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Evolution Bot

Discussion on Evolution Bot within the Archlord forum part of the MMORPGs category.

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Old 02/04/2008, 09:08   #121
 
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I noticed that and will try my best on it.

Still there are some ideas of u all i try to implement, but my time to work on goes down a bit since my job needs me more now.
Regardless u will not have to wait for long, any update will be posted at the first page then.

later mates
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Old 02/04/2008, 15:35   #122
 
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Can you add in your bot something like ..example... When the bot pull too many monsters and life will get under 30% of life....bot will automatically relog to doesnt die and then log ingame again and continues in botting...

Its only such an my imagine...
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Old 02/04/2008, 19:27   #123
 
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Thats technically only possible using memory scans or having the client on top.
Something like that is always planned, but will be available in the next days just.
Badly just to tell u, u will have to use CE for it in front, becuz my coding knowledge isn't that good to make a good & fast memscanner. :/
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Old 02/04/2008, 20:08   #124
 
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Could you please add a simple function of "target next on timer"? Similar to the one that selects mob with full hp, but without this condition. Reason - AoE attacks damaging several mobs that are being lured. Also it would be nice to make the bot target CLOSEST mob to player. Thx in advance
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Old 02/04/2008, 20:15   #125
 
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The timer next to the 'Target next' button is exactly what u asked for.
The full HP check will deactivate this function and use its timer as described then in its tooltip.
And i did not have any clue about getting the mob next to u targetted, bcuz they seem to have IDs on which the TAB key will hook at.
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Old 02/04/2008, 20:23   #126
 
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Target next seems to swap between mobs like every second, no matter what number is in the box - no good for an archer

One more thingy, could you allow more than 9999 in the box that you put the miliseconds till next target in?
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Old 02/05/2008, 04:21   #127
 
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Just a few thoughts...

1. As for checking HP pots, one of the best features of your bot is it's ability to run in the background. Maybe you could have an option on the bot to check the HP/MP in intervals. Like ever 30 mins bot brings archlord window to front and checks pots, if pots are less than 99 then exit or return to town. Have it so the user can set these values to suit there needs ;o)

2. As for pick-ups, or the lack of, would it slow the bot down if between your 3 and 4 attack it entered a "SPACEBAR"... not sure about this.

3. An option to delay buffs on it's first use would be VERY helpful. This would mean that buffs with the same cooldown times would not all stop at the same time, leaving character vulnerable. This may also help with the use of lenses, but again I'm not sure about this ;o)

These are just a few thoughts, it might sound like everyone is saying do this do that... I'm sure we all know work comes first, and whatever improvements you make are just a BONUS to an already excellent bot!
thanks!!!
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Old 02/05/2008, 08:54   #128
 
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And 1 more Can CM find this bot and ban me for using it?
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Old 02/05/2008, 12:25   #129
 
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Quote:
Originally Posted by tablo View Post
Could you please add a simple function of "target next on timer"? Similar to the one that selects mob with full hp, but without this condition. Reason - AoE attacks damaging several mobs that are being lured. Also it would be nice to make the bot target CLOSEST mob to player. Thx in advance
That is why you use top view camera, I believe that should help, F10 F11 F12 are view camera change modes...
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Old 02/05/2008, 13:14   #130
 
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Actually i have been using F10 since i downloaded the bot, still it picks mobs far away and lures them to stack, then switches (because i aint fast wnough to kill them in 9999ms), 4 mobs around, and the fifth sends me down to earth
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Old 02/05/2008, 14:58   #131
 
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i have the problem that the bot attack to much mobs and so i always die ;(
and can you make that he dont attack bosses or elementar monsters?
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Old 02/05/2008, 17:58   #132
 
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@ RauuuL:
Was Du an Möglichkeiten mit nem Bot hast, musst Du schon live erfahren, zumindest lass Dir aber sagen,
das er zwar lang nicht so intelligent, wie ein Mensch, aber dennoch so ziemlich jede seiner Handlungen nachahmen kann.


@tablo:
Target next have been checked and works well, also timer have been unlimited.

If botting u could also let the bot go for single kills, since u don't spend the time, its the bot and he got 24/7.


@betherek:
What is needed to let the bot fight using such pots?


@yeahyeah:
The bot is always using a 'try to pickup' before and behind every action skill, except the buffs.
An idea would be to let the bot wait a few seconds if the mob is killed to let the drops appear...?

I'm implementing a simple thing to let u use a town scroll at a given time first.
next will be the usage of the CE, which will allow u to become more sensitive usage of some of the functions.

Lost u just at the 3. suggestion .. why u would have buffs delayed for their first usage?
That would mean for every one, to fight long time with just one buff, then if the first becomes over this procedure will restart.


@Anakyel:


If they find u, using a bot, surely u will be banned for that.


@_Shark_:
Maybe i should go for an option to let the bot only pull a limited number of mobs...

I never liked to bot near elementals or bosses, would not recommend u to do so.
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Old 02/06/2008, 00:18   #133
 
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I think I lost myself at number 3... ;o)
I have two buffs that increase my defence and they have the same duration and cooldown time. Because the bot triggers them both within a few seconds when it begins, this means they begin and STOP at the same time. When they both stop at the same time this makes me weak and open to attack from large mobs.

If you could add the option to delay the buff (ONLY for the first time when you start the bot) it would mean one of my defence buffs would always be on... and I could sleep easy knowing my character is SAFE ;o)

example: buff 1 starts when bot starts
buff 2 starts 1 minute later
buff 1 stops
buff 2 still on
buff 1 starts again
buff 2 stops
buff 1 still on
buff 2 starts again

This way you always have at least one of the ON all the time and never both OFF at the same time. I hope this makes sense!
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Old 02/06/2008, 06:46   #134
 
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hehe, ok
U can do so if u just have the first buff off until a minute runs out, then activate the buff, if its paused or even if its running.
That will do what u like, also just wait ur thirth buff, i dont have many buffs running out at the same time on different classes here, same i think goes for u in just some level.
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Old 02/06/2008, 22:02   #135
 
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hellsing1335, pls use the file here for a test...
Attached Files
File Type: rar Call.rar (234.9 KB, 59 views)
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