Recruiting (talented) developers for silkroad

01/22/2010 00:40 Aristedis#46
Good luck fella's. :bandit:

If I knew anything about VB I'd help but unfortunately my coding skills are limited to runescape private servers. Which are nothing compared to SRO game server/emulators. :p

Although.. RS is coded in JAVA which I hear is rather close to C++.. ;)
01/22/2010 06:16 Blapz#47
I love how most of you are sitting here flaming when they are doing more work then you. So I wouldn't be flaming if I were you.
01/22/2010 07:40 Dropdead*#48
Good luck, Hope you come far and release the source if you quit working on the server.
01/22/2010 12:41 daniel268#49
well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it ;)
01/22/2010 12:43 glialka#50
Quote:
Originally Posted by daniel268 View Post
well good luck, i hope u guys make a good job on it.... which i dont think but .. anyways i hope u finish it ;)
LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
01/22/2010 15:09 Eckoro#51
Quote:
Originally Posted by glialka View Post
LOL, they have windrius in their team, so believe me, they will get it far on this..its just to bad that is it another emulator..but maybe it is a good one, but maybe it isnt, lets just hope it is, so we can put some stable servers up, just for some unique killing fun, or some pvp killing fun..
Windrius just hard codes all the packets in his source :), thats not called speed ;D

Just for you people who will probably insult this not knowing what it means
Quote:
Hard coding (also, hard-coding or hardcoding) refers to the software development practice of embedding input or configuration data directly into the [Only registered and activated users can see links. Click Here To Register...] of a [Only registered and activated users can see links. Click Here To Register...] or other executable object, or fixed formatting of the data, instead of obtaining that data from external sources or generating data or formatting in the program itself with the given input.
So values are always generally fixed.
01/22/2010 15:21 npcdoom#52
Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.

Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??

Are you validating the packets sent to the server???
01/22/2010 15:50 Windrius#53
Quote:
Originally Posted by Eckoro View Post
Windrius just hard codes all the packets in his source :), thats not called speed ;D

Just for you people who will probably insult this not knowing what it means


So values are always generally fixed.
Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
01/22/2010 15:57 Eckoro#54
Quote:
Originally Posted by Windrius View Post
Really? ;o The only hardcoded parts in my server are in spawn and chardata ^^
which are some of the most important packets as everything orrientates around these.
01/22/2010 15:59 Shadowz75#55
Quote:
Originally Posted by npcdoom View Post
Well since each new attempt to develop an emu, start from scratch they will never get anywhere and most data needed to develop an emu arent public or still unknown.

Do you have security and encryption enable?? or just doing like each open project with loader and no encryption??

Are you validating the packets sent to the server???
there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
01/22/2010 16:24 npcdoom#56
Quote:
Originally Posted by Shadowz75 View Post
there is no need for the packet encryption. the bypass is public avaible and there is no sense at all for a emulator project.
Well i can enumerate a few reasons to implement it
- Sever side check is different from client side one.
- It give you protection to other types of attacks.
- If you dont know anything about cryptography you can learn some new stuff and that is always a plus.
01/22/2010 16:55 Windrius#57
Quote:
Originally Posted by Eckoro View Post
which are some of the most important packets as everything orrientates around these.
Oh.. Sorry. I didn't know that character data packet is sooo easy and every single value can be seen so easily.
If I don't need it atm I just hard code that part.
01/22/2010 17:07 KaLoo#58
i can help at website..im a prety good webmaster
01/22/2010 21:17 Kiddo14#59
i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
01/22/2010 22:33 Eckoro#60
Quote:
Originally Posted by Kiddo14 View Post
i'm wait with impatience. wanna quick to see it, thanks,sorry i'm not good speake english=) site plz Lay out when will complete, thanks for attention
lol, if your that impatient, do not bother waiting as you have more than plenty of time to do it :)