i keep getting dc'd at character selection screen...?
Checked the file contents, everything looks fine when unraring it. Just make sure to right click and extra to mod/ an should decompress fine.Quote:
something wrong with mod.rar ? all in the main folder when i download it
Answered this a few pages back. It is something in the future maybe but nothing on the block right this minute.Quote:
Is it possible to be able to run derp on 2 archeages?
every time I have 2 archeage open, derp stops working on both of them :/
Server sided. Tried again after they locked the database and found the parts in memory and disabled the prompt aswell as gave the map accessibility - didn't matter, still moved me out ( even with disabling the internal timer ).Quote:
I got one question for u plox, is it possible to go through the borders without getting tp out ?
No idea. Try deleting the shader cache but I myself can not reproduce anything with Derp involving boats that would cause a crash.Quote:
For some reason i do notice crashing problems often while using derp.exe usually when getting near my own boat game crashes often and then i got the black screen when i relogin similar to the same error that was happening before in game with haulers any idea's whats causing that o.O?
Cvars are not being unrolled.Quote:
i keep getting dc'd at character selection screen...?
New Derp update messed something up. I'm hitting around 18-25 fps now. I was getting 85-111 fps. Don't know what's going on. Thinking I might switch back to the old one.Quote:
Checked the file contents, everything looks fine when unraring it. Just make sure to right click and extra to mod/ an should decompress fine.
Answered this a few pages back. It is something in the future maybe but nothing on the block right this minute.
Server sided. Tried again after they locked the database and found the parts in memory and disabled the prompt aswell as gave the map accessibility - didn't matter, still moved me out ( even with disabling the internal timer ).
No idea. Try deleting the shader cache but I myself can not reproduce anything with Derp involving boats that would cause a crash.
Cvars are not being unrolled.
Changelog:
Derp v0.7
- Tooltips will now popup when moving the sliders showing the values.
- Fixed ( hopefully ) dx9/11 issue for fog and when the box is ticked it will stay on regardless of world > char > world.
- Minimum Foliage can now be reduced to 0.
- Slight changes to back-end coding for clip/full clip.
P.S.: The salt is [Only registered and activated users can see links. Click Here To Register...]. :bandit:
Quote:
New Derp update messed something up. I'm hitting around 18-25 fps now. I was getting 85-111 fps. Don't know what's going on. Thinking I might switch back to the old one.
I actually had it set to 0. I even tried to set everything to 0 to see if that made a difference. It just stayed at 18-25 fps. It was weird. I might try the newer Derp out later but for now I'm sticking with the version before it.Quote:
He probably set foliage to max, that stuff will kill your fps.
You may of listed it before, perhaps not. Can you please tell me the windows version/.net version and your DX information out of curiosty so I can try to emulate and replicate? I don't see anywhere that it would do this. Nothing except for foliage was changed and only the tooltips, which are slider & not timer based on pop were added with only a slight change to the memory for the clipping which would not effect anything so it slightly puzzles me why looking at the code it would cause any sink in FPS from previous to now version.Quote:
I actually had it set to 0. I even tried to set everything to 0 to see if that made a difference. It just stayed at 18-25 fps. It was weird. I might try the newer Derp out later but for now I'm sticking with the version before it.
I am using windows 10 and net version 4.6. Do you mean my DXdiag information?Quote:
You may of listed it before, perhaps not. Can you please tell me the windows version/.net version and your DX information out of curiosty so I can try to emulate and replicate? I don't see anywhere that it would do this. Nothing except for foliage was changed and only the tooltips, which are slider & not timer based on pop were added with only a slight change to the memory for the clipping which would not effect anything so it slightly puzzles me why looking at the code it would cause any sink in FPS from previous to now version.