[Release]Transfer Awake

06/28/2015 22:37 jeromerz#136
Quote:
Originally Posted by pakinglalat View Post
Hello, how come it does not show up in the npc when I have added the MMI_TRANSFER_AWA in the character.inc?
resdata.inc resdata.h maybe? and define MMI_TRANSFER_AWAKE on Textclient.inc and textclient.txt define it also on definetext
11/01/2016 22:41 yanami99#137
cannot transfer awake if the items got gem socket.
11/02/2016 22:41 Lumi#138
Quote:
Originally Posted by yanami99 View Post
cannot transfer awake if the items got gem socket.
What do you mean?
11/11/2016 04:23 yanami99#139
Quote:
Originally Posted by ​Lumi View Post
What do you mean?
if the sword got gem on it you cant transfer awake it says same kind
02/22/2017 13:23 ronscript#140
I have read from page 1 up to page 10, still cant find how to fix this.

I already added this to DpSrvr.h


Error

02/22/2017 21:59 dpkidz#141
Quote:
Originally Posted by ronscript View Post
I have read from page 1 up to page 10, still cant find how to fix this.

I already added this to DpSrvr.h


Error



Check that you edited in the right DPSrvr.cpp as there are one for every project.

Though it seems like you did not add in "OnSendTransferAwake" in the correct .h files :)
02/23/2017 01:40 ronscript#142
I've only use worldserver DPSrvr.cpp and DPSrvr.h, what else do I need?

here is my DPSrvr.h in worldserveer

Quote:
Originally Posted by dpkidz View Post
Check that you edited in the right DPSrvr.cpp as there are one for every project.

Though it seems like you did not add in "OnSendTransferAwake" in the correct .h files :)
It's working now, my mistake is i wrote onSend instead of OnSend. But after successfully compiled both Neuz and WorldServer and created propItem, when I tested the scroll, it doesn't work at all. The windows for transfer awake is not showing up. Can anyone help me with this? Thanks

My problem now is, WHen I use the scroll the windows doesnt show up
04/05/2017 06:23 dpkidz#143
Quote:
Originally Posted by ronscript View Post
I've only use worldserver DPSrvr.cpp and DPSrvr.h, what else do I need?

here is my DPSrvr.h in worldserveer



It's working now, my mistake is i wrote onSend instead of OnSend. But after successfully compiled both Neuz and WorldServer and created propItem, when I tested the scroll, it doesn't work at all. The windows for transfer awake is not showing up. Can anyone help me with this? Thanks

My problem now is, WHen I use the scroll the windows doesnt show up
If I am correct, the released source snippet is not coded like that.. the scroll if just for extra safety that your item will not be destroyed..

To open "Transwer Awake" window, you would have to add it to an npc (like "Trade")
10/19/2021 20:39 jcflyff#144
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "II_TRANS_MAT" is undefined WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WORLDSERVER\DPSrvr.cpp 13681

Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560
10/19/2021 23:14 WaterIsSand#145
Quote:
Originally Posted by jcflyff View Post
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "II_TRANS_MAT" is undefined WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WORLDSERVER\DPSrvr.cpp 13681

Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560
1. Missing define for an item.
2. Self-explanatory when you look at the place you're adding it to and the surrounding area in that function.

Also, a bug with this system that you will have to fix if you want -- rather checking for the items awake value, check it without the other features stored in the same int64 with bitwise calculations, shifting and such, because this system will complain if the item has a rarity effect or level down scroll used on it.
10/20/2021 06:17 jcflyff#146
Quote:
Originally Posted by WaterIsSand View Post
1. Missing define for an item.
2. Self-explanatory when you look at the place you're adding it to and the surrounding area in that function.

Also, a bug with this system that you will have to fix if you want -- rather checking for the items awake value, check it without the other features stored in the same int64 with bitwise calculations, shifting and such, because this system will complain if the item has a rarity effect or level down scroll used on it.
Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560

can u help me out with this last error?

oh done

it doesnt show up ingame, how to do it>?