I have a couple of questions about the client side mods, which have to do with how the prefab xml files.
I looked as the CryENGINE documentation and I am having a few issues mainly with particle effects and changing models.
Each Object / brush / comment / etc all have Id = {XXXXX}
I know that the ID does correspond to the actual model somehow. Replacing the model, requires replacing the ID.
I replaced a model files with another model, this caused the model not to show up at all.
I replaced the ID in the interaction.xml and that caused the model to show up.
I tried adding a brush to the model with a particle effect, and nothing happens. I am guessing this has to do with the ID, but I am not sure which ID I should use.
Is it possiable to copy particle effects from different objects or are the effects somehow links to the model files.
My other question is about the <export> *** </export>
When tried adjusting the scale of these particle effects, the effect did not show at all. Are there special limits of these effects?






