2.2.1 Released Please keep in mind I am trying to figure this out!
Source zip:
[Only registered and activated users can see links. Click Here To Register...] — 6 of 66 engines flag it. The labels are generic machine-learning scores ("MachineLearning/Anomalous", "susgen", "Suspicious Archive"), and none of them names a malware family. Microsoft, Kaspersky, ESET, BitDefender, Avast, Sophos, CrowdStrike and DeepInstinct report nothing.
Installer zip: the scan is being uploaded right now and I'll send that link in a few minutes.
The executables aren't code-signed yet and have no publisher info, which is a common reason for generic flags like these, but I can't prove that's the cause. The source zip holds the same files as plain text so you can read everything, and the installer carries exactly those files. The SHA-256 values are in the post and match the scan pages. I'm planning to code-sign the executables and send false-positive reports to the vendors. If you want anything else checked, tell me and I'll provide it.
If anyone can explain why this is happening DM me on discord! #Diplodocus710
Does Updating my post bump it? Just curious
I will be hunting for all of the real in game logic! get this all update 3.0.0 In a few days!
Known limits
Not in the client data, so not invented: the Forgotten Shipwreck team rules, what unlocks Type 9 titles, the weekly shield, several Battle Support (Auto Hunt) option boxes.
First person: body / legs when looking straight down are still being worked on; framing is engine-chosen (the game has no first-person view).
Premium Holy Water of Almighty extras (account-wide service, daily VIP Points, dungeon-ticket discount) are not built yet: some values are not in the game data.
The dashboard "Server capacity" panel is not built yet (the server side works).
No relay is a DDoS shield by itself; that comes from the provider. Hosting sends your imported client data to the people you let in — host only for friends who have their own lawful client.
Values the data does not establish are tagged ENGINE-CHOSEN or FITTED in the code; this is not a claim of complete original-executable parity.
PK: the Safe Time after a kill, the tendency window and the drop penalty on death are not built yet; the Ctrl window, the kill counting and the fading speed are ENGINE-CHOSEN.
Trans Up skills of the Segita Shooter (Gracio), Trie Muse (Ramir) and Alokes (Zart): the game data has no transformation entries for them, so they are refused instead of inventing a look.
2.2.3 Is also out!
A lot of people have been asking for a BOT option! I’m working on it and will do my best, but I won’t release it until it's fully ready and stable. If it turns out well, I'll add it as a simple checkbox in your dashboard settings.
In the meantime, please keep letting me know if anything is broken! Right now, I'm working on the Mage's slowed skill animation and casting. I thought I had fixed it before, but apparently not