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Dekaron Online — One Client & Engine | Multiplayer & One-Click Setup

Discussion on Dekaron Online — One Client & Engine | Multiplayer & One-Click Setup within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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DK Engine 4.1.1 — One-click Global Dekaron engine

#removed
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Dekaron-2.2.0.zip Is out Update your game
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That's some crazy work! Never thought that we would eventually see this type of release in this community. Keep up the great work, mate and many thanks 🙏
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I finally got around to trying this since release and.. wow. This is incredible so far. Thanks for bringing new life into this game, Mason. And thanks for deciding to just release it for everyone. There's a lot of these projects popping up in different communities and not many are willing to share the way that you did.
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Hey! Thanks so much for your comment on the post—I really appreciate it! Farius totally called me out 🤣 but he’s right. Why would I sell this game engine when the whole point of the project was to crush the pay-to-win aspect on Global? That was the entire reason I did this. To be honest, Global P2W is trash and needs to go.
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In theory, if the server backend uses Node.js, it could run on Linux, That would be interesting...
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2.2.1 Released Please keep in mind I am trying to figure this out!
Source zip: — 6 of 66 engines flag it. The labels are generic machine-learning scores ("MachineLearning/Anomalous", "susgen", "Suspicious Archive"), and none of them names a malware family. Microsoft, Kaspersky, ESET, BitDefender, Avast, Sophos, CrowdStrike and DeepInstinct report nothing.

Installer zip: the scan is being uploaded right now and I'll send that link in a few minutes.

The executables aren't code-signed yet and have no publisher info, which is a common reason for generic flags like these, but I can't prove that's the cause. The source zip holds the same files as plain text so you can read everything, and the installer carries exactly those files. The SHA-256 values are in the post and match the scan pages. I'm planning to code-sign the executables and send false-positive reports to the vendors. If you want anything else checked, tell me and I'll provide it.
If anyone can explain why this is happening DM me on discord! #Diplodocus710

Does Updating my post bump it? Just curious

I will be hunting for all of the real in game logic! get this all update 3.0.0 In a few days!
Known limits

Not in the client data, so not invented: the Forgotten Shipwreck team rules, what unlocks Type 9 titles, the weekly shield, several Battle Support (Auto Hunt) option boxes.
First person: body / legs when looking straight down are still being worked on; framing is engine-chosen (the game has no first-person view).
Premium Holy Water of Almighty extras (account-wide service, daily VIP Points, dungeon-ticket discount) are not built yet: some values are not in the game data.
The dashboard "Server capacity" panel is not built yet (the server side works).
No relay is a DDoS shield by itself; that comes from the provider. Hosting sends your imported client data to the people you let in — host only for friends who have their own lawful client.
Values the data does not establish are tagged ENGINE-CHOSEN or FITTED in the code; this is not a claim of complete original-executable parity.
PK: the Safe Time after a kill, the tendency window and the drop penalty on death are not built yet; the Ctrl window, the kill counting and the fading speed are ENGINE-CHOSEN.
Trans Up skills of the Segita Shooter (Gracio), Trie Muse (Ramir) and Alokes (Zart): the game data has no transformation entries for them, so they are refused instead of inventing a look.

2.2.3 Is also out!

A lot of people have been asking for a BOT option! I’m working on it and will do my best, but I won’t release it until it's fully ready and stable. If it turns out well, I'll add it as a simple checkbox in your dashboard settings.
In the meantime, please keep letting me know if anything is broken! Right now, I'm working on the Mage's slowed skill animation and casting. I thought I had fixed it before, but apparently not
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This is great, Mason! It's inspiring to see you contributing to such a valuable project. I understand the effort you've put into it, as I've also been working on a similar project since July.

Hopefully, this will encourage more developers in the community to go beyond simply modifying CSV files or focusing on minor, less impactful modules, and instead pursue something truly innovative. We all want to see this community thrive and come alive again!
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I tried to test the latest release on VMware Fusion on Windows 11 Pro running on an M2 MacBook Pro (ARM). So it works on ARM architecture too (Dekaron Engine version 2.0.0), and it flags it as a virus, so you are probably right about signing it. Nevertheless, impressive work and effort!
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Bot delay... it's in the source code we are 1 hard gate away

I apologize for the delay, as I have been extremely busy. I’ve brought over many fixes and am incredibly close to getting fully functional bots and a complete server option working. I wanted to include this with the 3.0.0 release, but since the bots are still a work in progress, it will be coming out in the next few days or weeks instead.
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why i getting this error?
"sizes {"items.json":29828960,"items-visual.json":10430502,"items-raw.json":7219748,"items-options.json":931664,"items-tables.json":7210964,"items-looks.json":5777408,"items-actions.json":3961706,"items-legacy.json":3574247}
2 problems:
! share/item/itemevent/itemevent.dat: byte 387 is not covered by the layout but non-zero in 1 records
! share/item/itemevent/itemevent.dat: byte 388 is not covered by the layout but non-zero in 1 records"
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I will look into it ASAP! Is your game working?

3.0.1 is available:

This hotfix addresses the compatible item-import layout error, supports verified 3.0.0 upgrades, and adds Retry/Cancel after installer I/O errors. Bots remain disabled while lag work continues. Exact-installer gameplay checks and current scan reports are still pending; details and checksums are on the release page. Please include Setup details, your client version and reproduction steps if a problem remains.
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3.0.1 donto work for me.

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Weird alright I will be looking into that now Will be releasing 3.1.0 Tonight with alot of stuff including your fix!

3.1.0 Is out go grab it!
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Quote:
Originally Posted by MasonC530 View Post
Weird alright I will be looking into that now Will be releasing 3.1.0 Tonight with alot of stuff including your fix!

3.1.0 Is out go grab it!
Hello, same problem I'm having the same problem loading the map:

Client Update:



Server Status:



Desktop App:



Error:



Could you tell me where the files related to starting maps for characters are located, and also where user accounts are saved?
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