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Free Auction House Timestamp (ms)
Discussion on Free Auction House Timestamp (ms) within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
10/15/2014, 19:28
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#16
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Join Date: Jan 2006
Posts: 37
Received Thanks: 18
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Quote:
Originally Posted by jurandir
It includes this AH ms thing, extended zoom
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Code:
[default]
; default of this CVarGroup
= 1
cl_fov = 90
camera_max_dist = 200
[2]
cl_fov = 90
camera_max_dist = 200
in game/config/cvargroups/option_camera_fov_set.cfg and
game/config64/cvargroups/option_camera_foc_set.cfg
Quote:
and more important takes the comfirmation box away when you try to grab a land.
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Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
if housing.buildWindow == nil then
if hType == nil then
return
end
housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
housing.buildWindow:Show(true)
housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
housing.buildWindow:SetWndHeight()
--function housing.buildWindow:OnHide()
--if housing.buildWindow.buildOk then
X2House:NextStepFromBuildCheck()
--else
--X2House:PrevStepFromBuildCheck()
--end
housing.buildWindow = nil
--end
--housing.buildWindow:SetHandler("OnHide", housing.buildWindow.OnHide)
else
housing.buildWindow:Show(false)
end
end
in game/scriptsbin/x2ui/housing/build_window.alb
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10/15/2014, 19:47
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#17
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elite*gold: 0
Join Date: Oct 2014
Posts: 4
Received Thanks: 2
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Quote:
Originally Posted by FireFly91
Code:
[default]
; default of this CVarGroup
= 1
cl_fov = 90
camera_max_dist = 200
[2]
cl_fov = 90
camera_max_dist = 200
in game/config/cvargroups/option_camera_fov_set.cfg and
game/config/cvargroups64/option_camera_foc_set.cfg
Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
if housing.buildWindow == nil then
if hType == nil then
return
end
housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
housing.buildWindow:Show(true)
housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
housing.buildWindow:SetWndHeight()
--function housing.buildWindow:OnHide()
--if housing.buildWindow.buildOk then
X2House:NextStepFromBuildCheck()
--else
--X2House:PrevStepFromBuildCheck()
--end
housing.buildWindow = nil
--end
--housing.buildWindow:SetHandler("OnHide", housing.buildWindow.OnHide)
else
housing.buildWindow:Show(false)
end
end
in game/scriptsbin/x2ui/housing/build_window.alb
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Thanks for this Firefly. :3
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10/16/2014, 01:56
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#18
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elite*gold: 0
Join Date: Oct 2014
Posts: 8
Received Thanks: 0
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what is the size for the build_window.alb.. i tried 1,18*Ko (1*213 octets) but it doesn't work
edit: and it looks like the function is exactly the same as the old ??
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10/16/2014, 15:14
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#19
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elite*gold: 0
Join Date: Feb 2011
Posts: 7
Received Thanks: 0
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Thanks a lot man!
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10/16/2014, 15:55
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#20
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elite*gold: 0
Join Date: Jan 2006
Posts: 37
Received Thanks: 18
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Quote:
Originally Posted by remsbenz
edit: and it looks like the function is exactly the same as the old ??
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Not the same as the old, there are "--" which basically means that this line of code gets ignored. You can use
Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
if housing.buildWindow == nil then
if hType == nil then
return
end
housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
housing.buildWindow:Show(true)
housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
housing.buildWindow:SetWndHeight()
X2House:NextStepFromBuildCheck()
housing.buildWindow = nil
else
housing.buildWindow:Show(false)
end
end
instead if you want, it's the same code.
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10/17/2014, 02:07
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#21
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elite*gold: 0
Join Date: Oct 2014
Posts: 1
Received Thanks: 0
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im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?
okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
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10/17/2014, 05:40
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#22
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elite*gold: 0
Join Date: Feb 2011
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by kronikfang21
im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?
okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
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this is a problem with your pc, it is not recognizing java in the cmd, i had the same issue.
this tutorial is in portuguese, but you can follow what he does even if you dont understand it.
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10/17/2014, 10:55
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#23
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elite*gold: 0
Join Date: Jul 2008
Posts: 4
Received Thanks: 2
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Thank you for the easy guide!
I just don't like the Archeagepacktool, so slow and likes creating massive files in windows/temp folder :/ Nevermind that, it was the Microsoft antivirus acting up...
Anyone know any other fun things to edit in the file? Maybe there is something to make harvestable trees/plants visible from a mile and through terrain?
Quote:
Originally Posted by kronikfang21
im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?
okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
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I had the same problem, Installed the newest Java 8.(something) from java website and it then worked
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10/17/2014, 12:51
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#24
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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Quote:
Originally Posted by kaitas
Thank you for the easy guide!
I just don't like the Archeagepacktool, so slow and likes creating massive files in windows/temp folder :/ Nevermind that, it was the Microsoft antivirus acting up...
Anyone know any other fun things to edit in the file? Maybe there is something to make harvestable trees/plants visible from a mile and through terrain?
I had the same problem, Installed the newest Java 8.(something) from java website and it then worked
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Hi,
Yes i will in the couple of days try to implement the zoom out that Fly mostly apreciated provided script.
The implementation will depend on the grind on archeage, remenber i do play the game (hardcore)
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10/18/2014, 00:03
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#25
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Join Date: Oct 2014
Posts: 1
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where is link?
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10/18/2014, 00:26
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#26
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elite*gold: 0
Join Date: Feb 2011
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by selmo
Hi,
Yes i will in the couple of days try to implement the zoom out that Fly mostly apreciated provided script.
The implementation will depend on the grind on archeage, remenber i do play the game (hardcore)
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The auction house and zoom are working fine for me, I still have to check the house building one.
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10/18/2014, 00:26
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#27
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Join Date: Dec 2008
Posts: 215
Received Thanks: 15
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is there a way to show this but for houses farms demolition time
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10/18/2014, 05:34
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#28
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elite*gold: 0
Join Date: Oct 2014
Posts: 4
Received Thanks: 0
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Quote:
Originally Posted by selmo
1-the unluac.jar must be in the same directory has the file common.
2- the path in the cmd console must be to the directory in wich these files are C:User is the easiest way to do it
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Hello. I ran into this issue as well and both the unluac.jar and common.alb are in the C:Users folder.
Any advice would be greatly appreciated, thank you.
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10/18/2014, 12:53
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#29
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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Quote:
Originally Posted by LostMK
is there a way to show this but for houses farms demolition time
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Probably, anything is possible
Quote:
Originally Posted by jurandir
The auction house and zoom are working fine for me, I still have to check the house building one.
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Nice,
I play so much that i cant even waste time moding hehe.
Only 1h most for moding when i dont have labor hehe........The Adiction is real
1st page UPDATED
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10/18/2014, 18:04
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#30
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elite*gold: 0
Join Date: Dec 2008
Posts: 215
Received Thanks: 15
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java is not recognized as an internal or external command
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