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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 01/07/2016, 22:31   #3691 Trade Status: Unverified(?)
 
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ya most stuff i use are really just addons like i would use in WOW some derp stuff i use is rare do hard get sold use for them so i just go with view and spider
thats why cant wait new stuff ya doing come out lol like the hualer SH or ships or any thing really
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Old 01/07/2016, 22:44   #3692 Trade Status: Unverified(?)
 
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I am running 2 clients with Derp but it catches only one client and Derp works there.
Can you please tell me how can I switch Derp to catch the other client?
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Old 01/07/2016, 22:47   #3693 Trade Status: Unverified(?)
 
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Plox did you see my post about the housing ?
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Old 01/08/2016, 01:09   #3694 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
What's interesting is, is that I've streamed hacks live on twitch more then enough times, had plenty of people reporting me on it - but twitch never shut me down and yet I've seen people on there going ***** deep with hacks to quit an twitch ban/removes them - why?

And the guy should of known better, to be honest.. I'm trying to even see if they will allow the HUD edit since it isn't game-breaking but of course my inquiries in relation to it get ignored.

As for derp, did a quick sweep of everything that needed to be updated, not seeing much of a change in the client for memory or anything to worry over and updated it as such ( of course waiting for eu to go down later ).

Is there any hiccups in the mod that need worked on or is everything fine with it and I can continue working on the shader edits?
I personally haven't had any issues with the mod as of late. Everything seems to be working, so you can keep doing whatever you want/need.
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Old 01/08/2016, 01:26   #3695 Trade Status: Unverified(?)
 
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Ye lad, you have to get caught on purpose far as I know in order to get banned

my twitch is still there though, the community only banned me for 24 hours, so the livestream is still there :^)
It honestly took trion longer than I expected.
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Old 01/08/2016, 04:05   #3696 Trade Status: Unverified(?)
 
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Originally Posted by eagi View Post
I am running 2 clients with Derp but it catches only one client and Derp works there.
Can you please tell me how can I switch Derp to catch the other client?
I have the same question.

And additionally: what the **** am I doing wrong as I always when I try to get just a little bit under the map, land 300m lower in the water...?
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Old 01/08/2016, 09:33   #3697 Trade Status: Unverified(?)
 
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Originally Posted by Divi.nity View Post
I have the same question.

And additionally: what the **** am I doing wrong as I always when I try to get just a little bit under the map, land 300m lower in the water...?
ya have rase the water level up in some areas
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Old 01/08/2016, 11:08   #3698
 
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Originally Posted by Divi.nity View Post
I have the same question.

And additionally: what the **** am I doing wrong as I always when I try to get just a little bit under the map, land 300m lower in the water...?
To answer eagi, it attaches to the first process but as it was a hotfix so it didn't spazz out on multi clients it has no selective process but is capable of functioning when more then one client is loaded. I've slacked a bit on that, admittingly, to work more heavily on the pattern scanning in preparation for 2.5.

As for the water question, the base of cryengine is, well, water. So when you clip into/through something, you will go down to the base of the world ( water ), which is the point of the water hack ( which is basically a fly hack ).

And to some PM's, yes you can spawn your boat under map, but you need to run full clip, go down to the bottom of the map, leave full clip on then summon your boat, then you can disable full clip & craft packs from the bottom of a bench ( like how many have been doing in hasla ).
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Old 01/08/2016, 13:10   #3699 Trade Status: Unverified(?)
 
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Is it "normal" that I can still see those tradepack beams even when I start AA with AB? And could that lead to a ban since it seems that the game_pak was changed?

Sorry for the dumb questions but I like my account.
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Old 01/08/2016, 14:00   #3700 Trade Status: Unverified(?)
 
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Originally Posted by Divi.nity View Post
Is it "normal" that I can still see those tradepack beams even when I start AA with AB? And could that lead to a ban since it seems that the game_pak was changed?

Sorry for the dumb questions but I like my account.
if ya stills see them ya did not do option 2 on the mod launcher to turn every thing back normal

also what you se what other see bit diff you wont get band if ya still see the trade pillers as long as you dont record ya self lol on twitch lol
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Old 01/08/2016, 14:25   #3701 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
And to some PM's, yes you can spawn your boat under map, but you need to run full clip, go down to the bottom of the map, leave full clip on then summon your boat, then you can disable full clip & craft packs from the bottom of a bench ( like how many have been doing in hasla ).
Keep in mind that others can still see you on the radar tho.

Edit: Is it safe to deliver packs from under the ground?
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Old 01/08/2016, 16:08   #3702
 
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Originally Posted by reC0de View Post
Keep in mind that others can still see you on the radar tho.

Edit: Is it safe to deliver packs from under the ground?
And keep in mind how often is someone actually checking inland for boats

No, do not deliver underground with the packs, it quite almost always often gets you flagged. Crafting them is fine, loading a boat with them is fine, SH'ing is fine if you are just placing them, but the detection revolves primarily around undermap hand in ( different level then npc ) , and craft time/turn in.
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Old 01/08/2016, 16:29   #3703 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
And keep in mind how often is someone actually checking inland for boats
True, but for some reason I see alot of merchant ships inlands Cinderstone, that's why I said it.

Quote:
Originally Posted by Ploxasarus View Post
No, do not deliver underground with the packs, it quite almost always often gets you flagged. Crafting them is fine, loading a boat with them is fine, SH'ing is fine if you are just placing them, but the detection revolves primarily around undermap hand in ( different level then npc ) , and craft time/turn in.
That's what I thought, to bad.

Is SH with a boat possible in the future?

edit: Btw, If I craft packs, put them on a farm for a day or so, and deliver them with speedhack, will I be flagged?
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Old 01/08/2016, 17:10   #3704 Trade Status: Unverified(?)
 
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Edit: I thought ppl did their traderuns all the time like that. Do you really think that you'll get flagged for beeing faster then others?
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Old 01/08/2016, 18:38   #3705 Trade Status: Unverified(?)
 
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Originally Posted by Divi.nity View Post
Edit: I thought ppl did their trade runs all the time like that. Do you really think that you'll get flagged for beeping faster then others?
ya there a timer on them if you turn them in faster then they be turned in normal speeds and routes then you get flagged just best not do it and just wait day or so
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