Archlord Remake Project

10/24/2026 17:22 Feldunost#121
Quote:
Originally Posted by ArchlordAcc00 View Post
You haven't been a part of the Archlord scene since Archlord-Online? What about when you were GM-Joffrey on Justac for a long period of time? Spawning a GM merchant and teleporting your friends to it with your friend who pretended to be a GM from codemasters? I wonder how many secrets you would try to hide on any other project you are/were helping with that can be abused by you and your friends.

I am sorry to the OP that his thread was hijacked by someone like Feld/Joffrey. I would not recommend working with him on anything Archlord related.

Best of luck to the OP on your project. I am looking forward to seeing what comes out of it.
Sadly that’s true, but you got only half of the story, maybe even only 30%.
Too long to explain it all.
10/26/2026 11:47 Havocker#122
Deutsch

Hallo an alle,

ich habe mich schweren Herzens dazu entschieden, einen klaren Schnitt zu machen und mich von der alten, originalen Benutzeroberfläche (UI) des Spiels zu verabschieden.

Der Versuch, die veralteten Grafiken mithilfe von Bearbeitungstools zu zerlegen und sie vernünftig skalierbar zu machen, ist mir leider nicht wie erhofft gelungen. Es ist extrem frustrierend, wenn das Spiel auf größeren Bildschirmen viel zu klein dargestellt wird und kaum Platz bietet, um die Inhalte und Texte vernünftig lesen zu können.

Aus diesem Grund habe ich auf Basis von HTML und CSS eine völlig neue UI entwickelt, die ich nun Schritt für Schritt in die Engine übertragen werde. Ich hoffe sehr, dass dies kein allzu großer Verlust ist und das Spiel dadurch nicht seinen ganz eigenen Charakter verliert.

Screenshots dazu werden folgen, sobald die ersten Elemente erfolgreich im Spiel umgesetzt sind!

English

Hello everyone,

With a heavy heart, I’ve made the decision to make a clean break and move away from the game's original UI.

My attempts to break down the old graphic assets using editing tools and make them scale properly just didn't work out as hoped. It’s extremely frustrating when the interface appears way too small on larger screens, making it nearly impossible to comfortably read texts and contents.

Because of this, I built a brand-new UI from scratch using HTML and CSS, which I am now in the process of porting into the game engine. I truly hope this won't feel like too much of a loss and that the game won't lose its unique charm and character because of it.

Screenshots will follow as soon as the first implementations are up and running in-game!