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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
10/05/2015, 17:36
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#2296
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Join Date: Oct 2015
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the % of RNG is still moot since you're still going to open them nonetheless haha
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10/05/2015, 18:21
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#2297
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Join Date: May 2010
Posts: 262
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Quote:
Originally Posted by z147896321
the % of RNG is still moot since you're still going to open them nonetheless haha
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I'm referred to the regrading/crafting process
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10/05/2015, 18:54
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#2298
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Join Date: Oct 2015
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Oh my bad lol
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10/05/2015, 20:33
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#2299
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Join Date: Oct 2015
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Hey Plox, I sent you a skype message last night, and since you are very busy with everything I thought id leave you a message here as well. Donation sent! Keep up the good work!
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10/05/2015, 20:39
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#2300
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Join Date: Oct 2015
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Same Plox! I sent you an email,
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10/05/2015, 21:49
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#2301
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Join Date: Jul 2015
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Hey Plox, uhm.. Just wondering, is it possible to add water editing to Derp? *** that would be the most awesome thing ever! I mean, it would make sense if it's possible because clipping seems more advanced (Just out of thought) but idk. Would be awesome if you'd look at it though.
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10/05/2015, 22:34
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#2302
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elite*gold: 0
Join Date: Jan 2015
Posts: 13
Received Thanks: 2
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I dont see the aggro meter on the list anymore. is that removed?
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10/06/2015, 03:03
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#2303
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by selfservice0
I dont see the aggro meter on the list anymore. is that removed?
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It is removed. It could be re-added, but it does not calculate properly anymore totally and reason being for it removed. I could try to revise the script if it would be needed perhaps?
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Anyone know what time it takes for sunken treasure give respaw?
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Anywhere from 1hr to 6hrs ( max ). And they do not spawn directly after server restarts.
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I've seen some guys on the new server who's teleporting like 5-10 meters but extremely fast from chest to chest. Any idea if that's some upcoming feature of this mod or just another hack?
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I will not add the teleport to derp, it is still trial/error on if a ban will occur or not. These are bot accounts taking a risk and I'd rather not put something people cannot use on they're mains and them risk being banned.
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But oh well.. AH mod broken (sort of), Sunken chests beeing farmed by teleport hackers.. which leave us with no use of the mod other than portable mail & wh :/
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Not entirely true. I've farmed quite a bit myself in search of the fin/helmets just doing the jars & chests while clipping through walls. That in itself is still a decent junk profit for a few hours of derping it for either. I don't totally agree with bots, which is why I will not code/use/help with them & I admitting will report them if I see them. I on the other hand, will not report/bother/interrupt people clip hacking or doing sunkens ( which I have seen some do so ), just wish people were more careful.
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I only started doing chests after AH timer got broken, that was my main gold making method. But now teleport hacks showing up - it just makes me salty.
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Don't be salty, most bots are getting caught where-as I and others have been manually doing it without a problem an thus the reason I won't introduce teleport hacking.
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The thing with the packet that lets you 'see' your RNG status is real thing? or is it just rumors? is it possible?
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If your talking about that stupidass youtube video - its fake. RNG is server sided, it is possible perhaps to trick certain aspects into the RNG, but locally on your client you cannot manipulate it. You could see the RNG % ( which is what people have posted out of the databases ), but changing that does nothing and there is no 'seed' to it as people try to say.
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Hey Plox, uhm.. Just wondering, is it possible to add water editing to Derp? God that would be the most awesome thing ever! I mean, it would make sense if it's possible because clipping seems more advanced (Just out of thought) but idk. Would be awesome if you'd look at it though.
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This is coming in derp, which is in the mod normally - but will be added soon. I'm trying to test/fix some of the issues on win10 with Derp currently before popping that out, its still freshly coded an needs minor reworking since everyone wants to use the new crap-in-a-box OS because its 'shiney and new' and I don't want people to be scrutinized over the OS they use an not be able to access derp.
I will do an update soon with that, some working of the scripts, just be patient
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10/06/2015, 03:20
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#2304
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elite*gold: 0
Join Date: Jun 2013
Posts: 15
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I assume you've thought of this already, but when an AH timer hits 00:00 that's as soon as the final minute starts, rather than grabbing the exact seconds from the server, would it be possible to code in an automated countdown from 60 that starts when it sees there is 1 minute left?
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10/06/2015, 03:38
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#2305
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elite*gold: 0
Join Date: May 2010
Posts: 262
Received Thanks: 25
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Quote:
Originally Posted by Ploxasarus
If your talking about that stupidass youtube video - its fake. RNG is server sided, it is possible perhaps to trick certain aspects into the RNG, but locally on your client you cannot manipulate it. You could see the RNG % ( which is what people have posted out of the databases ), but changing that does nothing and there is no 'seed' to it as people try to say.
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Alright, thanks for your reply.  I wonder though how all these regrade claimed hacks happen, it can't me pure luck.
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10/06/2015, 05:37
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#2306
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by ParadoxReality
I assume you've thought of this already, but when an AH timer hits 00:00 that's as soon as the final minute starts, rather than grabbing the exact seconds from the server, would it be possible to code in an automated countdown from 60 that starts when it sees there is 1 minute left?
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I would have to hand-code that into the lua and keep it within file size. Still trying to seek an alternative as opposed to doing that.
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Alright, thanks for your reply. I wonder though how all these regrade claimed hacks happen, it can't me pure luck.
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There was ways to bug the regrade ( taking charms out of it ) and also to put things in that were not ment to be there which would give 100% success. Most of the people, if not all I believe - were banned for it. I'am by all means not a packet editor so I cannot without a doubt say perhaps there could be a way to manipulate but if you are just sending a request to the server and the server returns what it rolls then I wouldn't see how outside if an item is bugged an the return is null which == success like it did on some items. Assembly is my bread & butter - and from seeing everything I can in memory, I can say for sure that it isn't possible with memory editing or lua.
I will say, the water lvl is basically done in derp & being tested now and hauler is on my to-do list for speed next ( don't need a database when I have Olly  ) ontop of the fixes ( hopefully ) for the mailbox.
Do note, derp is subject at any time to stop working, however, if gameguard is ever introduced & I would need to bypass it ( which isn't hard ) to get around but it would take me a bit of time to look into how gameguard is introduced into the client and how I would either remove it using age-old methods or just bypass it. Hackshield I never cared much to bother with, it was annoying and practically speaking not many games use it anymore.. Gameguard is very fun though and something I have played with for almost a decade now because of the amount of games that have it as an antihack.
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10/06/2015, 05:44
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#2307
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elite*gold: 0
Join Date: Oct 2015
Posts: 2
Received Thanks: 0
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Plox whens the next time youll get to adding skype? or Email!
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10/06/2015, 14:20
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#2308
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elite*gold: 0
Join Date: May 2010
Posts: 262
Received Thanks: 25
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Quote:
Originally Posted by Ploxasarus
There was ways to bug the regrade ( taking charms out of it ) and also to put things in that were not ment to be there which would give 100% success. Most of the people, if not all I believe - were banned for it. I'am by all means not a packet editor so I cannot without a doubt say perhaps there could be a way to manipulate but if you are just sending a request to the server and the server returns what it rolls then I wouldn't see how outside if an item is bugged an the return is null which == success like it did on some items. Assembly is my bread & butter - and from seeing everything I can in memory, I can say for sure that it isn't possible with memory editing or lua.
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Thank you that was helpful.
We're supposed to be able to sent mails from the mailbox from your mod? because I'm not able to do it. I'm only able to buy stuff and get them from the mail only one by one. The get all attachments feature doesn't work too.
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10/06/2015, 18:08
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#2309
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elite*gold: 0
Join Date: Oct 2015
Posts: 1
Received Thanks: 0
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Hello, sent you a donation and email, thx
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10/06/2015, 19:09
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#2310
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by justin19955
Thank you that was helpful.
We're supposed to be able to sent mails from the mailbox from your mod? because I'm not able to do it. I'm only able to buy stuff and get them from the mail only one by one. The get all attachments feature doesn't work too.
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No, sending is not working at this time. The take all will perhaps be fixed later.
I will be doing an update, which will fix the FoV and add water after the EU gets the update since the update did break the FoV on the small patch - but nothing else seems to be a problem ( let me know if there is ).
There will also be corrections an fixes included in the update, but until EU is on same patch as NA I have to wait, unfortunately, to prevent any problems/issues between regions.
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