2.2.1 Released Please keep in mind I am trying to figure this out!
Source zip:

6 of 66 engines flag it. The labels are generic machine-learning scores ("MachineLearning/Anomalous", "susgen", "Suspicious Archive"), and none of them names a malware family. Microsoft, Kaspersky, ESET, BitDefender, Avast, Sophos, CrowdStrike and DeepInstinct report nothing.
Installer zip: the scan is being uploaded right now and I'll send that link in a few minutes.
The executables aren't code-signed yet and have no publisher info, which is a common reason for generic flags like these, but I can't prove that's the cause. The source zip holds the same files as plain text so you can read everything, and the installer carries exactly those files. The SHA-256 values are in the post and match the scan pages. I'm planning to code-sign the executables and send false-positive reports to the vendors. If you want anything else checked, tell me and I'll provide it.
If anyone can explain why this is happening DM me on discord! #Diplodocus710
Does Updating my post bump it? Just curious
I will be hunting for all of the real in game logic! get this all update 3.0.0 In a few days!
Known limits
Not in the client data, so not invented: the Forgotten Shipwreck team rules, what unlocks Type 9 titles, the weekly shield, several Battle Support (Auto Hunt) option boxes.
First person: body / legs when looking straight down are still being worked on; framing is engine-chosen (the game has no first-person view).
Premium Holy Water of Almighty extras (account-wide service, daily VIP Points, dungeon-ticket discount) are not built yet: some values are not in the game data.
The dashboard "Server capacity" panel is not built yet (the server side works).
No relay is a DDoS shield by itself; that comes from the provider. Hosting sends your imported client data to the people you let in host only for friends who have their own lawful client.
Values the data does not establish are tagged ENGINE-CHOSEN or FITTED in the code; this is not a claim of complete original-executable parity.
PK: the Safe Time after a kill, the tendency window and the drop penalty on death are not built yet; the Ctrl window, the kill counting and the fading speed are ENGINE-CHOSEN.
Trans Up skills of the Segita Shooter (Gracio), Trie Muse (Ramir) and Alokes (Zart): the game data has no transformation entries for them, so they are refused instead of inventing a look.
2.2.3 Is also out!
A lot of people have been asking for a BOT option! Im working on it and will do my best, but I wont release it until it's fully ready and stable. If it turns out well, I'll add it as a simple checkbox in your dashboard settings.
In the meantime, please keep letting me know if anything is broken! Right now, I'm working on the Mage's slowed skill animation and casting. I thought I had fixed it before, but apparently not