i built a dupe item program for allods online,
i wont realse it because i dont want it to be patch,
but i will sell it to 5 persons for the high bid.
here is some screenshots of me duping few items:
link:
another item:
link:
ALSO:
this dupe program is for EU servers, but US dupe program will be up soon,
just need to have free time.
People that really want to buy it:
email me in
as title type "Want to buy ur dupe program"
inside put the prise and ur MSN.
i will conntact the people then.
good day.
Hack ala Paint ?
Everybody can fake pictures like u , idiot
using autoit or autohotkey works *need to use dll to call* and emulate keyboard as mouse.
Hi,
i have tried to use autoit for automatic movement. I normally use this function in wow (Multiboxing) so it should work, but not in Allods Online. Any idea why?
I show you how to dupe, but not really interested in money
- u must be german
- over 18
- offer anything from ingame
- information i only give out for 2 guys, not more
write me email with offer and information about u, only german
i have tried to use autoit for automatic movement. I normally use this function in wow (Multiboxing) so it should work, but not in Allods Online. Any idea why?
ohrm... here the code:
It could be a number of reasons.
1) It might not use UI messages like WM_KEYDOWN for input. Although could be using raw input (see WM_INPUT).
2) Could be using DirectInput exclusively for keyboard input.
Also since it has a protection system there are a number of things it can be doing in user mode to detect when messages are coming from in or outside the application.
You'll have to do a bit of reversing, and, or, testing to figure these out..
I'd love to see a small Allods Hacking community form and from what I've tested, I know the game can be hacked using CE/Ollydbg and probably a lot of other methods.
I have no problems at all running CE & scanning, etc + "Allydbg" while the game is up, however because of the Starforce protection, the game crashes whenever a debugger is detected (I.e. when I attach the debugger from CE)
If we can find a way to bypass this the game would become extremely easy to hack.
Also on a side note, I'm currently able to get a slow speed hack working for usually about a minute (and then i get errors and have to restart the game). I'm not sure what other things can be done at the moment, as there's probably a fair bit of server sides stuff.
From my personal experience I know developing hacks for the game would still be very beneficial, even though it's quest based (bots on the other hand aren't going to be of much help, we need to focus our attention on bypassing starforce & finding out what hacks are possible).
Edit: There's plenty of interest for this game on various forums & boards, but I've yet to find an Allods community - If we can start something here than great, if not I'd be pleased to find one elsewhere (if you know of something, or are going to create a forum, website, etc please let me know) - cheers
Edit: @Flashvoyage
I read somewhere, I can't remember where, that Allods recognizes if the keys entered are legitimate or not. The person went on to say that when they entered keys legitimately there seemed to be a small delay for the block against illegitimately entered keys (and so the bot he created would work for a very short period of time after he pressed a key in the game. What he wanted to know was if it was possible to bypass this check or somehow enter legitimate keystrokes into the game at regular intervals).
you can't get a gold hack or hack it yourself, at least not here, because the gold is defined serverside and not clientside. all we hack is clientside, because if you hack the server and someone gets this, you will have to pay some thousand euros to gpotato - it's illegal.
you can't get a gold hack or hack it yourself, at least not here, because the gold is defined serverside and not clientside. all we hack is clientside, because if you hack the server and someone gets this, you will have to pay some thousand euros to gpotato - it's illegal.
Wrong, data will be saved to server but client gives the command, hacking hash in client with a dll injection and send the grap gold command to server, first sniff and old packet to get struct of packet.
Quote:
Originally Posted by dkwannab
I'd love to see a small Allods Hacking community form and from what I've tested, I know the game can be hacked using CE/Ollydbg and probably a lot of other methods.
I have no problems at all running CE & scanning, etc + "Allydbg" while the game is up, however because of the Starforce protection, the game crashes whenever a debugger is detected (I.e. when I attach the debugger from CE)
If we can find a way to bypass this the game would become extremely easy to hack.
Also on a side note, I'm currently able to get a slow speed hack working for usually about a minute (and then i get errors and have to restart the game). I'm not sure what other things can be done at the moment, as there's probably a fair bit of server sides stuff.
From my personal experience I know developing hacks for the game would still be very beneficial, even though it's quest based (bots on the other hand aren't going to be of much help, we need to focus our attention on bypassing starforce & finding out what hacks are possible).
Edit: There's plenty of interest for this game on various forums & boards, but I've yet to find an Allods community - If we can start something here than great, if not I'd be pleased to find one elsewhere (if you know of something, or are going to create a forum, website, etc please let me know) - cheers
Edit: @Flashvoyage
I read somewhere, I can't remember where, that Allods recognizes if the keys entered are legitimate or not. The person went on to say that when they entered keys legitimately there seemed to be a small delay for the block against illegitimately entered keys (and so the bot he created would work for a very short period of time after he pressed a key in the game. What he wanted to know was if it was possible to bypass this check or somehow enter legitimate keystrokes into the game at regular intervals).
I found a old tutorial in french to unpack starforce 1.0 we/you may can find some informations there. I am not french and google trans. does not its work or i am just retarded xD
here:
Quote:
Originally Posted by Flashvoyage
Hi,
i have tried to use autoit for automatic movement. I normally use this function in wow (Multiboxing) so it should work, but not in Allods Online. Any idea why?
Multiboxing will work fine if you code 2 dll's, one to send the packets to the other client and modifie them, the other in all boxes/clients to handshake traffic with the "headclient" so that it can calc. the new posotion, revice and send to server.
This isn't a simple game like RS or Conquer, very dynamic and already suffers from bugs, bottlenecked performance and consistent but bearable lag. I would expect a decent bot for this program to be somewhere around several MBs at least and far from free till there are outdated bots.
+1 to coolshanth.. this game has lots of bugs.. in fact you dont need bot for this game.. you'll reach level cap by just doing your quest, no need for afking with bot you'll just waste time.. "using bots in allods = lame" peace
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