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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 08/03/2015, 00:55   #1651 Trade Status: Unverified(?)
 
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trying to contact you in skype but you never online
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Old 08/03/2015, 01:39   #1652 Trade Status: Unverified(?)
 
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im online now
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Old 08/03/2015, 01:55   #1653
 
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Going to answer everything here to the best of my ability and try to help everyone accordingly.

Quote:
Originally Posted by leviackermann View Post
Do I need to copy the files to the game folder and only then run the launcher and do all the process ? having problems installing the mod, nothings seems to change inside the game.
The files for the mod do not need to be copied, you simply download the file, right click it and with winrar ( if you are using that ) extract to mod\ which will prompt for a password. After extracting the files, you will open the folder up, inside you will have a config.ini that reads as follows:

Code:
AA_Path=C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\game_pak
If you're running this through steam, you would need to set it to your steam directory which would be:

Code:
set AA_Path=C:\SteamLibrary\SteamApps\common\ArcheAge\Games\ArcheAge\Beta\game_pak
Now of course, if you have a different drive letter or install location, you would need to change it to that accordingly. You would probally need to check your administrative access on the computer, which since with my computer running win7 ultimate, most of the admin stuff runs as needed without prompting or setting and other users however, will need to right click the packer and/or batch file, and set admin privs on the files. If your running option 1 and do not notice anything changed on the HUD such as the hp bar colors an such, then you are missing the privileges to run the files or your directory is wrong.

If you are running option 1, no files tumble down in the launcher and it just instantly completes, then again - your missing admin rights and/or directory location for the install.


Quote:
Packet error from 5 to 5 minutes. Installing all the addons even if I select the ones I want to put in game folder. Maybe I'm doing something wrong, but to me its unplayable, getting DC'ed everytime
The addons that need to be put into the scripts folder at:

Code:
Mods\Scripts\game\scriptsbin\x2ui
Are loot and friends. The others go into:

Code:
Mods\game
If its disconnecting you after 5 minutes, its because your not waiting until the loading screen to run the scripts and then using option 6 to revert them back. You have to put the original files back in, they will get detected, I cannot help this because of how hackshield & the lua is being scanned locally. So you would basically go to char select, have the launcher already up, select your character an then the screen will go to black, you'd tab over to the launcher, wait for the loading screen to showup, run option 5 which all of the lua should easily go right in. Once your in game and you see big red text, you would run option 6 which would put the original files back. The reason it's disconnecting at 5 minutes, is because your not doing that, the 5minutes is the threshold when its redundancy cycle catches the modified files.



Quote:
The Hack it's pretty unstable. Just try to make it stable instead of adding plus and plus and plus new stuff, otherwise, at least to me, it's not worth it. nt anyway
It's not unstable, I run this without issue, I play with about 30 people and test things with them aswell and they do not have any issue. It just takes a bit of work-arounding to get past the checks. Nobody ever said cheating in a game would be easy and there is not much I can do with it. There is checks not only from hackshield now, but also from parts in the client that I cannot take out. And not much has been added recently cause there is thing's being worked on and tested before even being put out. There is, however, things that are going to have a change an make it easier for people, like this:



That will change around how some of the scripts work entirely, since things like the distance show and other scripts I can just run from the addon folder from archeage, as opposed to popping them in other files like the gm console an executing them. I've noticed the russian's doing some things aswell, which I don't think I can replicate at this current revision ( 1.7 ) but am still trying to see what I can come up with.


Quote:
As I've said, I solved the packet error problem and somethings I can even play for 1hour without being disconnect. Other times I can only play for 30 or 15 mins. I'm pretty sure I did everything as it says
If it's saying the god's have disconnected you and not a packet error, that is not the mod. I'am however, figuring out how to remove the packet error dialog, which if you notice, just forces the game to close but if you don't click ok, you'll see in chat/around you, it's still connected. It's just alot of things tied into that handler an trying to remove it.

The water mod is coming up soon, but it is more of an 'advanced' user option cause of how it functions and there will be a bit of explination on how its functionality works to the best I can for those who want to play with it. From what I can tell, it does not work with skateboards, but does work with trailers/cars. Boats you can spawn practically anywhere but its a bit late cause of the destroying nerf, sorry for that.. It is very noticable cause people do see you swimming and flying around in the air, or running around in the ocean or using a mount like a normal person would on land - but its up to the people who would like to take the risk of using it. I would say it took me all about 15 mins to go from yns > freed in a hauler, though, so should pay off easy in the long run.

Just please be patient cause some things get tested heavily to avoid bans or detection or else wise. The turning on of the lua addon folder for AA is still far from completed, it will run and execute but it seems like it eventually turns itself off somewhere in the lua an stops working an we're trying to figure out where its happening. The warehouse is being tried, the hud is getting worked on more, the water is still being played with by people of our group aswell as random users who have messaged me ( ty btw ).

I've also been dumping alot of the archeage korean files, too, an looking at everything there to prepare for 1.8/2.0 an get ready to transfer everything over easily when that eventually comes.


Doing the best I can, I can't make miracles, though.
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Old 08/03/2015, 01:56   #1654 Trade Status: Unverified(?)
 
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look up soloth223
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Old 08/03/2015, 02:01   #1655 Trade Status: Unverified(?)
 
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Plox, I messaged you the other day about running the mod on my crappy laptop just for the auto roll function, did you see it? Just curious if I can delete all the other scripts and mods except for that one, because with it trying to load all the other mods and scripts and stuff, it loads too slow to finish before I actually get in game, so I get disconnected.
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Old 08/03/2015, 02:19   #1656 Trade Status: Unverified(?)
 
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ok i have done as readme says my file directory reads like this

SteamApps\common\ArcheAge\Games\ArcheAge\live\game _pa

not

SteamApps\common\ArcheAge\Games\ArcheAge\Beta\game _pak

still showing nothing working
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Old 08/03/2015, 06:44   #1657 Trade Status: Unverified(?)
 
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try without the empty space between the e and _
SteamApps\common\ArcheAge\Games\ArcheAge\Beta\game_pak
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Old 08/03/2015, 06:53   #1658 Trade Status: Unverified(?)
 
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problem is the file is saved under live and not beta but either way they are not working i put folder in place it told me too rand scripts nothing happened. tried it 10 different ways.
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Old 08/03/2015, 07:08   #1659 Trade Status: Unverified(?)
 
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I've copyed the files from the Mod to archeage game folder and it seems to keep the game working for me, do you think there is any incovenience Plox ?
Another little suggestion, can you make the Black Pearls look like the treasure chests but with a different colour ? It would be easier to spot. You could also do something about the Abalone in the sea, to make them easy to spot
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Old 08/03/2015, 08:19   #1660 Trade Status: Unverified(?)
 
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i cant get it to work please run it by step by step maybe im missing some thing on placement or running or some thing
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Old 08/03/2015, 16:24   #1661 Trade Status: Unverified(?)
 
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Pl0x, can you confirm if the mod works on windows 10 now?
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Old 08/03/2015, 16:55   #1662 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by pusoys View Post
Pl0x, can you confirm if the mod works on windows 10 now?
It's work for me, on my desktop and laptop with windows 10
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Old 08/03/2015, 17:56   #1663 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by pusoys View Post
Pl0x, can you confirm if the mod works on windows 10 now?
Running Windows 10 and I can confirm that it works. Just have to do a couple things to make it work correctly.
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Old 08/03/2015, 18:09   #1664 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
The readme actively explains what to do and how to do it and what needs be done to avoid it. I implore that if you're not reading it, please do so and if you are doing something outside of what it explains, then drop me some more info.
I don't see anything in the read me addressing the packet error problem... I can't even find the word packet in it.
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Old 08/03/2015, 19:50   #1665 Trade Status: Unverified(?)
 
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I am also beeing disconected. And already know, it´s because of the missing reroll. But this happend to me not only by rolling out the script but also when bypassing the cvars and forget to roll back. My biggest problem when this happend i have to complete restore my game.pak otherwise it will disconnected me every time I try to log in even when uninstall the mod complete.
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