Dekaron Online — One Client & Engine | Multiplayer & One-Click Setup

10/13/2026 00:56 MasonC530#16
It might be simple one moment let me dig into this! If its not server sided I will explain if its in the source I will drop another patch here shortly!

Quote:
Originally Posted by CrsDK View Post
some one can help me ? make short tutorial anybody?
The launcher message in your screenshot means it cannot find the control file for the running server in the selected game folder. It does not prove the server is old; I have corrected that misleading wording locally for the next update.

1. Let players log out, then use the original launcher's Stop Server or close that launcher normally so it saves.
2. Open Client.exe from the same game folder you updated, then Start again. Keep Bots unchecked.
3. If it repeats, check that this folder is writable and send the exact error. Do not delete accounts or copy launcher-control files between installations.

Quote:
Originally Posted by *JayKay* View Post
Could you tell me where the files related to starting maps for characters are located, and also where user accounts are saved?
Paths relative to engine:
- Local accounts: server/accounts/data.json (DEKARON_ACCOUNT_STORE can override it).
- Host friends: server/accounts/friends-accounts.json.
- New online characters: server/accounts/api.mjs; map 150, X203.5/Z247.5. Matching world default: server/world/data.mjs.
- Existing characters resume their saved map/pos in the active account store.
- Native starting/respawn tables: share/pc/startpoint.csv, share/arrange/location.csv and share/arrange/maprespawn.csv in imported client data.

Your map-loading screenshot does not show the underlying error, so I cannot honestly classify it as a setup or engine problem yet. Please try Web Browser mode, press F12, open Console and send the first red game error after Connect, plus your engine version and map. Redact account names, addresses, tokens and personal paths. Do not post account/control JSON or delete saves. I am investigating it; changing the starting map is not a verified fix. These answers are also being added to the updated notes.
10/13/2026 01:50 *JayKay*#17
Quote:
Originally Posted by MasonC530 View Post
It might be simple one moment let me dig into this! If its not server sided I will explain if its in the source I will drop another patch here shortly!


The launcher message in your screenshot means it cannot find the control file for the running server in the selected game folder. It does not prove the server is old; I have corrected that misleading wording locally for the next update.

1. Let players log out, then use the original launcher's Stop Server or close that launcher normally so it saves.
2. Open Client.exe from the same game folder you updated, then Start again. Keep Bots unchecked.
3. If it repeats, check that this folder is writable and send the exact error. Do not delete accounts or copy launcher-control files between installations.


Paths relative to engine:
- Local accounts: server/accounts/data.json (DEKARON_ACCOUNT_STORE can override it).
- Host friends: server/accounts/friends-accounts.json.
- New online characters: server/accounts/api.mjs; map 150, X203.5/Z247.5. Matching world default: server/world/data.mjs.
- Existing characters resume their saved map/pos in the active account store.
- Native starting/respawn tables: share/pc/startpoint.csv, share/arrange/location.csv and share/arrange/maprespawn.csv in imported client data.

Your map-loading screenshot does not show the underlying error, so I cannot honestly classify it as a setup or engine problem yet. Please try Web Browser mode, press F12, open Console and send the first red game error after Connect, plus your engine version and map. Redact account names, addresses, tokens and personal paths. Do not post account/control JSON or delete saves. I am investigating it; changing the starting map is not a verified fix. These answers are also being added to the updated notes.
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Engine: v.3.1.1
10/13/2026 18:23 MasonC530#18
3.1.2 is out it should fix another of these issues aswell as introduced another of other good stuff
10/13/2026 18:46 *JayKay*#19
Quote:
Originally Posted by MasonC530 View Post
3.1.2 is out it should fix another of these issues aswell as introduced another of other good stuff
Thanks, I'll test it now and let you know how it goes. This server is shaping up to be a wonderful project—thanks for sharing.

v.3.1.2 Work fine.
10/13/2026 20:23 SK_No_Name#20
MasonC530 grate work man, i have no idea how but so far so good. I enter the game and is really nice.

The Dekaron community has been waiting a long time for something like this. Seriously, a hell of a job. I just hope you keep developing and improving the project.
10/13/2026 20:45 *JayKay*#21
He ended the monopoly that a few people here had; there must be plenty of them biting their nails right now. Hahaha. He has great vision—I doubt there’s anything else on this forum that’s so comprehensive yet so simple at the same time. He really knows his JS; congratulations, my friend—you’ve disrupted the disgusting commercialism on this forum. It gets even better with every update you post. Now I’m going to grab the source code and learn a bit of JS so I can maybe tinker with the code myself.:)
10/13/2026 21:26 MasonC530#22
you damn right.... fuck the P2W BS
10/13/2026 22:12 SK_No_Name#23
Quote:
Originally Posted by *JayKay* View Post
He ended the monopoly that a few people here had; there must be plenty of them biting their nails right now. Hahaha. He has great vision—I doubt there’s anything else on this forum that’s so comprehensive yet so simple at the same time. He really knows his JS; congratulations, my friend—you’ve disrupted the disgusting commercialism on this forum. It gets even better with every update you post. Now I’m going to grab the source code and learn a bit of JS so I can maybe tinker with the code myself.:)
you are dam right


MasonC530 You’ve basically made life miserable for the monopolists—and a good thing too; it’s something that should have been done ages ago. I’m really glad there’s someone like you, MasonC530, who finally put an end to that monopoly.

Also, I really like the bot feature—it’s awesome. There are a few things that could be tweaked, but right now, you’ve totally blown away everything else people here have shown or created. You rock, man.
10/13/2026 22:14 MasonC530#24
Thank you! Yeah, I've noticed that as well. Over the next few weeks, I’ll be making some major tweaks to the bots and optimizing the mobile/tablet version
10/14/2026 09:29 makis132#25
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10/14/2026 17:32 MasonC530#26
3.2.0 is out! The first post has the full update notes and downloads.

I’m taking a couple of days off to catch up on real-life stuff. While I’m away, please put together your fix lists: what went wrong, the steps to reproduce it, and your class/map or device where relevant. Screenshots and exact error messages help too—please hide personal details.

I’ll use those lists to plan the next big updates when I’m back. Bots and mobile are still works in progress, and all feedback is welcome. No question is dumb. Thanks for testing and helping improve the game!
10/15/2026 23:49 MasonC530#27
Ayye fam 😄 3.3.0 — Client & SQL One-Click Install Update is up!

Optional SQL setup, the preloading DX11 client, and fixes for missing mobs/damage numbers, Party chat and fullscreen. The first post has the updated setup steps and downloads.

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Back up your saves and stop your server before updating. Let me know how it goes!
10/16/2026 02:22 *JayKay*#28
Quote:
Originally Posted by MasonC530 View Post
Ayye fam 😄 3.3.0 — Client & SQL One-Click Install Update is up!

Optional SQL setup, the preloading DX11 client, and fixes for missing mobs/damage numbers, Party chat and fullscreen. The first post has the updated setup steps and downloads.

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Back up your saves and stop your server before updating. Let me know how it goes!
Hello bro, i have error ins instalation:

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10/16/2026 02:59 MasonC530#29
Quote:
Originally Posted by *JayKay* View Post
Hello bro, i have error ins instalation:

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I am looking into it now expect 3.3.1 hotfix shortly I am sorry for that!
10/16/2026 03:05 *JayKay*#30
Quote:
Originally Posted by MasonC530 View Post
I am looking into it now expect 3.3.1 hotfix shortly I am sorry for that!
I think it would be interesting if the user could choose the folder when creating the files, for example, a different folder than the one being installed could be the default.

Work Fine!

My new visual WPF.

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