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Auction House Addon/Mod
Discussion on Auction House Addon/Mod within the ArcheAge forum part of the MMORPGs category.
10/15/2014, 15:47
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#196
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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Quote:
Originally Posted by taz86
anyone tried to remove the CD on Pots ? Increase the Time on Boss attacks, Mana use on skills ?
I also tried to dupe via Mail, i modified the attachment function and the item count but its not working. Is it even possible ? I thought that might be one of the things that could work without packed editing.
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I hope not, because these changes ruins game.
Imagine everyone without cd on pots healing/mana eternal pvp
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10/15/2014, 15:57
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#197
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
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anyone tried to remove the CD on Pots ?
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Was done with labor pots briefly after they added the 12hr cooldown an the users involved were banned and also was an exploit to change the tick timer on labor gain but unaware if that was fixed or not an not willing to test it myself.
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10/15/2014, 17:38
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#198
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elite*gold: 0
Join Date: Oct 2007
Posts: 370
Received Thanks: 52
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Quote:
Originally Posted by Ploxasarus
Was done with labor pots briefly after they added the 12hr cooldown an the users involved were banned and also was an exploit to change the tick timer on labor gain but unaware if that was fixed or not an not willing to test it myself.
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I test on the Russian Version if i have the feeling it is to much, but if you just give it 1-2 trys to see if it works you wont get banned even on the US/EU Servers.
Anyone know where i can finde the Skill IDs ?
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10/15/2014, 22:05
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#199
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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To those who have donated, check for the update, you know where to get it.
Fixed timestamp for whispers. ( thx who pointed that out an i missed it )
Added renderdistance & drawdistance increase for terrain & playerdraw.
Fog removal entirely.
Vegetation will render sooner, faster, more reliable.
AFK tool updated to run even more smoother.
Tips removed from loading screen ( requested by users ).
Customized server select backround.
Speciality % can now be spammed to search/check on % at location/location.
Customized loading screen backround.
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10/16/2014, 13:22
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#200
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elite*gold: 0
Join Date: Oct 2014
Posts: 5
Received Thanks: 0
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Where do I get it?
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10/16/2014, 15:44
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#201
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elite*gold: 0
Join Date: Oct 2007
Posts: 370
Received Thanks: 52
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can anyone tell me where i can find the Glider parameters in the game_pak file ?
i searched everything but cant find it..
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10/17/2014, 00:57
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#202
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elite*gold: 0
Join Date: Oct 2014
Posts: 4
Received Thanks: 0
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10- Download unluac.jar and put it in user folder
11 - open cmd and copy past this command
Java -jar unluac.jar common.alb > common.lua
I do this and it created an empty commin.lua file after cmd saying:
'Java' is not recognized as an internal or external command,
operable program or batch file.
Any ideas?
Never mind im an idiot and figured it out...
Java and environmental pathings were out of wack...
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10/17/2014, 09:09
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#203
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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Quote:
Originally Posted by ScientistBob
10- Download unluac.jar and put it in user folder
11 - open cmd and copy past this command
Java -jar unluac.jar common.alb > common.lua
I do this and it created an empty commin.lua file after cmd saying:
'Java' is not recognized as an internal or external command,
operable program or batch file.
Any ideas?
Never mind im an idiot and figured it out...
Java and environmental pathings were out of wack...
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nice
please upvote 1st post
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10/17/2014, 10:28
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#204
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Wrong thread.
Mod package updated, check the .txt for the updates ~
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10/17/2014, 19:21
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#205
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elite*gold: 0
Join Date: Aug 2006
Posts: 504
Received Thanks: 27
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Quote:
Originally Posted by Ploxasarus
Wrong thread.
Mod package updated, check the .txt for the updates ~
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You forgot the afk thingy
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10/17/2014, 21:02
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#206
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Shivas
You forgot the afk thingy
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Fixed & Re-uploaded, thanks for noticing
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10/17/2014, 23:04
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#207
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elite*gold: 0
Join Date: Oct 2011
Posts: 3
Received Thanks: 1
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Donated some money and got Ploxasarus mod after already using Rengolds stuff - looks very good so far and with all the stuff to come you would be stupid to still use or even buy rengolds mod.
Plox basically got rid of some unnecessary stuff, improved the rest, added some and has stuff up his sleeve as far as it looks.
Plox is very reputable - his GW2 work was always one of the best and he never discontinued stuff to rename it and make money again (like buffy for example)
Looking forward to the launcher.
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10/17/2014, 23:20
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#208
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elite*gold: 0
Join Date: Aug 2006
Posts: 504
Received Thanks: 27
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Oh, Plox. I noticed high impact of sunbeams up huge mountains and problems with very dark areas :-/
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10/18/2014, 00:05
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#209
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Shivas
Oh, Plox. I noticed high impact of sunbeams up huge mountains and problems with very dark areas :-/
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No worries I'm working on redesigning the entire skybox, just give me some time
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10/18/2014, 06:41
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#210
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elite*gold: 0
Join Date: Jan 2012
Posts: 8
Received Thanks: 1
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Quote:
Originally Posted by Pommesmajo
Donated some money and got Ploxasarus mod after already using Rengolds stuff - looks very good so far and with all the stuff to come you would be stupid to still use or even buy rengolds mod.
Plox basically got rid of some unnecessary stuff, improved the rest, added some and has stuff up his sleeve as far as it looks.
Plox is very reputable - his GW2 work was always one of the best and he never discontinued stuff to rename it and make money again (like buffy for example)
Looking forward to the launcher.
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dude came out of a 4 year hibernation to post about your bot.
niiice lol
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