It might be simple one moment let me dig into this! If its not server sided I will explain if its in the source I will drop another patch here shortly!
1. Let players log out, then use the original launcher's Stop Server or close that launcher normally so it saves.
2. Open Client.exe from the same game folder you updated, then Start again. Keep Bots unchecked.
3. If it repeats, check that this folder is writable and send the exact error. Do not delete accounts or copy launcher-control files between installations.
- Local accounts: server/accounts/data.json (DEKARON_ACCOUNT_STORE can override it).
- Host friends: server/accounts/friends-accounts.json.
- New online characters: server/accounts/api.mjs; map 150, X203.5/Z247.5. Matching world default: server/world/data.mjs.
- Existing characters resume their saved map/pos in the active account store.
- Native starting/respawn tables: share/pc/startpoint.csv, share/arrange/location.csv and share/arrange/maprespawn.csv in imported client data.
Your map-loading screenshot does not show the underlying error, so I cannot honestly classify it as a setup or engine problem yet. Please try Web Browser mode, press F12, open Console and send the first red game error after Connect, plus your engine version and map. Redact account names, addresses, tokens and personal paths. Do not post account/control JSON or delete saves. I am investigating it; changing the starting map is not a verified fix. These answers are also being added to the updated notes.
The launcher message in your screenshot means it cannot find the control file for the running server in the selected game folder. It does not prove the server is old; I have corrected that misleading wording locally for the next update.Quote:
some one can help me ? make short tutorial anybody?
1. Let players log out, then use the original launcher's Stop Server or close that launcher normally so it saves.
2. Open Client.exe from the same game folder you updated, then Start again. Keep Bots unchecked.
3. If it repeats, check that this folder is writable and send the exact error. Do not delete accounts or copy launcher-control files between installations.
Paths relative to engine:Quote:
Could you tell me where the files related to starting maps for characters are located, and also where user accounts are saved?
- Local accounts: server/accounts/data.json (DEKARON_ACCOUNT_STORE can override it).
- Host friends: server/accounts/friends-accounts.json.
- New online characters: server/accounts/api.mjs; map 150, X203.5/Z247.5. Matching world default: server/world/data.mjs.
- Existing characters resume their saved map/pos in the active account store.
- Native starting/respawn tables: share/pc/startpoint.csv, share/arrange/location.csv and share/arrange/maprespawn.csv in imported client data.
Your map-loading screenshot does not show the underlying error, so I cannot honestly classify it as a setup or engine problem yet. Please try Web Browser mode, press F12, open Console and send the first red game error after Connect, plus your engine version and map. Redact account names, addresses, tokens and personal paths. Do not post account/control JSON or delete saves. I am investigating it; changing the starting map is not a verified fix. These answers are also being added to the updated notes.