Quote:
Superjump and NFD not working :(
Here's my source:
//================ SUPERJUMP & NFD ================//
{
*(float*)(ADR_PLAYERPOINTER + OFS_NFD) = -99999;
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(ADR_PLAYERPOINTER + OFS_Z) = 2500;
}
}
Here's the addies I used:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_Z 0x10300
#define OFS_NFD 0x102E0
They are all in void mScrap() and my thread is calling mScrap so I don't understand what's wrong. My speed hack and glasswalls work but not superjump and nfd. Any help appreciated. Also, my slots arent working. The addies are up2date and here's my source:
//================ SLOTS ================//
{
*(long*)(ADR_SERVERPOINTER + OFS_SLOT5) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT6) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT7) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT8) = 1;
}
Thanks :)
Code:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_POSITION_Y 0x10300
VOID Hacks()
{
DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
if ( dwPlayerPointer )
{
*(FLOAT*)(dwPlayerPointer+OFS_NOFALLDAMAGE) = -999999.0F;
if ( GetAsyncKeyState ( VK_CONTROL ) )
{
*(FLOAT*)(dwPlayerPointer+OFS_POSITION_Y) = 3000.0F;
}
}
}