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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
01/26/2015, 03:08
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#991
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Cthu1hu
Plox, the link you send me doesn't work for me 
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Check your PM's.
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01/26/2015, 17:23
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#992
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elite*gold: 0
Join Date: Jan 2010
Posts: 73
Received Thanks: 1
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Updated: 1/20/2015
Camera Zoom
Terrain Fog Removal
No Underwater fog
No Water camera fog
Removal of top-side water ( optional )
Login cutscene skip
Tips removed from loading screen
Customized server select backround. ( you can select your own ! )
Customized loading screen backround. ( you can select your own ! )
Customized character select backround. ( you can select your own ! )
Faster Night Cycle ( optional )
Object Distance Increase
Trade Pack & Animal Dist Increase
Fish School Dist Increase
Render Distance increase
Vegetation Renders sooner/faster
Players/boats/ships/tradepacks will draw faster
Vegetation blending removed to see it better when zoomed out/gliding high
Custom Fonts ( optional )
FPS Helper ( optional )
Auction House timers (hours/minutes/seconds)
Auction House speed bidding
Auction House speed buying
Auction House speed cancelling
Auction House always bids 1c higher & undercuts on selling
Auction House ability to see who posted & last bidder
Auction House refresh's instantly on demand
Speed Arena queing/cancelling
5v5 Arena anywhere
1v1 Arena anywhere
1 Click housing
Aggro Meter ( optional )
Casting Timer display
Smaller UI Scaling
Exit Now button exiting ( even if in combat )
Friend tab allowing you to see there location & add enemy players to it
Distance to Target display
Auth Message removed from chat
Chat Timestamps
Map timestamps displaying hours/minutes/seconds of peace|war remaining.
I saw the mod as been updated, but is all content working again? Its still necessary ''that way'' to make it working or its fixed? :/
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01/27/2015, 10:53
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#993
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
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I saw the mod as been updated, but is all content working again? Its still necessary ''that way'' to make it working or its fixed? :/
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The content is working, there is no real work around for that aswell.
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01/27/2015, 21:04
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#994
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Here is a nifty feature for you to look into that I just thought of. Right now you have it showing the round about location of where the people on your friends list is at. Is there a way to show a green or orange dot on the map of there exact location and have it update like once a minute or something? Or would that require writing to the memory and make things way less safe?
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01/28/2015, 02:40
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#995
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Xi.Cynx
Here is a nifty feature for you to look into that I just thought of. Right now you have it showing the round about location of where the people on your friends list is at. Is there a way to show a green or orange dot on the map of there exact location and have it update like once a minute or something? Or would that require writing to the memory and make things way less safe?
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You can actually, as somebody did message me about this, use the vector boxes in cryengine and create locations with certain things using some cvar tricks but it would have to be an optional aspect since you cannot toggle it on/off without a world reload if your using the cvar/lua engine.
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01/28/2015, 02:57
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#996
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elite*gold: 0
Join Date: Jan 2015
Posts: 1
Received Thanks: 0
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Hey Ploxasarus, just sent a donation got another copy of that mod  27C11173VT450041E
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01/28/2015, 18:30
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#997
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elite*gold: 0
Join Date: Feb 2010
Posts: 9
Received Thanks: 1
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hey PLox i am donate you for the Archage Mod
3E168872UB6827212.=)
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01/29/2015, 08:48
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#998
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elite*gold: 0
Join Date: Nov 2010
Posts: 1
Received Thanks: 0
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Hi, plox! I just donated 4KN132853W007282G
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01/30/2015, 01:50
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#999
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elite*gold: 0
Join Date: Feb 2010
Posts: 9
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
Aggro meter is being updated nicely, much better functionality then before without the annoyance, no worries
This fancy button too, is gonna be put to some good use aswell.
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i am dont have this button^^
and when i am close the aggro meter i am must restart the louncher or what can bring the aggro meter back?
i am deinstalled the mod... but after this, when i am try to log in after i choose a charakter the gods disconnect me from the server -.- whats this?
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01/30/2015, 03:55
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#1000
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elite*gold: 0
Join Date: Jan 2010
Posts: 73
Received Thanks: 1
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You should add some auto-claim gift in the anti-afk
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01/30/2015, 09:20
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#1001
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elite*gold: 0
Join Date: Oct 2014
Posts: 32
Received Thanks: 1
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Quote:
Originally Posted by pairosp
You should add some auto-claim gift in the anti-afk 
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^
This.
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01/30/2015, 21:56
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#1002
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elite*gold: 0
Join Date: Jan 2015
Posts: 1
Received Thanks: 0
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Donated, and sent PM, cant wait to try this out
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01/31/2015, 00:25
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#1003
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elite*gold: 0
Join Date: Jan 2008
Posts: 21
Received Thanks: 2
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Can anyone confirm if this still working? specially the auction house mod, quick bidding.
Thx
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01/31/2015, 05:10
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#1004
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elite*gold: 0
Join Date: Nov 2014
Posts: 3
Received Thanks: 0
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i already suggested this but and afk system that will auto claim gift will be a great feature again
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01/31/2015, 15:00
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#1005
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by scarvesse
i already suggested this but and afk system that will auto claim gift will be a great feature again 
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I moved the gift box in the recent update I just uploaded, also fixed the issue with the night/day cycle cause I mistakingly changed a value that I did not notice. I will add the timer sometime today an test it once my box collection resets to make sure it is working, isn't much effort.
Quote:
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Can anyone confirm if this still working? specially the auction house mod, quick bidding.
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Sure does.
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