|
You last visited: Today at 11:48
Advertisement
Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
04/17/2019, 17:33
|
#9631
|
elite*gold: 0
Join Date: Nov 2010
Posts: 27
Received Thanks: 2
|
have any script for event flowers, for followings ppls an take loot ?
|
|
|
04/17/2019, 23:40
|
#9632
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,588
Received Thanks: 1,591
|
Quote:
Originally Posted by Bonito07
have any script for event flowers, for followings ppls an take loot ?
|
Code:
#IF=%FirstTime,;
UseSpeed=1;
#SetVar=Main,Enter your mains character name;
Command=;
#ENDIF
Command=/select %Var[Main];
Delay=75;
#IF=%TargetDistance,>4;
Command=/attack;
#ELSE
Command=/select Pure Aether Blossom;
Delay=75;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=Pure Aether Blossom;
#IF=%TargetDistance,<4;
Command=/skill Loot;
Delay=750;
#ENDIF
Quote:
Originally Posted by badagliacca
Is possible to have a pandora script? For join faster
|
There's one inside the Short Script Bundle
|
|
|
04/18/2019, 02:46
|
#9633
|
elite*gold: 0
Join Date: Jul 2015
Posts: 58
Received Thanks: 2
|
Quote:
Originally Posted by Paraly
Code:
#IF=%FirstTime,;
UseSpeed=1;
#SetVar=Main,Enter your mains character name;
Command=;
#ENDIF
Command=/select %Var[Main];
Delay=75;
#IF=%TargetDistance,>4;
Command=/attack;
#ELSE
Command=/select Pure Aether Blossom;
Delay=75;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=Pure Aether Blossom;
#IF=%TargetDistance,<4;
Command=/skill Loot;
Delay=750;
#ENDIF
There's one inside the Short Script Bundle
|
Its the loot Follower?
But this script "loot follower " to farm flowers, Works if the char is on top of the mount?
I can't make it work with Char on the mount.
|
|
|
04/18/2019, 09:39
|
#9634
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,588
Received Thanks: 1,591
|
Quote:
Originally Posted by PaxDei
Its the loot Follower?
But this script "loot follower " to farm flowers, Works if the char is on top of the mount?
I can't make it work with Char on the mount.
|
The Loot Follower doesn't work for entitys that don't appear in target / target's target window, also as you saw it will not work with mounts/mech
However the script I posted above works for the blossoms and also works when your main is on a mount/mech
|
|
|
04/18/2019, 10:31
|
#9635
|
elite*gold: 0
Join Date: Jan 2008
Posts: 38
Received Thanks: 1
|
I think my activation was expired. made a payment and waiting for activation
|
|
|
04/18/2019, 10:44
|
#9636
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,588
Received Thanks: 1,591
|
Quote:
Originally Posted by mtaher
I think my activation was expired. made a payment and waiting for activation
|
Activated
|
|
|
04/18/2019, 19:07
|
#9637
|
elite*gold: 0
Join Date: Aug 2017
Posts: 44
Received Thanks: 3
|
I am also getting trouble to make my alts follow my main toon with mount, sorry I know nothing about scripting
|
|
|
04/18/2019, 22:14
|
#9638
|
elite*gold: 0
Join Date: Jul 2015
Posts: 58
Received Thanks: 2
|
Quote:
Originally Posted by Paraly
The Loot Follower doesn't work for entitys that don't appear in target / target's target window, also as you saw it will not work with mounts/mech
However the script I posted above works for the blossoms and also works when your main is on a mount/mech
|
What is the correct procedure for using this script? ' Cause I'm trying, and I can't use it.
I open the Script Editor and insert this script that you posted; Play grip, but the secondary char does not follow the main char.
Even if I put to follow the main char it does not collect the flower
|
|
|
04/19/2019, 03:24
|
#9639
|
elite*gold: 0
Join Date: Aug 2017
Posts: 44
Received Thanks: 3
|
Quote:
Originally Posted by PaxDei
What is the correct procedure for using this script? ' Cause I'm trying, and I can't use it.
I open the Script Editor and insert this script that you posted; Play grip, but the secondary char does not follow the main char.
Even if I put to follow the main char it does not collect the flower
|
what I did was just to make a copy of any other script, then I delete all the content and copy paste inside that new. I just had to put a #useloop to make it work, similar to there that #useloop was in that loot follower, well it is working but is not so good as the loot follower
|
|
|
04/19/2019, 04:07
|
#9640
|
elite*gold: 0
Join Date: Jul 2015
Posts: 58
Received Thanks: 2
|
Quote:
Originally Posted by xxxLavos
what I did was just to make a copy of any other script, then I delete all the content and copy paste inside that new. I just had to put a #useloop to make it work, similar to there that #useloop was in that loot follower, well it is working but is not so good as the loot follower
|
You put #useloop inside the script that you copy it to? In the end? After the #ENDIF?
|
|
|
04/19/2019, 09:09
|
#9641
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,588
Received Thanks: 1,591
|
Quote:
Originally Posted by PaxDei
You put #useloop inside the script that you copy it to? In the end? After the #ENDIF?
|
Like this
Code:
#IF=%FirstTime,;
UseSpeed=1;
#UseLoop
#SetVar=Main,Enter your mains character name;
#EXECUTE=GetNames;
Command=;
#ENDIF
Command=/select %Var[Main];
Delay=75;
#IF=%TargetDistance,>4;
Command=/attack;
#ELSE
Command=/select %Var1;
Delay=75;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var1;
#IF=%TargetDistance,<4;
MemPtrWrite=%PlayerBase,%OffsetActionID,0x150000000100000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002,BYTE[225];
Delay=250;
UseID=50002;
Delay=750;
#ENDIF
start_GetNames;
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
_SetVar1=Pure Aether Blossom;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/;
_SetVar1=White Magic Bloom;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/DEU/;
_SetVar1=Weiße Magieblume;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/FRA/;
_SetVar1=Fleur magique blanche;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ITA/;
_SetVar1=Fiore della magia bianco;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ESN/;
_SetVar1=Flor de magia blanca;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/PLK/;
_SetVar1=Biały Magiczny Kwiat;
#ENDIF
end_GetNames;
|
|
|
04/19/2019, 11:06
|
#9642
|
elite*gold: 0
Join Date: Nov 2015
Posts: 18
Received Thanks: 0
|
Quote:
Originally Posted by Diavolakos
Yes that is smart enough to do what we want, but what I did to "fix" this issue for my main account is that I do run one #IF=%FirstTime for the first character only and ask how much I want him to stay.
For example, the current char only needs another 53m to be afk and then I want to log the next chars who need the full 2 hours.
This is the code in the beginning:
Code:
#SetVar24=How many minutes you wanna stay AFK at first toon only?;
_Calc24=%Var24*60000;
and then after the #IF=%FirstTime is done (the one that we set the variables etc), I have another #IF=%FirstTime that only works for the first char and is ignored by the other users.
Code:
#IF=%FirstTime,;
#DO=%Var24;
SendKey=0x77; <- F8
Delay=60000;
SendKey=0x49;
Delay=1500;
SendKey=0x49;
Delay=500;
#UNTIL=%TargetName,---;
_Calc11=%Var11+1;
#EXECUTE=ChangeCharacter;
#ENDIF
........... rest of script here
I just have to manually input the first char afk time, which I can see from the event window (if it is not bugged at that time )
So far it seems it works, I have this procedure for the first char only to be done here and the rest characters take the default afk time which in our even it is 2 hours.
To implement your version I need to either have same amount of items on all chars otherwise some char might get stuck, or trade all the items daily so no char has any items and makes a fresh start.
|
Can you copy me that script you are using to more accurately afk the blossoms? I would appreciate it very much
|
|
|
04/19/2019, 16:24
|
#9643
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by windows2045
Can you copy me that script you are using to more accurately afk the blossoms? I would appreciate it very much
|
I refurbished my luna daily to also afk my chars (so afk in luna while he gets rewards and is away from any city so they do not lag too much in lakrum city)
The afk-only script is in shortscript folder in the download section
|
|
|
04/19/2019, 20:55
|
#9644
|
elite*gold: 0
Join Date: Nov 2015
Posts: 18
Received Thanks: 0
|
found what i was looking for thanks paraly
|
|
|
04/20/2019, 04:26
|
#9645
|
elite*gold: 0
Join Date: Nov 2010
Posts: 27
Received Thanks: 2
|
it would be possible a script like the plate and puku to make flowers in BoS by making the route and looking for flowers with auto accept alliance, in the server EK there is almost nobody being a pharmacist would be great to configure as a bot to make, just as we configured a normal bot
|
|
|
All times are GMT +1. The time now is 11:48.
|
|