Quote:
Originally Posted by beakman13
What is the meaning of "secure animation"?
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It means that if there is another player within 99m away from you, the animation hack doesn't work. This is done because there are dps meters that can detect the animation hack now so you want to be sure you are not being sniffed.
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Quote:
Originally Posted by medo4499
hello paraly how to lower cpu usage while using the script of luna ... and what i need to upgrade beside rams to increase the amount of luna clients please can u help me
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As paraly said you can lower the settings, in luna the best thing you can do is this:
Find these lines in the beginning
Code:
MemPtrWrite=%AddrFPS,%OffsetFPS1,20,BYTE; <-- these 2 lines cap the fps at 20
MemPtrWrite=%AddrFPS,%OffsetFPS2,20,FLOAT; <-- these 2 lines cap the fps at 20
change the number to whatever you think is ok while your character is still doing things. In the above example I have them at 20 fps.
DO NOT put this number too low as the client gets too clunky and the character might find dead ends in interaction with npcs or windows. You could try as low as 15 fps here, I wouldn't go lower otherwise you would have to increase all the delays in the script in order to compensate for the lag you will be causing to the client due to low fps.
Then find the afk line:
Code:
#DO=3600000; 60 minute timeout
Delay=5000;
_IFFrameVisible=311;
MemWrite=%AddrFreeMem5,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem5,BYTE,=1;
and change it into this example:
Code:
MemPtrWrite=%AddrFPS,%OffsetFPS1,5,BYTE; <-- these 2 lines cap the fps at 5
MemPtrWrite=%AddrFPS,%OffsetFPS2,5,FLOAT; <-- these 2 lines cap the fps at 5
#DO=3600000; 60 minute timeout
Delay=20000;
_IFFrameVisible=311;
MemWrite=%AddrFreeMem5,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem5,BYTE,=1;
MemPtrWrite=%AddrFPS,%OffsetFPS1,20,BYTE; <-- these 2 lines cap the fps at 20
MemPtrWrite=%AddrFPS,%OffsetFPS2,20,FLOAT; <-- these 2 lines cap the fps at 20
What I did here is that before the char goes afk, the script changes the fps to 5, cause when the char is afk there is no need to have a lot of fps. Your character will be afk for like 15~20 minutes so this will reduce the CPU usage by a ton. Once the afk ends, the client returns to 20 fps to do all the activity that requires a responsive client.
I also changed the
Delay=5000; to
Delay=20000;. this way your client will look once every 20 seconds for the window thus lowering even more the client activity.