Removing/editing jump animation of others

04/23/2011 17:12 IAmHawtness#16
Quote:
Originally Posted by _DreadNought_ View Post
Boasting?

Never the less, I'm not too sure why people would need todo this? someone want to explain why you would remove the jump animation? o.O
To make FB/SSing easier? I'm guessing it's kinda handy being able to see where you enemy is going to land before he actually lands
04/23/2011 23:26 Errorbytes#17
Gut gemacht
04/25/2011 11:21 jokerboy123#18
Does this work with every Patch?
04/25/2011 17:53 IAmHawtness#19
Quote:
Originally Posted by jokerboy123 View Post
Does this work with every Patch?
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)

00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:

newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere

originalcode:
mov [edi],00000082

exit:
jmp returnhere
That's for 5389
04/25/2011 21:23 jokerboy123#20
Can u get for me for 5337?:D. and thanks for they 5389 one!. and can TQ know this?
05/04/2011 14:51 reconcrap#21
hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..

Anyways thax for the contribution
05/04/2011 15:00 IAmHawtness#22
Quote:
Originally Posted by reconcrap View Post
hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..

Anyways thax for the contribution
It works for 5391
05/04/2011 15:07 reconcrap#23
hmmm wierd.... well i will try again and hopefully it works..
05/04/2011 15:12 reconcrap#24
hmm wierd still not working...

Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
05/04/2011 15:29 IAmHawtness#25
Quote:
Originally Posted by reconcrap View Post
hmm wierd still not working...

Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
Quote:
Originally Posted by IAmHawtness View Post
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)

00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:

newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere

originalcode:
mov [edi],00000082

exit:
jmp returnhere
That's for 5389
^These "codes" work for 5391. Just follow the steps in the first post.
05/04/2011 15:39 reconcrap#26
well still not working.. could it be because i'm using multi client?
05/04/2011 15:43 IAmHawtness#27
Quote:
Originally Posted by reconcrap View Post
well still not working.. could it be because i'm using multi client?
Only if by "multi client" you mean an edited Conquer.exe with all kind of useless crap features.
05/04/2011 15:45 reconcrap#28
i'm actually using the one by vecko.. pretty decent multi wif alot of functions
[Only registered and activated users can see links. Click Here To Register...]
i'm also using cofarmer bot if that could be any problem
05/04/2011 19:29 IAmHawtness#29
Quote:
Originally Posted by reconcrap View Post
i'm actually using the one by vecko.. pretty decent multi wif alot of functions
[Only registered and activated users can see links. Click Here To Register...]
i'm also using cofarmer bot if that could be any problem
Quote:
Originally Posted by IAmHawtness View Post
Only if by "multi client" you mean an edited Conquer.exe with all kind of useless crap features.
You just answered your own question :)
05/07/2011 03:55 reconcrap#30
hmmm i see but i actually liked the feature to zoom and unlock fps so i guess i will have to give this a pass