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This would be SUPER usefuly during halcy wars or mistmerrow as there are so many people clumped up it can be hard to get away or you run into someone while on a skateboard and it's just annoying.
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It would not remove collisions with skateboard/car/hauler - just when your moving normally or on a mount, so does that still seem reasonable to add?
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Improving swiming/pet/glider speed could be a really nice feature!
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Doing this in memory already, have swim speed down but it has a threshold before you get auto banned so just testing the limits with the physics at the moment before I produce anything for people to use.
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One thing that would be great is if you could make a ''junk'' merchant anywhere, also warehouse anywhere, I mean I don't really care about the npc content, if I had at least a way to sell junk stuff anywhere... My bag is always full with junk :/
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Can do the junk selling but I cannot seem to produce a vendor list even with putting an ID in it so trying to play with the interactions a bit more. The warehouse anywhere is already in the mod.
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Ah, the file in the readme was just named wrong then. I got it, thanks.
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Corrected this, sorry for the mistake - I'm not an overly great readme kind of person so forgive me if there is mistakes or mishaps, trying to clean it all up so if you see anything wrong please let me know and I'll correct it for future users.
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I feel like I'm missing something..Plox are you sharing the teleport hack with just a FEW people and not with the rest of us?
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I have not given any teleport hack despite the constant requests and money offers to absolutely anyone at all no matter what the price offered was. I refuse to let something like that be public cause how sensitive of it is and how very very likely you can be banned going past thresholds on it. People were already aware of black pearls being good money an bots were farming them often but now since that profit is done they have scripted into this and they are all done on alt farming accounts that are irrelevant if banned.
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I've been trying to use this launcher and when i go to install the mods it instantaneously says mods successfully installed with nothing shwn being installed. when i used to use this it would show everything as it was being installed and rolling the cvars and what not but now its as if it does nothing. any ideas what is going on?
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Check config.ini & make sure to run packer as admin ( not the launcher ) - if it pursists, feel free to message me if you already haven't done so. I was semi-sick yesterday and slow to reply so trying to catch everything up today.
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Can you add a txt file for write each patch note ? Its hard to found in comments can you write last 10 patch to txt after update ?
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Absolutely can do so if this would be helpful to people!
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im sorry but my water option dont work any ideas ?
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Click the
Water: text next to the slider, it is actually a hidden button and I'm trying to think of an idea for a toggle on that so forgive me if it's not very straight forward.
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My point is that AH mod is broken (not showing timers) , sunken chest locator totally useless (atleast on the brand new servers) those 2 alone was the only reason i bought the mod for.
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The timer for AH cannot be fixed and I will have to custom code something later in lua perhaps to fix this. The seconds are not given to the client anymore, at all - this cannot be worked around and myself & others have tried and tried different methods to produce without any results. They simply took it entirely out from the client to see unless I'm missing something somewhere. As for the sunkens, I just got done relaxingly farming them myself on the server I play on - they are still plausable to do. Also you can farm the jars, the chests down there aswell, all reasonable money. I've planted illegal farms at 100' angles inside of a mountain without a problem and had people already thanking me in private for it from testing that and had gotten TST's out of it. There is still plenty of profitable things in the mod, if you utilize them - and more things to come.
Derp will in time hopefully override the entire launcher/cvars/everything with what I'm working on, on the side for it. The Derp everyone is using now is just a test model to attribute to the side model that will basically have every bit of functionality more simplified and easy to use in the form of just ticking options and the backend handling the rest - but this is alot of solo work with memory since people I collaborate with are not good with ASM and only with lua/finding things and testing or giving ideas for new content. So be patient and realize not all is lost, there is still things new coming and things that can be done that others have not tried ( from what I have seen ) that I will be giving to the people but it will take time, this is not a small task/project and
alot of hand coding here that I have to do involving the packer, lua injection methods, memory/assembly, testing trial and error ect.
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Hey plox any news on being able to detect TS trees? I saw you were working on it a while back and wasn't sure if you had any prototypes available.
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Soon, trying to get a TST now so I can work with the model an test some things at my huge illegal planted farm inside of a mountain, wish me luck
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Is there a way to add a delay to the auto-loot option? It kind of looks sketchy to other's when you roll on 5 items at the same time the SECOND something drops.
Also how does Derp work? I ran it while the game was launched and tryed playing with the slider and it didn't do anything.
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I'll try adding a timer to it, I've to a small update before I can do so on Derp to fix something prior which I will do tonite then will get to that an test it and explain how to remove it if people would like to.
As for derp, run it as admin
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This is awesome mod guys, i really suggest you to have it plus i have a question can i run archeage client with the possible lowest cpu and graphic card usage as possible?
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What some people do not know is, you can actually run the client unpacked without it being compressed as game_pak and you can just null out alot of files within it and run it as such. It's actually alot faster to do it that way if people want to be bored an dump the whole client out an figure out how to and it also is much easier to work with the client like that to test/reload quickly on the fly. Weither or not this would help with GPU I'm not sure but I can tell you there is a definite difference in load time with it.
Derp will be getting an update sometime tonite, I missed something on the terrain which is reproducing the same bug as prior with the water and would like to thank the person whom messaged me to let me know and have corrected the issue ( was a minor boo-boo forgetting to add an if statement while adding the water ) and I will continue getting some feedback on the water and other things people are interested in and working on the physics ( swim/run/hauler speeds ) and to note to the people asking, you
cannot modify glide time - it will result in a ban if you glide for too long.