Quote:
Originally Posted by alkinus
What cpu you use there Diavolakos ? maibe you tell use full config...
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It is an i5-7600k 4-cores with basic 3.8GHz but it kinda goes automatically to 4GHz when it needs to.
Quote:
Originally Posted by MasterMacaco
how do you guys cracked sandboxie?
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I doubt there is a cracked version of sandboxie for windows 10, I personally purchased it, it was 35 euros for life so it is a pretty good/affordable investment to make.
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P.S. Paraly, I changed some delays on the script to save my ping problem. I think at some point it would be wise to make an official version for those with ping problems or slower pcs (fps does take a huge toll on timings)
My turrets problem was solved by adding some more attack commands and a few more click commands for the 1st canon option.
This is the original code:
Code:
Command=/select %Var6;
Delay=125;
Command=/attack;
Delay=750;
Mouse=%Var7;
MoveSmooth=234,218;
Command=/select %Var6;
Delay=125;
Command=/attack;
Delay=750;
Mouse=%Var7;
MoveSmooth=225,218;
Command=/select %Var6;
Delay=125;
Command=/attack;
Delay=750;
Mouse=%Var7;
So I went from 1 attack to 3 attacks to the turrets vacant base. I turned the 750 millisecond delay to 1000 just because. And then the Mouse=%var7; command was made from 1 to 3, the only thing that it kinda does, is that it selects the final turret when ti is installed but that does't create any problem.
Command=/select %Var6;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=1000;
Mouse=%Var7;
Delay=125;
Mouse=%Var7;
Delay=125;
Mouse=%Var7;
Delay=125;
~~~~~~~~~~~~
And a last thing is that the aoe it uses to kill the cores is officially 4 seconds, but the script using 4000 delay is way too tight and has no room for ping. So I made it to 5000 delay and that gives it a whole 1 second room for remaking the skill and now I have no problem with "skill is not ready to be used yet".
And a funny thing, I do not have the #QuitAtRound=-1,True; command anywhere anymore (I tested it and it worked like a charm). I deleted it from the script but strangely the client still closes. I do not have a problem with it, after all I want it to close in the end. It is just that somehow the command is not there but still applies :D .
Quote:
Originally Posted by Paraly
Smart Animation stops any modified animation value while you use a chain that will prevent the known delays at classes with two-handed weapons
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...where is the smart animation feature? I hit ctrl+ins and I didn't see any option for smart animation.