Warrock - Code Snippets

01/14/2013 16:53 Raz9r#631
Quote:
Originally Posted by ignorehax View Post
UPS@
Where to set the Speed's here?
Just go back a few pages and look it up right there.
01/14/2013 18:23 ignorehax#632
Yea look, what's wrong?

01/14/2013 18:29 Raz9r#633
Quote:
Originally Posted by ignorehax View Post
Yea look, what's wrong?

You don't even know how to copy and paste code? xD
01/14/2013 18:44 ignorehax#634
The code which is a few pages ago does not work ;)
And in the code I do not know how to set the speed bar, you could add to that Speed's value of 2, 5, 10 and 15 times higher?
01/14/2013 18:53 Raz9r#635
Please do me a favor and never post again in this topic.
01/14/2013 19:40 Chowniiqhtz™#636
Quote:
Originally Posted by ignorehax View Post
I will write until I get Source Code
You already got!
You aren't able to copy and paste xD
and dont be so angry to us, dude.
01/14/2013 20:13 Angel-Piece#637
Quote:
Originally Posted by ignorehax View Post
I will write until I get Source Code
Here u have a fully working source i just coded 4 you like 1minute ago :

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[Only registered and activated users can see links. Click Here To Register...]

Now u got ur speed hack :). Now Pls stop asking stupid question :). just stop asking questions :)
01/15/2013 07:18 ~ExoduS~*#638
Quote:
Originally Posted by Angel-Piece View Post
Here u have a fully working source i just coded 4 you like 1minute ago :

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[Only registered and activated users can see links. Click Here To Register...]

Now u got ur speed hack :). Now Pls stop asking stupid question :). just stop asking questions :)
Wieso machst du die nicht mit Offset?
So Crash auf 32bit


MFG

EXO
01/15/2013 16:48 Angel-Piece#639
Quote:
Originally Posted by ~ExoduS~* View Post
Wieso machst du die nicht mit Offset?
So Crash auf 32bit


MFG

EXO
in Meine Hack mach ichs Per OFS. Für so ein Kleinen N00b sollte dieser source aber reichen :)
mfg angel
01/16/2013 21:04 cheatslaw#640
Quote:
Originally Posted by Angel-Piece View Post
Here u have a fully working source i just coded 4 you like 1minute ago :

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[Only registered and activated users can see links. Click Here To Register...]

Now u got ur speed hack :). Now Pls stop asking stupid question :). just stop asking questions :)
What about proper credits to Unknown PK?
#Learntocode he said :D
01/16/2013 21:38 ignorehax#641
request ByPass!!
01/17/2013 16:00 Kazbah__#642
ESP 3D Boxes

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Code:
void Draw3DBox(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
	pDevice->GetTransform(D3DTS_WORLD, &SavedMatrices );

	D3DXMatrixTranslation(&ObjWorldMatrices,  Pos.x, Pos.y, Pos.z);
	pDevice->SetTransform(D3DTS_WORLD, &ObjWorldMatrices);
	pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME);
	pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
	pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
	pDevice->SetRenderState( D3DRS_FOGENABLE, false );
	pBoxMesh->DrawSubset(0);

	pDevice->SetTransform(D3DTS_WORLD, &SavedMatrices );
}

void SetupMatrices(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
float x=Pos.x,y=Pos.y,z=Pos.z,r=D3DX_PI/2.0;
float world=5.0f;
D3DXMATRIX matWorld;
D3DXMATRIX matTemp;
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matWorld, float x, float y, float z );
D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX &matTemp, float r );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matTemp, float x, float y, float z );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
pDevice->SetTransform( D3DTS_WORLD, &matWorld );
}

D3DXCreateBox( pDevice,15,38,15, &pBoxMesh, 0); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bRed   , sizeof(bRed)   , &fRed   ); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bBlue  , sizeof(bBlue)  , &fBlue  ); 

LPDIRECT3DTEXTURE9 fRed     = NULL;
LPDIRECT3DTEXTURE9 fBlue    = NULL;

const BYTE bRed[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00};

const BYTE bBlue[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00};


    if( cEsp.CH_BoxEsp3D) 
    { 
        Draw3DBox(PlayerView,pDevice); 
    }
Credits:
s0beit
Kazbah
01/17/2013 19:11 ~ExoduS~*#643
Quote:
Originally Posted by Zyzz__ View Post
ESP 3D Boxes

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Code:
void Draw3DBox(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
	//pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
	//pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_NEVER );
	pDevice->GetTransform(D3DTS_WORLD, &SavedMatrices );

	D3DXMatrixTranslation(&ObjWorldMatrices,  Pos.x, Pos.y, Pos.z);
	pDevice->SetTransform(D3DTS_WORLD, &ObjWorldMatrices);
	pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME);
	pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
	pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
	pDevice->SetRenderState( D3DRS_FOGENABLE, false );
	pBoxMesh->DrawSubset(0);

	pDevice->SetTransform(D3DTS_WORLD, &SavedMatrices );
}

void SetupMatrices(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
float x=Pos.x,y=Pos.y,z=Pos.z,r=D3DX_PI/2.0;
float world=5.0f;
D3DXMATRIX matWorld;
D3DXMATRIX matTemp;
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matWorld, float x, float y, float z );
D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX &matTemp, float r );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matTemp, float x, float y, float z );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
pDevice->SetTransform( D3DTS_WORLD, &matWorld );
}

D3DXCreateBox( pDevice,15,38,15, &pBoxMesh, 0); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bRed   , sizeof(bRed)   , &fRed   ); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bBlue  , sizeof(bBlue)  , &fBlue  ); 

LPDIRECT3DTEXTURE9 fRed     = NULL;
LPDIRECT3DTEXTURE9 fBlue    = NULL;

const BYTE bRed[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00};

const BYTE bBlue[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00};


    if( cEsp.CH_BoxEsp3D) 
    { 
        Draw3DBox(PlayerView,pDevice); 
    }
Credits:
s0beit
Kazbah

ehmm warum hast du dich im credits?
die souce ist Public.
1.in Bubble Base
2. kannst hier gucken

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01/17/2013 22:20 Kazbah__#644
Bau die von crossfire halt ein dann wirste sehn was ich gemacht hab :)
01/21/2013 17:40 Angel-Piece#645
Zerodelay :
Code:
#define Ofs_NoDelay                 0x10410

if ( ZeroDelay )
				
			{
		
				*(DWORD *)(dwPlayerPtr + Ofs_NoDelay) |= (1 << 10);
				
			}
credits: __underscore