Patch 5531
Since this has been discussed a lot of times, I decided to make a small Cheat Engine script for the people
I'm not really sure how familiar you are with assembly, but this will do it automatically. All you need is [Only registered and activated users can see links. Click Here To Register...]
You then need to do the following:
Picture guide:
[Only registered and activated users can see links. Click Here To Register...]
If you are familiar with assembly and Cheat Engine I don't think I need to explain what this does and how to do it manually.
Since this has been discussed a lot of times, I decided to make a small Cheat Engine script for the people
Code:
alloc(newmem,256) label(returnhere) label(originalcode) label(exit) 00735B5E: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR] jmp newmem nop returnhere: newmem: mov eax,[00958CEC] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR] cmp eax,ecx je originalcode mov [edi],00000395 jmp returnhere originalcode: mov [edi],00000082 exit: jmp returnhere
You then need to do the following:
- Open up Cheat Engine
- Select your CO process
- Open the "Memory view" window
- Go to "Tools" -> "Auto Assemble" (or press CTRL+A) and copy/paste the code I showed you
- Press "Execute"
Picture guide:
[Only registered and activated users can see links. Click Here To Register...]
If you are familiar with assembly and Cheat Engine I don't think I need to explain what this does and how to do it manually.