Warrock - Code Snippets

07/21/2012 12:15 xBioK1ngz#61
Quote:
Originally Posted by scraprecon View Post
Superjump and NFD not working :(

Here's my source:
//================ SUPERJUMP & NFD ================//
{
*(float*)(ADR_PLAYERPOINTER + OFS_NFD) = -99999;
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(ADR_PLAYERPOINTER + OFS_Z) = 2500;
}
}

Here's the addies I used:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_Z 0x10300
#define OFS_NFD 0x102E0


They are all in void mScrap() and my thread is calling mScrap so I don't understand what's wrong. My speed hack and glasswalls work but not superjump and nfd. Any help appreciated. Also, my slots arent working. The addies are up2date and here's my source:

//================ SLOTS ================//
{
*(long*)(ADR_SERVERPOINTER + OFS_SLOT5) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT6) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT7) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT8) = 1;
}


Thanks :)
Code:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_POSITION_Y 0x10300
VOID Hacks()
{
    DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
    if ( dwPlayerPointer )
    {
        *(FLOAT*)(dwPlayerPointer+OFS_NOFALLDAMAGE) = -999999.0F;
        if ( GetAsyncKeyState ( VK_CONTROL ) ) 
        {
            *(FLOAT*)(dwPlayerPointer+OFS_POSITION_Y) = 3000.0F;
        }
    }
}
07/21/2012 15:19 .BuBBLe#62
Code:
if(cBase.Vars.Scope)
{
if(GetAsyncKeyState(VK_RIGHT)&1)
{
_asm mov dword ptr:[ADR_SCOPE], 1
}else{
_asm mov dword ptr:[ADR_SCOPE], 5
}
}
if(cBase.Vars.SJump)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
WriteFloat((dwPlayerPointer+OFS_Y),250);
}
}
07/21/2012 17:07 xBioK1ngz#63
Hat einer für mich Create Room ?
07/22/2012 16:31 .BuBBLe#64
Code:
if(cBase.Vars.NoBreak)
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],8200
else{
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],100
}
Credits:
R3DL1N3 ( Values ),
BuBBLe ( Source )
07/25/2012 00:20 hero9910#65
[Only registered and activated users can see links. Click Here To Register...]

Source by Unknow
Stride by [Only registered and activated users can see links. Click Here To Register...]:)
07/25/2012 15:25 Phantom.#66
Code:
// EhSvc Version Build  5.6.3.228
// Status  : Undetected
// ByPasss : Made By King7 aka RoBerTo !!
// Enjoy and Keep Credit !!!

void  MemWrite ( void* pxAddress, BYTE *code, int size )
{
    unsigned long Protection;
    VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    memcpy((void*)pxAddress, (const void*)code, size);
    VirtualProtect((void*)pxAddress, size, Protection, 0);
}
       
void RegardsHackShield (void)
{
      DWORD hEhSvc = 0;
      do
      {
           hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
           Sleep(1000);
      }    while(!hEhSvc);

      if ( hEhSvc > 0 )
      {
                 MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
                 MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
                 MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
                 MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
      }
}

CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
07/26/2012 07:55 Angel-Piece#67
Quote:
Originally Posted by TradEmArk™˟ View Post
Code:
// EhSvc Version Build  5.6.3.228
// Status  : Undetected
// ByPasss :NICHT Von King7
// Enjoy and Keep Credit !!!

void  MemWrite ( void* pxAddress, BYTE *code, int size )
{
    unsigned long Protection;
    VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    memcpy((void*)pxAddress, (const void*)code, size);
    VirtualProtect((void*)pxAddress, size, Protection, 0);
}
       
void RegardsHackShield (void)
{
      DWORD hEhSvc = 0;
      do
      {
           hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
           Sleep(1000);
      }    while(!hEhSvc);

      if ( hEhSvc > 0 )
      {
                 MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
                 MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
                 MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
                 MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
      }
}

CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
Der Bypass ist nicht von king7 gemacht falsche credits und so
07/27/2012 13:41 D4rkevi1#68
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
07/27/2012 14:32 n4n033#69
Quote:
Originally Posted by D4rkevi1 View Post
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
To Gives More Leech ?

#Anti :

Code:
void MEMwrite(void *adr, void *ptr, int size)
{
        DWORD dwback;
        VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
        memcpy(adr,ptr,size);
        VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
        if(Input == 0)
                MEMwrite((void*)adr,(void*)&Vaule,sizeof(T));
        else
                MEMwrite((void*)Input,(void*)adr,sizeof(T));
}
Credits : UnknownPK
07/28/2012 13:25 CyberVeezy :)#70

[ Zombie OPK Positions ]

Blind Bullet
Code:
    pPlayerA->PosX = 3805.803467F;
    pPlayerA->PosY = 4284.055664F;
    pPlayerA->PosZ = 104.653419F;
Broken Sunset
Code:
    pPlayerA->PosX = 3050.759033F;
    pPlayerA->PosY = 2761.729980F;
    pPlayerA->PosZ = 485.230896F;
Light House
Code:
 pPlayerA->PosX = 3309.095947F;
    pPlayerA->PosY = 2778.740479F;
    pPlayerA->PosZ = 16.933096F;
28Th Street
Code:
pPlayerA->PosX = 3135.366455F;
    pPlayerA->PosY = 3124.205322F;
    pPlayerA->PosZ = 344.925201F;
Credits: Positions by xCrazia, Logger by TradEmArk
07/29/2012 01:21 Kazbah__#71
Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
       pPlayer2->PosY = (p_Player2->pLocal->PosY);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
workt auf allen maps ...

Credits: Kp
07/29/2012 10:26 Angel-Piece#72
Quote:
Originally Posted by SiiKSiiNz View Post
Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
       pPlayer2->PosY = (p_Player2->pLocal->PosY);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
workt auf allen maps ...

Credits: Kp
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.


Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX);
       pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
07/29/2012 11:20 xRoute66x#73
Quote:
Originally Posted by Angel-Piece View Post
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.


Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX);
       pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
Was ist das denn für eine Logik? :O
Wenn du läufst ,guckst du ja nicht immer der Y-Achse entlang, du kannst auch in eine andere Richtung gucken und dann sind die Zombies von der X Achse +145 vor dir. :)
07/29/2012 15:11 emmanuelwill#74
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden :) hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
07/29/2012 15:24 Angel-Piece#75
Quote:
Originally Posted by emmanuelwill View Post
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden :) hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
Kuck isn Addy SammelThread da findest du die addys :)
Für den Source Kuck einfach Per Olly oder IDAPro in die wr.exe