Ah thx ich habe mich shcon gewundert da ich sourcemaßiga alles definert hatte thx
EDIT: Wer möchte kan das dann gerne auch nutzen^^
EDIT: Wer möchte kan das dann gerne auch nutzen^^
Quote:
6 II_TRANS_MAT IDS_ITEM_TXT_101113 1 999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_RELEASE01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_SysSysScrSmePro.dds""" 0 """""" IDS_ITEM_TXT_101114
Quote:
pCtrl = GetWndCtrl(WIDC_CUSTOM2);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetProp()->dwItemKind3 != IK3_BOOTS || IK3_GAUNTLET && pItem->GetRandomOptItemId() <= 0)
{
m_pItemElem[1] = pItem;
pItem->SetExtra(1);
m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePa th(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item shouldn't be awaked!");
return FALSE;
}
}
You have to add it like this.Quote:
pCtrl = GetWndCtrl(WIDC_CUSTOM2);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetProp()->dwItemKind3 != IK3_BOOTS && pItem->GetProp()->dwItemKind3 != IK3_GAUNTLET && pItem->GetRandomOptItemId() <= 0)
{
m_pItemElem[1] = pItem;
pItem->SetExtra(1);
m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePa th(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item shouldn't be awaked!");
return FALSE;
}
}
Ich brauche bitte hilfe!Quote:
C:\Neurospace\Source\Source\_Interface\WndField.cp p(212): error C2065: 'II_TRANS_MAT' : undeclared identifier
c:\Neurospace\Source\Source\WORLDSERVER\DPSrvr.cpp (12426): error C2065: 'II_TRANS_MAT' : undeclared identifier
#define II_TRANS_MAT 5000
11 II_TRANS_MAT IDS_PROPITEM_TXT_050002 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_PROPITEM_TXT_050003
IDS_PROPITEM_TXT_050002 Transfer Material IDS_PROPITEM_TXT_050003 Mit dieser Rolle kannst du Awaknings weitergeben an andere items des selben Typs.
Quote:
c:\neurospace\source\source\_interface\wndfield.cp p(225): warning C4715: 'CWndTransfer::OnDropIcon' : not all control paths return a value
CWndTransfer::OnDropIcon
BOOL CWndTransfer::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
{
LPWNDCTRL pCtrl = GetWndCtrl(WIDC_CUSTOM1);
CItemElem *pItem = (CItemElem*)g_pPlayer->GetItemId(pShortcut->m_dwId);
if(!pItem)
return FALSE;
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetRandomOptItemId() > 0)
{
m_pItemElem[0] = pItem;
pItem->SetExtra(1);
m_pTexture[0] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[0]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item should be awaked!");
return FALSE;
}
}
pCtrl = GetWndCtrl(WIDC_CUSTOM2);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetRandomOptItemId() <= 0)
{
m_pItemElem[1] = pItem;
pItem->SetExtra(1);
m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item shouldn't be awaked!");
return FALSE;
}
}
pCtrl = GetWndCtrl(WIDC_CUSTOM4);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetProp()->dwID == II_TRANS_MAT)
{
m_pItemElem[3] = pItem;
pItem->SetExtra(1);
m_pTexture[3] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[3]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("This isn't the right Material!");
return FALSE;
}
}
return FALSE;
}
Jain nur die Operation OnDropIcon habe sie gepostet so wie sie Finktioniert...Quote:
Meinst du das da^^?
Ich hab lang nichtmehr ne Resource vor der Nase gehabt aber ich glaube dein problem ist das Jopsis APP Fenster mehr Parameter beinhaltet (ist seit v17 so).Quote:
Bei mir crasht die Neuz:
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Ich habe schon beide Resdata.inc probiert keine geht davon-_-
P.S.:Ich benutze die BF Files
Ganz genau so ist es nimm die V15 die gehen.Quote:
Ich hab lang nichtmehr ne Resource vor der Nase gehabt aber ich glaube dein problem ist das Jopsis APP Fenster mehr Parameter beinhaltet (ist seit v17 so).
Die BloodyFiles könnten demnach weniger Parameter einlesen.