have any script for event flowers, for followings ppls an take loot ?
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have any script for event flowers, for followings ppls an take loot ?
#IF=%FirstTime,; UseSpeed=1; #SetVar=Main,Enter your mains character name; Command=; #ENDIF Command=/select %Var[Main]; Delay=75; #IF=%TargetDistance,>4; Command=/attack; #ELSE Command=/select Pure Aether Blossom; Delay=75; _IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=Pure Aether Blossom; #IF=%TargetDistance,<4; Command=/skill Loot; Delay=750; #ENDIF
There's one inside the Short Script Bundle :)Quote:
Is possible to have a pandora script? For join faster
Its the loot Follower?Quote:
Code:#IF=%FirstTime,; UseSpeed=1; #SetVar=Main,Enter your mains character name; Command=; #ENDIF Command=/select %Var[Main]; Delay=75; #IF=%TargetDistance,>4; Command=/attack; #ELSE Command=/select Pure Aether Blossom; Delay=75; _IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=Pure Aether Blossom; #IF=%TargetDistance,<4; Command=/skill Loot; Delay=750; #ENDIF
There's one inside the Short Script Bundle :)
The Loot Follower doesn't work for entitys that don't appear in target / target's target window, also as you saw it will not work with mounts/mechQuote:
Its the loot Follower?
But this script "loot follower " to farm flowers, Works if the char is on top of the mount?
I can't make it work with Char on the mount.
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The Loot Follower doesn't work for entitys that don't appear in target / target's target window, also as you saw it will not work with mounts/mech
However the script I posted above works for the blossoms and also works when your main is on a mount/mech
what I did was just to make a copy of any other script, then I delete all the content and copy paste inside that new. I just had to put a #useloop to make it work, similar to there that #useloop was in that loot follower, well it is working but is not so good as the loot followerQuote:
What is the correct procedure for using this script? ' Cause I'm trying, and I can't use it.
I open the Script Editor and insert this script that you posted; Play grip, but the secondary char does not follow the main char.
Even if I put to follow the main char it does not collect the flower
You put #useloop inside the script that you copy it to? In the end? After the #ENDIF?Quote:
what I did was just to make a copy of any other script, then I delete all the content and copy paste inside that new. I just had to put a #useloop to make it work, similar to there that #useloop was in that loot follower, well it is working but is not so good as the loot follower
Like thisQuote:
You put #useloop inside the script that you copy it to? In the end? After the #ENDIF?
#IF=%FirstTime,; UseSpeed=1; #UseLoop #SetVar=Main,Enter your mains character name; #EXECUTE=GetNames; Command=; #ENDIF Command=/select %Var[Main]; Delay=75; #IF=%TargetDistance,>4; Command=/attack; #ELSE Command=/select %Var1; Delay=75; _IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var1; #IF=%TargetDistance,<4; MemPtrWrite=%PlayerBase,%OffsetActionID,0x150000000100000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002,BYTE[225]; Delay=250; UseID=50002; Delay=750; #ENDIF start_GetNames; _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/; _SetVar1=Pure Aether Blossom; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/; _SetVar1=White Magic Bloom; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/DEU/; _SetVar1=Weiße Magieblume; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/FRA/; _SetVar1=Fleur magique blanche; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ITA/; _SetVar1=Fiore della magia bianco; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/ESN/; _SetVar1=Flor de magia blanca; #ENDIF _IFMemRead=%AddrLangPack,CHAR[32],=L10N/PLK/; _SetVar1=Biały Magiczny Kwiat; #ENDIF end_GetNames;
Can you copy me that script you are using to more accurately afk the blossoms? I would appreciate it very muchQuote:
Yes that is smart enough to do what we want, but what I did to "fix" this issue for my main account is that I do run one #IF=%FirstTime for the first character only and ask how much I want him to stay.
For example, the current char only needs another 53m to be afk and then I want to log the next chars who need the full 2 hours.
This is the code in the beginning:
and then after the #IF=%FirstTime is done (the one that we set the variables etc), I have another #IF=%FirstTime that only works for the first char and is ignored by the other users.Code:#SetVar24=How many minutes you wanna stay AFK at first toon only?; _Calc24=%Var24*60000;
I just have to manually input the first char afk time, which I can see from the event window (if it is not bugged at that time :D)Code:#IF=%FirstTime,; #DO=%Var24; SendKey=0x77; <- F8 Delay=60000; SendKey=0x49; Delay=1500; SendKey=0x49; Delay=500; #UNTIL=%TargetName,---; _Calc11=%Var11+1; #EXECUTE=ChangeCharacter; #ENDIF ........... rest of script here
So far it seems it works, I have this procedure for the first char only to be done here and the rest characters take the default afk time which in our even it is 2 hours.
To implement your version I need to either have same amount of items on all chars otherwise some char might get stuck, or trade all the items daily so no char has any items and makes a fresh start.
I refurbished my luna daily to also afk my chars (so afk in luna while he gets rewards and is away from any city so they do not lag too much in lakrum city)Quote:
Can you copy me that script you are using to more accurately afk the blossoms? I would appreciate it very much