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Free Auction House Timestamp (ms)
Discussion on Free Auction House Timestamp (ms) within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
11/05/2014, 17:24
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#46
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elite*gold: 0
Join Date: Apr 2010
Posts: 22
Received Thanks: 0
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Could anyone be so kind and help me to get the AH thingy working?
I've spent hours and it still doesnt show the time in ms.
I porbably fail at the last 3 steps of this guide. I also have tryed the edited file that were posted here.
Ty
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11/07/2014, 15:35
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#47
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elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 4
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Still having trouble with the this mod
Just waiting for a video tut. They usually work like a charm
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11/07/2014, 20:04
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#48
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elite*gold: 0
Join Date: Aug 2012
Posts: 35
Received Thanks: 0
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+1 for the video tut
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11/07/2014, 22:34
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#49
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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been buzy playing archeage, geting castles and stuff
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11/08/2014, 05:58
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#50
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
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Makes it very laggy so you might want to change e_view_dist_ratio_vegetation = 600, e_ProcVegetationMaxObjectsInChunk = 8192 down a bit
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Why the hell would you set it to 8192, are you retarded an have no clue how the procveg works? Read the cryengine docs, jeesh.. This is the wrong way to do vegetation draw as a whole an you do not need to modify the 3rd option.
Are people just randomly changing values to see what happens?
Quote:
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is there a way to show this but for houses farms demolition time
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Yes & even down to the second it will expire and you can pop the timer like how the distance display works so you only need to click the houses to see expire timer.
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11/14/2014, 07:49
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#51
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elite*gold: 0
Join Date: Nov 2009
Posts: 14
Received Thanks: 0
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Anyone think the upcoming patch will start detecting and banning people for using these mods? Many people are predicting that it will. I might just restore the default files in case..
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11/14/2014, 08:48
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#52
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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YES. IT WILL.
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11/14/2014, 14:53
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#53
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elite*gold: 0
Join Date: Nov 2014
Posts: 1
Received Thanks: 0
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Hi,
Could someone post the original exported common.alb file please?
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11/14/2014, 15:29
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#54
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by killzone
YES. IT WILL.
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Nah, but it will kill the idiots off that don't understand compression methods like the original poster
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11/14/2014, 20:40
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#55
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elite*gold: 0
Join Date: Nov 2009
Posts: 14
Received Thanks: 0
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It seems like the new patch is just detecting the mods and disconnecting me. Correct me if I'm wrong, though... But only a small portion of players seem to be getting disconnected from the game.
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11/14/2014, 23:27
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#56
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elite*gold: 0
Join Date: Mar 2009
Posts: 382
Received Thanks: 21
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i use it and no disconnect. but i feel the game bit slower at loadding
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11/22/2014, 05:25
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#57
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by selmo
And you are the fking smart **** right.
Pft eat my ****
PS: Archeage running fine with my mod
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No it isn't
But I did figure out how to get around it all, now, an everything is working beautifully
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11/22/2014, 05:47
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#58
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elite*gold: 0
Join Date: Nov 2014
Posts: 4
Received Thanks: 0
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would really appreciate a workaround + way to install it etc. I'm kind of new to this stuff and have heavy interest.
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11/22/2014, 05:50
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#59
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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11/22/2014, 06:14
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#60
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elite*gold: 0
Join Date: Nov 2014
Posts: 4
Received Thanks: 0
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plox would you be willing to PM me a workaround I'd appreciate it
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