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Free Auction House Timestamp (ms)
Discussion on Free Auction House Timestamp (ms) within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
10/18/2014, 18:47
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#31
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Join Date: Jun 2011
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If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
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10/18/2014, 19:57
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#32
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Join Date: Dec 2008
Posts: 215
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I didnt have java installed, new computer
lmao
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10/18/2014, 21:05
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#33
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Join Date: Feb 2011
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Quote:
Originally Posted by selmo
Probably, anything is possible
Nice,
I play so much that i cant even waste time moding hehe.
Only 1h most for moding when i dont have labor hehe........The Adiction is real
1st page UPDATED
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BTW the house one also works, got my new house in gweonid thx to this =D
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10/18/2014, 22:23
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#34
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Join Date: Oct 2014
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Quote:
Originally Posted by Silverbrain
If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
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Was running as admin and still had issues.
Thanks selmo. The edited common.alb file worked.
Is there any way to remove the bid confirmation window when you make a bid?
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10/18/2014, 23:37
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#35
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Join Date: Jan 2006
Posts: 37
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Quote:
Originally Posted by sdmove
Is there any way to remove the bid confirmation window when you make a bid?
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same file (common.lua) the function "bidButtonOnClick", change it to:
Code:
function bidButtonOnClick(window, MBT)
if MBT == "LeftButton" then
do
local selIdx = window.listCtrl:GetSelectedIdx()
local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
local moneyStr = window.moneyEditsWindow:GetAmountStr()
if articleId == nil or moneyStr == nil then
return
end
window.listCtrl:ClearSelection()
window.moneyEditsWindow:SetAmountStr("0")
X2Auction:BidAuctionArticle(articleId, moneyStr)
end
end
end
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10/18/2014, 23:41
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#36
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Join Date: Dec 2008
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for the zoom
I dont have cvargroups64 I have cvargroupsdev
there is a config64 folder though
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10/18/2014, 23:44
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#37
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Join Date: Jan 2006
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Quote:
Originally Posted by LostMK
for the zoom
I dont have cvargroups64 I have cvargroupsdev
there is a config64 folder though
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you are right, I wrote down the wrong folder in my post, I fixed it. It's the config64 folder
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10/18/2014, 23:46
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#38
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so only two files to be changed
config > cvargroups
and
config64 > cvargroups
ignore the cvargroupsdev ??
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10/18/2014, 23:48
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#39
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Join Date: Jan 2006
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Quote:
Originally Posted by LostMK
so only two files to be changed
config > cvargroups
and
config64 > cvargroups
ignore the cvargroupsdev ??
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yes. Chances are you only need to change one of the 2 config files, but better safe than sorry
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10/19/2014, 00:26
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#40
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Join Date: Oct 2014
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Quote:
Originally Posted by FireFly91
same file (common.lua) the function "bidButtonOnClick", change it to:
Code:
function bidButtonOnClick(window, MBT)
if MBT == "LeftButton" then
do
local selIdx = window.listCtrl:GetSelectedIdx()
local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
local moneyStr = window.moneyEditsWindow:GetAmountStr()
if articleId == nil or moneyStr == nil then
return
end
window.listCtrl:ClearSelection()
window.moneyEditsWindow:SetAmountStr("0")
X2Auction:BidAuctionArticle(articleId, moneyStr)
end
end
end
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Wow, you guys are amazing. Thank you so much you just made my day!
Quote:
Originally Posted by FireFly91
Not the same as the old, there are "--" which basically means that this line of code gets ignored. You can use
Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
if housing.buildWindow == nil then
if hType == nil then
return
end
housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
housing.buildWindow:Show(true)
housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
housing.buildWindow:SetWndHeight()
X2House:NextStepFromBuildCheck()
housing.buildWindow = nil
else
housing.buildWindow:Show(false)
end
end
instead if you want, it's the same code.
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Kinda of new to this so sorry got so many questions. Does this go into the common.alb file as well? Thank you.
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10/19/2014, 09:24
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#41
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Join Date: Jul 2008
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after added the mod. it seems like i can't start auction windows. i used edited common.alb on the front page. did i do something wrong ?
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10/19/2014, 17:31
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#42
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Join Date: Dec 2008
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house auction?
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10/20/2014, 03:10
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#43
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elite*gold: 0
Join Date: Nov 2009
Posts: 14
Received Thanks: 0
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Quote:
Originally Posted by FireFly91
same file (common.lua) the function "bidButtonOnClick", change it to:
Code:
function bidButtonOnClick(window, MBT)
if MBT == "LeftButton" then
do
local selIdx = window.listCtrl:GetSelectedIdx()
local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
local moneyStr = window.moneyEditsWindow:GetAmountStr()
if articleId == nil or moneyStr == nil then
return
end
window.listCtrl:ClearSelection()
window.moneyEditsWindow:SetAmountStr("0")
X2Auction:BidAuctionArticle(articleId, moneyStr)
end
end
end
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I tried doing this but it didn't work for me.. When I click on the auctioneer the window doesn't pop up.. hmm..
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10/22/2014, 19:25
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#44
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Join Date: Jul 2008
Posts: 4
Received Thanks: 2
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for unlimited tree draw distance change \game\config64\cvargroupsoption_view_dist_ratio_ve getation.cfg to something like this (and select the third graphics option for vegetation draw distance in-game)
Code:
[default]
; default of this CVarGroup
= 4
e_view_dist_ratio_vegetation = 60
e_proc_vegetation=1
e_proc_vegetation_min_density = 0.5
e_vegetation_min_size=0
e_vegetation_bending=2
e_vegetation_sprites_distance_custom_ratio_min=0.01
e_vegetation_sprites_distance_ratio=0.8
e_ProcVegetationMaxObjectsInChunk = 2048
[1]
e_view_dist_ratio_vegetation = 30
e_proc_vegetation=1
e_vegetation_sprites_distance_ratio=0.5
e_vegetation_min_size=1.0
e_vegetation_bending=1
e_proc_vegetation_min_density = 2
e_ProcVegetationMaxObjectsInChunk = 256
[2]
e_view_dist_ratio_vegetation = 40
e_proc_vegetation=1
e_proc_vegetation_min_density = 1
e_ProcVegetationMaxObjectsInChunk = 512
e_vegetation_sprites_distance_ratio=0.6
e_vegetation_min_size=0.5
[3]
e_view_dist_ratio_vegetation = 600
e_proc_vegetation=1
e_proc_vegetation_min_density = 0.5
e_vegetation_min_size=0.0001
e_vegetation_bending=2
e_vegetation_sprites_distance_custom_ratio_min=0.0001
e_vegetation_sprites_distance_ratio=6.2
e_ProcVegetationMaxObjectsInChunk = 8192
Makes it very laggy so you might want to change e_view_dist_ratio_vegetation = 600, e_ProcVegetationMaxObjectsInChunk = 8192 down a bit
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10/30/2014, 12:47
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#45
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elite*gold: 0
Join Date: Oct 2014
Posts: 1
Received Thanks: 0
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Does "picking up item with far distance" exist/possible?
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