEVENTEFFECT_SOUND_DATA2
149=CRT_CLUMP_RENDER_TYPE2
150=SECOND_DFF
151=CRT_CLUMP_RENDER_TYPE3
152=CRT_CLUMP_RENDER_TYPE4
153=LightInfo
154=AGCMEVENTEFFECT_SOUND_DATA3