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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 11/02/2014, 23:27   #331 Trade Status: Unverified(?)
 
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Old 11/02/2014, 23:28   #332 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by xga91 View Post
I updated new version, effectively the sea / water look strange, flat
I noticed this as well. I tried changing some stuff but couldn't get it to go back to how it was. The reflections are fairly odd looking as well. I think it has to deal with the shader tweaks that he incorporated.


Quote:
Originally Posted by Jellopyy View Post
how do i remove the patron sign on the bottom right?
I believe that is something that Trion implemented and there really is no reason for it to be removed.




------------------
Also, did you disabled Depth of Field? It doesn't matter if I have it on or off now it doesn't seem to be activating.
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Old 11/02/2014, 23:29   #333 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Xi.Cynx View Post
I actually just tried for the first time yesterday. And honestly, I didn't see it pop up the dialog for it to accept the land plot, not even for a split second. Kind of strange but maybe it just happened so fast I wasn't able to recognize it.
Have you gotten the land?
Too many ppl have this by now (the default part never changed and the burning scarecrow feature ""isn't there anymore""). Since rengolds mod for housing is available to public, you compete with everyone who is using this and the lowest ping wins :-)
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Old 11/03/2014, 01:02   #334 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Shivas View Post
Have you gotten the land?
Too many ppl have this by now (the default part never changed and the burning scarecrow feature ""isn't there anymore""). Since rengolds mod for housing is available to public, you compete with everyone who is using this and the lowest ping wins :-)
I have not gotten one yet. There are three farms that will be getting demolished within the next hour and a half though so I'll get three chances to see if this can pull through. Lol /crosses fingers

Lost them all... I'm in the US as well. Guess I need to find a spot with lower ping.
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Old 11/03/2014, 04:08   #335
 
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Quote:
For me the newest version is showing the top of the ocean as black, but only from above.

Once I am under water it looks normal.
This was a quality reduction test since people were asking for examples on how to increase FPS an what they could do for lag. On the update coming in a bit I'll of moved it to the options folder for those that would like to utilize it for performance.


Quote:
how do i remove the patron sign on the bottom right?
It's a watermark/placeholder, really, for something I'm working on.


Quote:
I noticed this as well. I tried changing some stuff but couldn't get it to go back to how it was. The reflections are fairly odd looking as well. I think it has to deal with the shader tweaks that he incorporated.
Putting the original in will work but it requires a total client reload since it won't hotload into the client without a restart.

I've also updated the readme to be more informal about the font editing for you, so you can see were perhaps the error may be.

I also have been suggested if people can change colors for enemy/npc hostile, which yes it can be done - but what color would be something of use to people outside of what is currently ingame??

Quote:
Also, did you disabled Depth of Field? It doesn't matter if I have it on or off now it doesn't seem to be activating.
Don't believe I touched anything for that..



Just check the main post for the date update I'll be uploading it in a few, just checking an testing some things that are all being fixed, then this week I can finally put some new shit in.


P.S.: Responding to all messages & emails, been sick, sorry for the delay, still recovering!
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Old 11/03/2014, 04:28   #336 Trade Status: Unverified(?)
 
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I think it can be good to see the PIRATS players in ORANGE and not in reds, like that we know directly they are pirats and not harani, I think it can be interesting. because today pirats or harani are showed in reds color.
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Old 11/03/2014, 06:34   #337 Trade Status: Unverified(?)
 
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Old 11/03/2014, 06:42   #338 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
I've also updated the readme to be more informal about the font editing for you, so you can see were perhaps the error may be.
Thank you for this update. I think now I see where the issue lies. I was trying to change the game font to a font that was not in the ui\font folder and instead attempting to change the font to one that was stored on my PC. I was not able to put this new font in the ui\font folder as it doesn't recognize it. Do you think there is a way to use a font that has not been included in the folder already? I found one in there that will do for now, but would like to use my own hand picked font that was not included with Archeage at all.
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Old 11/03/2014, 11:07   #339 Trade Status: Unverified(?)
 
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Old 11/03/2014, 17:36   #340 Trade Status: Unverified(?)
 
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There seems to be aproblem with the latest update:

"open input file C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\game_pak
error in src/file.c line 202: myfopen()
Error: No such file or directory"
...

You changed
"..\Mod\repacker -r -w ..\Mod\pickles.run "C:\ArcheAge\Working\game_pak" ..\Mod\Mods\"

to

"..\Mod\repacker -r -w ..\Mod\pickles.run "C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\game_pak" ..\Mod\Mods\"

Which is causing the error now since glyph isnt installed to this directory...
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Old 11/03/2014, 18:00   #341 Trade Status: Unverified(?)
 
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Old 11/03/2014, 21:05   #342 Trade Status: Unverified(?)
 
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How to install optional aggro meter ?
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Old 11/03/2014, 21:23   #343 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Heaten View Post
How to install optional aggro meter ?
Readme is hard to read and understand, right? Copy the files under optional mentioned below (yes, there are only two) to the targets location under \Mods\

Quote:
Aggro Meter - scriptsbin\x2ui\unitframe\target.alb
scriptsbin\x2ui\hud\aggro_meter.alb
scriptsbin\x2ui\hud\aggro_meter_view.alb
scriptsbin\x2ui\baselib\window_view.alb

- Displays an Aggro Meter on your screen.
EDIT: Before I forget... Just to be sure... cough. Run installer.bat again
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Old 11/04/2014, 00:11   #344 Trade Status: Unverified(?)
 
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I'm probably going to play it safe and uninstall the mod for Auroria until its confirmed to be working again.

The last thing I need is breaking my game installation from size mismatches and needing time to reinstall during the land rush.
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Old 11/04/2014, 00:13   #345 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by GTxFinish1 View Post
I'm probably going to play it safe and uninstall the mod for Auroria until its confirmed to be working again.

The last thing I need is breaking my game installation from size mismatches and needing time to reinstall during the land rush.
Download a clean game_pak like I did and make a backup, like I did :-) No matter what, I am one the safe side xD Just going to try the land grab thingy xD Even if t here wont be need for it... ON THE 5th! delayed release, yay
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