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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
01/28/2016, 00:56
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#3856
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elite*gold: 0
Join Date: Dec 2007
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by smerked
I'm having the same issue as DeathenShada same resolution 1920 x 1080 Borderless Windowed Mode
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It's because he was using same button as the one to Expand inventory.
Atm i have no idea how find button ids but if u know how:
Mods/Scripts/game/scriptsbin/x2ui/npc_interaction.alb
Here is the file u need to edit, line 222 is where u apply skin of other UI element.
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01/28/2016, 02:02
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#3857
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elite*gold: 0
Join Date: Dec 2015
Posts: 7
Received Thanks: 0
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hey, does anyone know why
is happening?
also, something seems to have broken the keybind for the skills page, even if i deactivate both the mod and scripts, then even if i rebind it too.... so weird
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01/28/2016, 02:07
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#3858
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Quote:
Originally Posted by DarkthShadow
hey, does anyone know why
is happening?
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Nope and your not the only one, just hang tight. Plox will look into it when he has a chance.
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01/28/2016, 02:55
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#3859
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elite*gold: 0
Join Date: Dec 2007
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by DarkthShadow
hey, does anyone know why
is happening
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If anyone wonders how to resolve it right now (mby idea for plox), go to ur mod directory:
Mods/Scripts/game/scriptsbin/x2ui/npc_interaction.alb
Edit that file, go to line 222 (or)
find:
Code:
BUTTON_CONTENTS.INVENTORY_EXPAND
replace with
Code:
BUTTON_CONTENTS.INVENTORY_STORE
so it will look like that:
P.s. you may need to add one time "-" sign at the end of the file
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01/28/2016, 03:18
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#3860
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Quote:
Originally Posted by konradmm
If anyone wonders how to resolve it right now (mby idea for plox), go to ur mod directory:
Mods/Scripts/game/scriptsbin/x2ui/npc_interaction.alb
Edit that file, go to line 222 (or)
find:
Code:
BUTTON_CONTENTS.INVENTORY_EXPAND
replace with
Code:
BUTTON_CONTENTS.INVENTORY_STORE
so it will look like that:
P.s. you may need to add one time "-" sign at the end of the file
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I'm currently at University and can't reach my desktop, but when I get back home I'll give it a shot. It definitely looks like a good fix based on the screenshot.
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01/28/2016, 03:51
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#3861
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elite*gold: 0
Join Date: Jul 2015
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by konradmm
If anyone wonders how to resolve it right now (mby idea for plox), go to ur mod directory:
Mods/Scripts/game/scriptsbin/x2ui/npc_interaction.alb
Edit that file, go to line 222 (or)
find:
Code:
BUTTON_CONTENTS.INVENTORY_EXPAND
replace with
Code:
BUTTON_CONTENTS.INVENTORY_STORE
so it will look like that:
P.s. you may need to add one time "-" sign at the end of the file
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This works, I had to delete one of the "-" at the end of the file in order to achieve correct file size.
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01/28/2016, 04:10
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#3862
(?)
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elite*gold: 0
Join Date: Dec 2007
Posts: 21
Received Thanks: 5
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Quote:
Originally Posted by smerked
This works, I had to delete one of the "-" at the end of the file in order to achieve correct file size.
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oh then delete, actually i forgot if i deleted one or added, but if u say so, let it be ;D
IF you somehow added/deleted one '-' from the eof just watch carefully if packer runs fine or it displays some error, so u will know to do the opposite ^^
P.s. i changed as well coordinates to , -60 , -120 so it fits my Olympic dreams more:
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01/28/2016, 05:12
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#3863
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Yes, I've been going between this/gw2/bns , so forgive me for getting to it now and not having the ability to even post on epvp cause it keeps being retarded and going down non-stop randomly.. I noticed they changed the button size on that so will just go to using another button which if it peases everyone can just use that one but there is other ones available too and I do know all of the button ID's so there is plenty but that one was actually one I was aiming towards originally and someone suggested to use the + instead.
It's odd though cause on mine I did not get the same issue but of course was on a smaller resolution ( vmware ).
I'm also going to re-work on derp something when I can get the time but need to do it on my machine that will basically remove the script checking in game and remove the packet error for people so you can just run derp an leave the scripts running 24/7 an not worry about any client checking, but there was a heavy change in memory with that which has stopped me from doing it right when I was updating everything so I could push it out to people as quick as I could an make sure everything was ready.
I'll sort through some buttons I know and sling it to people on skype an see what the masses think and then drop that asap.
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01/28/2016, 05:46
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#3864
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elite*gold: 0
Join Date: Mar 2006
Posts: 88
Received Thanks: 6
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Something wrong it appears. once in game no movement char will run, but holds still.
To make sure clean slate:
I run 2, 6
Roll Cvars (3) at this screen.
Then run (4)
Get to login screen and get packet error shown in this gif:
Run 5:

Once in game run (6)
In game no movement:
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01/28/2016, 07:29
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#3865
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elite*gold: 0
Join Date: Jan 2016
Posts: 28
Received Thanks: 0
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Anyone else been seeing these small little jelly fish just swimming around the sea floor area? you cant attack them and they wont hurt you.
just wondering if you guys seen it also.
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01/28/2016, 08:03
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#3866
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elite*gold: 13
Join Date: Apr 2010
Posts: 612
Received Thanks: 233
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I can't move when I'm ingame I tried rerolling everything and uninstalling the mod, and i still can't move.
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01/28/2016, 08:55
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#3867
(?)
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elite*gold: 0
Join Date: Mar 2006
Posts: 88
Received Thanks: 6
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Quote:
Originally Posted by blahblah9
I can't move when I'm ingame I tried rerolling everything and uninstalling the mod, and i still can't move.
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I had to reinstall after that. so lesson learned by me was download clean copy, save somewhere update often and delete modded copy and replace all files. I've not found a fix otherwise yet :S
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01/28/2016, 09:24
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#3868
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elite*gold: 0
Join Date: Jul 2015
Posts: 3
Received Thanks: 0
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Hey Plox, with this newest update the draw distance is no longer increased. Would there be anyway to get that back?
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01/28/2016, 09:38
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#3869
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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If your having an issue with the mod and getting the packet error/stuck problem, it is because you have not updated the mod with the latest ( which the link does not change ) and if there was an even issue prior, I have uploaded a new update just now and tested/checked/looked at absolutely everything to make sure its 100% good to go.
Updated:
- Changed the warehouse button, decided to use something that resembles a warehouse since none of us really ever use coin to store in there and if you do, then kudos cause I never have.
- Did some changes to some of the lua files, checked everything through an through.
- Added my own spin-off to the loading screen, you don't need to use it, I just got tired of the 2.5 screen already since we've been using it since 2.0
Let me know of any other issues, please.
And yes, to the people asking me, I'm looking at the thing for sunken ships ( the bubbles ) an seeing what I can do for it.
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01/28/2016, 11:13
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#3870
(?)
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elite*gold: 0
Join Date: Feb 2009
Posts: 40
Received Thanks: 0
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Plox the new mod put in step 5, file diferent (y,n or force) ? when load this steps. Ty
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