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Auction House Addon/Mod

Discussion on Auction House Addon/Mod within the ArcheAge forum part of the MMORPGs category.

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Old 10/14/2014, 10:01   #166
 
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To all forum dont buy this i will post it and a how to for free.
Yes for free no bulshits
You seriously are a ******* ebonic moron and have absolutely no idea what the **** your even talking about. You don't even know what dt probally is

As for the AH edits, all he did was timers, this has a ton more **** people already have noticed with the bidding, refresh rate being better, more control options an how to speed bid
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Old 10/14/2014, 10:09   #167
 
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Originally Posted by Ploxasarus View Post
As for the AH edits, all he did was timers, this has a ton more **** people already have noticed with the bidding, refresh rate being better, more control options an how to speed bid
All of those are in the russian edit.

Seeing highest bidder/seller in "CreateItemBiddingState",
Removal of "SetSearchCoolTime" in "CreateAuctionItemList",
Moving the refreshbutton to the top right,
Removal of bid confirmation button in "bidButtonOnClick",
Removal of confirmation button in "directButtonOnClick"

and you probably also took his edits for the starting bid/direct buy prices aswell as the "alt click to cancel listing".


The more you talk about how you are doing great **** that is better than the russian version, the more you show that you just copied his. It's funny, since you shittalked rengold himself earlier in this thread, claiming he only does useless UI mods, the same thing you are doing right now.
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Old 10/14/2014, 10:19   #168
 
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The more you talk about how you are doing great **** that is better than the russian version, the more you show that you just copied his. It's funny, since you shittalked rengold himself earlier in this thread, claiming he only does useless UI mods, the same thing you are doing right now.
So you post stuff that wasn't even what I was talking about in terms of control options, neat. Still wondering if your gonna replicate the renderdist and fallvelocity, doesn't seem so.. Let me know if you want a copy, I don't mind

Oh and btw, if you read the russian forums.. None of his edits are done. He actually slapped together a bunch of peoples work into a pack.. The target range is on archebox, which you can see in the debug_info window. The agro window was done there aswell. He did practically nothing of his own work then tried to make a buck himself off it..
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Old 10/14/2014, 10:24   #169
 
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So you post stuff that wasn't even what I was talking about in terms of control options, neat.
Well you didn't say what control options, but I'm sure you actually have nothing else worth mentioning. Maybe added some ctrl/shift/alt modifiers to buttonclicks, wow

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Still wondering if your gonna replicate the renderdist and fallvelocity, doesn't seem so.. Let me know if you want a copy, I don't mind
well, you never changed fallvelocity, that's the fun part. Renderdist is most likely in one of the cvargroup files... I'd for example try to edit the option_view_distance.cfg and change the e_max_view_dst and the r_FogRampScale and see where it goes from there.


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Oh and btw, if you read the russian forums.. None of his edits are done. He actually slapped together a bunch of peoples work into a pack.. The target range is on archebox, which you can see in the debug_info window. The agro window was done there aswell. He did practically nothing of his own work then tried to make a buck himself off it..
so just like you
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Old 10/14/2014, 10:27   #170
 
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well, you never changed fallvelocity
Check gamerules.


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Renderdist is most likely in one of the cvargroup files
That's only for vegetation and terrain and FogRampScale is the incorrect cvar.
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Old 10/14/2014, 10:31   #171
 
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Originally Posted by Ploxasarus View Post
Check gamerules.
Might do that, but why would you go tell us about that when you said earlier that you won't release it? I doubt you managed to implement that.


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That's only for vegetation and terrain and FogRampScale is the incorrect cvar.
As I said, I didn't actually check if those are the right ones, but the folder is right, so I can just look at all the cvars and change the ones that look promising. I'm also pretty sure that your render distance change actually won't be helpful at all, since the server won't send you information of enemies beyond a certain distance, so you'll just render bullshit trees and mountains in the background, but no relevant information.
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Old 10/14/2014, 10:41   #172
 
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Might do that, but why would you go tell us about that when you said earlier that you won't release it? I doubt you managed to implement that.
Because the way its calculated isn't as simple taking out of the script or changing a few things an you actually have to modify more then one file an I doubt many here are capable of doing or understanding or taking the time to look into it and the people that are will not more then likely share it. I get alot of messages on skype asking into lua for knowledge purposes aswell, you know.. None of them posting anything but doing some exceptionally interesting things with the client.. Cryengine in general, it only having 4-5 multiplayer platforms an only being FPS an this being an MMORPG, is not ment for multiplayer in an MMORPG enviroment which is why this is just bad for trion in terms of people who understand all of the scripting an want to tinker.


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As I said, I didn't actually check if those are the right ones, but the folder is right, so I can just look at all the cvars and change the ones that look promising.
In ASM work, that's like just noping it til it works.. Terrible editing when you can easily lookup the cryengine cvars an see what does what rather then doing that.. Reading is fundamental, you know.


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I'm also pretty sure that your render distance change actually won't be helpful at all, since the server won't send you information of enemies beyond a certain distance, so you'll just render bullshit trees and mountains in the background, but no relevant information.
Your wrong and I'll only simply tell you that your client asks the server for the information ( this is a FPS engine, read more about it please ) then the server outputs it, you just need your client to handshake for it. Now if you said that for WoW I would agree because of how blizzard coded certain things in terms of distance. I would disagree on Shaiya & Gw2, however, because of the engines for them. It really is engine-related on client>server and server>client interaction an if there is anything in the client to ask the server to output the information, which with this - there is.


I'm surprised your not mentioning anything more about hackshield.. Considering you don't need hackshield off to teleport hack since its not caught by xyz shifts and anything you edit value wise can be done in the lua so your really just wasting time to bypass something for no reason unless you wanted to packet edit an even then you can hook winsck an just decrypt dump without hackshield being bothered.
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Old 10/14/2014, 10:51   #173
 
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Originally Posted by Ploxasarus View Post
You seriously are a ******* ebonic moron and have absolutely no idea what the **** your even talking about. You don't even know what dt probally is

As for the AH edits, all he did was timers, this has a ton more **** people already have noticed with the bidding, refresh rate being better, more control options an how to speed bid
M8 even tho i have no idea what im talking about.
The things people want/need for the game dont need to be purchased.

So go jump on a pile and quit talking to me.

Eventually everyone will get to where you are at

Dont buy it, i will post free for you
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Old 10/14/2014, 10:55   #174
 
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Originally Posted by Ploxasarus View Post
Because the way its calculated isn't as simple taking out of the script or changing a few things an you actually have to modify more then one file an I doubt many here are capable of doing or understanding or taking the time to look into it and the people that are will not more then likely share it.
it's funny, because earlier you said
Quote:
it isn't a hard concept if you look into the fallvelocity an just return the vector that you're never falling while in air...
but I still don't believe you, might look into that later though

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In ASM work, that's like just noping it til it works.. Terrible editing when you can easily lookup the cryengine cvars an see what does what rather then doing that.. Reading is fundamental, you know.
You keep trying to sound mighty and high when I could debunk all your shit so far.

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Your wrong and I'll only simply tell you that your client asks the server for the information ( this is a FPS engine, read more about it please ) then the server outputs it, you just need your client to handshake for it.
You might be right, but I highly doubt it, why don't you prove it by making a nice screenshot of your super high view distance with someone in the far background? Also: nice clear water hack, taken from the russian pack I assume?

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I'm surprised your not mentioning anything more about hackshield.. Considering you don't need hackshield off to teleport hack since its not caught by xyz shifts and anything you edit value wise can be done in the lua so your really just wasting time to bypass something for no reason unless you wanted to packet edit an even then you can hook winsck an just decrypt dump without hackshield being bothered.
why would I talk about hackshield? Show me your lua teleport hack or quit talking. All you've shown is what was already available in the russian mod pack and that you are able to change simple cvars.
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Old 10/14/2014, 11:06   #175
 
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it's funny, because earlier you said
Yes and its calculated through more then a few scripts for falling.


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You keep trying to sound mighty and high when I could debunk all your shit so far.
Can't see enemy chat which, you just added timestamps an were right there to do so. No change in renderdistance but think that cvar does anything more then vegetation and scenary. gotcha!


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You might be right, but I highly doubt it, why don't you prove it by making a nice screenshot of your super high view distance with someone in the far background?
This turns into another one of those proving contests again, right? I'll pass so you can go ahead an call out on whatever you like an i can laugh to myself knowing I don't need to back any shit up


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why would I talk about hackshield? Show me your lua teleport hack or quit talking.
Hook XYZ to > Click-to-move in options ( xyz is contained in actor ).

This is alot of 'show me this an this an this an this'. Really, I never posted anything on any of the other stuff i've done else were an yet, people still keep coming an supposidly I'm full of shit. "shrug" , off to bed, enjoy =)


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Eventually everyone will get to where you are at
Honestly with the money to bed had in this game, I very very highly doubt it an most will keep alot private..


Oh and P.S.: I've literally handed you everywhere to look for it to try for yourself an spoonfed you and you don't even take the fucking time to try.. Stupid.
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Old 10/14/2014, 11:13   #176
 
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too much blablabla i know what u did there...
took the russian edit mod by Rengold edit few lines and resell for 5$ profit !
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Old 10/14/2014, 11:21   #177
 
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Can't see enemy chat which, you just added timestamps an were right there to do so. No change in renderdistance but think that cvar does anything more then vegetation and scenary. gotcha!
I did what you showed, the timestamp. I'm pretty sure the message arrives scrambled on the client side, might be wrong. I won't bother looking for a scramble function in the files, show me that you can actually descramble the message and I will find you the function

And as I said, the cvar change is fucking easy, in the worst case I would've to look around and change some other cvars and see what they do, that's just a bit of trial and error and I get the same results you have.

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This turns into another one of those proving contests again, right? I'll pass so you can go ahead an call out on whatever you like an i can laugh to myself knowing I don't need to back any shit up
Why do you still think that? All you've shown was laughable and/or straight copies from the russian mod pack.


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This is alot of 'show me this an this an this an this'. Really, I never posted anything on any of the other stuff i've done else were an yet, people still keep coming an supposidly I'm full of shit. "shrug" , off to bed, enjoy =)
might be because you claim a lot and then when you are actually showing something it is rather disappointing.


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Honestly with the money to bed had in this game, I very very highly doubt it an most will keep alot private..
People buying from you are just getting the russian mod pack though, which you can get anywhere for free. You are just ripping them off, pretending to do shit that you don't.

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Oh and P.S.: I've literally handed you everywhere to look for it to try for yourself an spoonfed you and you don't even take the fucking time to try.. Stupid.
All you said was "gamerules" for falldamage and "actor" for xyz right now, I didn't bother figureing out the right cvar because I'm really not interested in a higher rendering distance, just showing you that it is not hard to find at all.
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Old 10/14/2014, 11:47   #178
 
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Originally Posted by Ploxasarus View Post
Yes and its calculated through more then a few scripts for falling.
Oh and P.S.: I've literally handed you everywhere to look for it to try for yourself an spoonfed you and you don't even take the ******* time to try.. Stupid.
If this is for me? I dont gice a **** what you give...
I dont need nothing from you ***** kid

I got here by myself googling and i will manage to help others with same mind spirit.

Thats not $ spirit *****
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Old 10/14/2014, 14:42   #179
 
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PM'd you plox, still waiting for reply :-(
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Old 10/14/2014, 19:01   #180
 
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Will be purchasing Ploxs edits tonight after work, coming from GW2 Plox has provided high quality products, quick updates, and generally pretty safe regarding bans.
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