I searched online for geodata files, and found some I think from an older emu. They seemed to work with the server, but the geodata was very old. I cant really find anything up to date unless I missed it somewhere.
I do have one more question though. Is the skill Blind Leap not working properly? When it is used, you are supposed to teleport back like 20 meters. What ends up happening instead is you stay in place. I have tried messing with the skills xml file, but it doesn't seem to change anything.
lol ty.
will for the skills exactly the blind leap am not really sure
and i think thats because of the speed hack shield so try to switch it off and try again
Starting [CelestialCore 3.0-3.5] GameServer.
08:34:13.303 INFO [main]: - Using default implementation for ThreadExecutor
08:34:13.334 INFO [main]: - Initialized Scheduler Signaller of type: class org.quartz.core.SchedulerSignalerImpl
08:34:13.334 INFO [main]: - Quartz Scheduler v.2.1.3 created.
08:34:13.350 INFO [main]: - RAMJobStore initialized.
08:34:13.350 INFO [main]: - Scheduler meta-data: Quartz Scheduler (v2.1.3) 'QuartzScheduler' with instanceId 'NON_CLUSTERED'
Scheduler class: 'org.quartz.core.QuartzScheduler' - running locally.
NOT STARTED.
Currently in standby mode.
Number of jobs executed: 0
Using thread pool 'org.quartz.simpl.SimpleThreadPool' - with 1 threads.
Using job-store 'org.quartz.simpl.RAMJobStore' - which does not support persistence. and is not clustered.
08:34:13.350 INFO [main]: - Quartz scheduler 'QuartzScheduler' initialized from an externally provided properties instance.
08:34:13.350 INFO [main]: - Quartz scheduler version: 2.1.3
08:34:13.350 INFO [main]: - Scheduler QuartzScheduler_$_NON_CLUSTERED started.
==================================================================-[ DataBase ]
08:34:13.724 INFO [main]: - Successfully connected to database
08:34:15.705 INFO [main]: - Loaded 42 DAO implementations.
===================================================================-[ Threads ]
08:34:15.721 INFO [main]: - ThreadPoolManager: Initialized with 12 scheduler, 6 instant, 0 long running thread(s).
===============================================================-[ StaticDatas ]
08:34:15.721 INFO [main]: - ##### START LOADING STATIC DATA #####
08:34:17.563 ERROR[main]: - Error while merging xml files,e
Exception in thread "main" java.lang.Error: Error while merging xml files
at org.jsemu.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(Unknown Source)
at org.jsemu.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(Unknown Source)
at org.jsemu.gameserver.dataholders.DataManager.<init>(Unknown Source)
at org.jsemu.gameserver.dataholders.DataManager.<init>(Unknown Source)
at org.jsemu.gameserver.dataholders.DataManager$SingletonHolder.<clinit>(Unknown Source)
at org.jsemu.gameserver.dataholders.DataManager.getInstance(Unknown Source)
at org.jsemu.gameserver.GameServer.main(Unknown Source)
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[200741,7]
Message: The element type "item_templates" must be terminated by the matching end-tag "</item_templates>".
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(XMLStreamReaderImpl.java:594)
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(XMLEventReaderImpl.java:85)
at org.jsemu.gameserver.dataholders.loadingutils.XmlMerger.importFile(Unknown Source)
at org.jsemu.gameserver.dataholders.loadingutils.XmlMerger.processImportElement(Unknown Source)
at org.jsemu.gameserver.dataholders.loadingutils.XmlMerger.doUpdate(Unknown Source)
at org.jsemu.gameserver.dataholders.loadingutils.XmlMerger.process(Unknown Source)
... 7 more
Hi does anyone have a link to the Aion 3.0 client? i have the 3.7 but when i try to connect it logs in, selects server but then it disconnects me, is this because I'm trying to connect with a 3.7 client?
***UPDATE: Anyone still looking for a downgrade from 3.5.0.12(aka 3.7) to 3.0.0.8or3.0.0.4. I found a solution. With the core posted and the files i downloaded I managed to downgrade and run my server. Furthermore, I managed to set it up via Hamachi so that friends could connect too.
Needed Files:
Downgrade link -
White Glow Fix for the HD graphics engine -
Fix for Windows 8 users -
Note: The white glow is for the downgrade, when u set your graphix settings to high on the new engine, your character sometimes gets a white glow around it(no its not what you think, its ugly).
To get it working via Hamachi. In the Bat file, replace the 127.0.0.1(localhost) with your hamachi ip.
In the C:\AionServer\AIONEmulator\game\config\ipconfig.xm l
Use notepadd++ to edit it or just your normal wordpad, they do the same.
One final thing if they(your friends) are unable to connect, They can edit their config.ini file located at: C:\Program Files\NCSoft\Aion\bin32\config.ini and replace the Ip's with your Hamachi IP.
The Config.ini file should look like this:
Code:
[SET_DNS_TCP_CLIENT]
BIND_ADDR = Your Hamachi IP
[ServerAddr]
BIND_ADDR = Your Hamachi IP
BIND_PORT = Same port as the bat launcher
If they Still cant connect, chek your firewall settings for inbound connections,
and make sure you open your router ports as follow:
Code:
Application Trigger Open Remove
Name Protocol Port Range Protocol Port Range
Start End Start End
Aion TCP/UDP 7777 7777 TCP/UDP 7777 7777
Aion TCP/UDP 2106 2106 TCP/UDP 2106 2106
Aion TCP/UDP 8096 8096 TCP/UDP 8096 8096
I spent two days straight Compiling info from different sites, and managed to get mine working flawlessly. My main reason for posting this update is because i could not find a complete guide to server and client side setup. I give you permission to use this info and share this info in any way u'd like.
Have fun!
P.S I'm running my server on my HP Envy 15 laptop, lol!
I am in Europe. I downloaded NCsoft CLient (NA). I put for cc value 2(in both server settings and client.) and i still get an error for country when i launch client. If i change both to 1 i still get same error? So do i definitely need gameforge files to put cc :2?
I repaired files and now worked for a reason. (NCsoft files cc:1)
I setup the server and i am able to connect from a client through internet but not through same lan? How 's that possible? What must use for IP on start.bat(client) and config.ini?
I managed to connect to login server using server's private IP 192.168.x.x and connects successfully. But cannot connect to gameserver. On config.ini none works. public or private or 127.0.0.1 .
Hi does anyone have a link to the Aion 3.0 client? i have the 3.7 but when i try to connect it logs in, selects server but then it disconnects me, is this because I'm trying to connect with a 3.7 client?
***UPDATE: Anyone still looking for a downgrade from 3.5.0.12(aka 3.7) to 3.0.0.8or3.0.0.4. I found a solution. With the core posted and the files i downloaded I managed to downgrade and run my server. Furthermore, I managed to set it up via Hamachi so that friends could connect too.
Needed Files:
Downgrade link -
White Glow Fix for the HD graphics engine -
Fix for Windows 8 users -
Note: The white glow is for the downgrade, when u set your graphix settings to high on the new engine, your character sometimes gets a white glow around it(no its not what you think, its ugly).
To get it working via Hamachi. In the Bat file, replace the 127.0.0.1(localhost) with your hamachi ip.
In the C:\AionServer\AIONEmulator\game\config\ipconfig.xm l
Use notepadd++ to edit it or just your normal wordpad, they do the same.
One final thing if they(your friends) are unable to connect, They can edit their config.ini file located at: C:\Program Files\NCSoft\Aion\bin32\config.ini and replace the Ip's with your Hamachi IP.
The Config.ini file should look like this:
Code:
[SET_DNS_TCP_CLIENT]
BIND_ADDR = Your Hamachi IP
[ServerAddr]
BIND_ADDR = Your Hamachi IP
BIND_PORT = Same port as the bat launcher
If they Still cant connect, chek your firewall settings for inbound connections,
and make sure you open your router ports as follow:
Code:
Application Trigger Open Remove
Name Protocol Port Range Protocol Port Range
Start End Start End
Aion TCP/UDP 7777 7777 TCP/UDP 7777 7777
Aion TCP/UDP 2106 2106 TCP/UDP 2106 2106
Aion TCP/UDP 8096 8096 TCP/UDP 8096 8096
I spent two days straight Compiling info from different sites, and managed to get mine working flawlessly. My main reason for posting this update is because i could not find a complete guide to server and client side setup. I give you permission to use this info and share this info in any way u'd like.
Have fun!
P.S I'm running my server on my HP Envy 15 laptop, lol!
Man, I tried this one and it made him log in his account and connect up to the server selection. when he selected siel, he had an error saying "Cannot connect to Authorization server"
Do you have any solutions to this? anything will be appreciated
I'm getting a Cannot connect to server error when I try to connect to the test server. I'm assuming the server isn't done starting yet. How do I know when it's done? Is there a message or something in the console? It's gotten to the "INFO [pool-2-thread-2]: - Starting analysis of world players..." part now. It's taking a long time... Maybe I shouldn't have run this in a VM.
Edit: Never mind that. It's not the issue. For some reason I just can't connect. It always says can't connect to server. I tried with many clients.
Here's what I get on the game server:
Code:
16:04:02.022 INFO [main]: - Server listening on all available IPs on Port 7777 f
or Game Connections
16:04:02.022 INFO [main]: - Connecting to LoginServer: localhost/127.0.0.1:9014
16:04:02.042 INFO [main]: - Connected to LoginServer!
16:04:02.042 INFO [main]: - sending packet: [S] 0x00 SM_GS_AUTH
16:04:02.072 INFO [ReadWrite-0 Dispatcher]: - recived packet: [C] 0x00 CM_GS_AUT
H_RESPONSE
16:04:02.072 INFO [pool-3-thread-1]: - sending packet: [S] 0x04 SM_ACCOUNT_LIST
16:04:02.633 INFO [ReadWrite-0 Dispatcher]: - recived packet: [C] 0x09 CM_MACBAN
_LIST
16:04:02.633 INFO [ReadWrite-0 Dispatcher]: - [MAC_AUDIT] Loaded 0 banned mac ad
desses
16:04:03.204 INFO [pool-3-thread-1]: - MovementNotifyTask: Initialized.
16:05:34.004 INFO [ReadWrite-0 Dispatcher]: - recived packet: [C] 0x06 CM_LS_REQ
UEST_CHARACTER_COUNT
16:05:34.014 INFO [pool-3-thread-1]: - sending packet: [S] 0x07 SM_LS_CHARACTER_
COUNT
16:08:57.821 INFO [pool-2-thread-1]: - [Day/Night Spawn Manager]: 1144 [Night Ob
jects Spawned]
16:11:05.579 INFO [ReadWrite-0 Dispatcher]: - recived packet: [C] 0x06 CM_LS_REQ
UEST_CHARACTER_COUNT
16:11:05.581 INFO [pool-3-thread-1]: - sending packet: [S] 0x07 SM_LS_CHARACTER_
COUNT
And on the login server:
Code:
16:02:53.814 INFO [main]: - [JS] Login Server started in 3 seconds.
16:04:02.022 INFO [AcceptReadWrite Dispatcher]: - Gameserver connection attemp f
rom: 127.0.0.1
16:04:02.052 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x00 CM_GS
_AUTH
16:04:02.072 INFO [pool-3-thread-1]: - sending packet: [S] 0x00 SM_GS_AUTH_RESPO
NSE
16:04:02.072 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x00 CM_AC
COUNT_LIST
16:04:02.613 INFO [pool-2-thread-3]: - sending packet: [S] 0x00 SM_MACBAN_LIST
16:04:07.089 INFO [pool-2-thread-4]: - PingPong for gameserver #100 has started.
16:05:33.684 INFO [AcceptReadWrite Dispatcher]: - connection from: 10.10.10.7[1]
16:05:33.764 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x07 CM_AU
TH_GG
16:05:33.824 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x0B CM_LO
GIN
16:05:34.004 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x05 CM_SE
RVER_LIST
16:05:34.004 INFO [PacketProcessor:0]: - sending packet: [S] 0x00 SM_GS_REQUEST_
CHARACTER_COUNT
16:05:34.014 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x00 CM_GS
_CHARACTER_COUNT
16:05:36.728 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x02 CM_PL
AY
16:11:02.946 INFO [AcceptReadWrite Dispatcher]: - connection from: 10.10.10.7[1]
16:11:02.960 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x07 CM_AU
TH_GG
16:11:02.979 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x0B CM_LO
GIN
16:11:02.990 INFO [PacketProcessor:0]: - sending packet: [S] 0x01 SM_LOGIN_FAIL
and closing connection after that.
16:11:05.514 INFO [AcceptReadWrite Dispatcher]: - connection from: 10.10.10.7[2]
16:11:05.528 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x07 CM_AU
TH_GG
16:11:05.548 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x0B CM_LO
GIN
16:11:05.575 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x05 CM_SE
RVER_LIST
16:11:05.577 INFO [PacketProcessor:0]: - sending packet: [S] 0x00 SM_GS_REQUEST_
CHARACTER_COUNT
16:11:05.586 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x00 CM_GS
_CHARACTER_COUNT
16:11:07.222 INFO [AcceptReadWrite Dispatcher]: - recived packet: [C] 0x02 CM_PL
AY
My ports are open if I'm not mistaken. My VM is on the same LAN (10.10.10.42 and I'm 10.10.10.7). The (VM) firewall is completely disabled since before I installed anything. Normally, traffic shouldn't even need to get through the router, it's all local...
Edit: Okay now I am getting a "No game server is available to the authorization server.(6)" error...
Edit: Switched to NA client, working now. Thanks everyone.
The full guide for Aion p-server setup [English] 01/12/2013 - Aion Guides & Strategies - 47 Replies Software that is necessary:
Slik SVN - Binaries for the SVN
TortoiseSVN - For downloading the source
Java Development Kit or JDK in short - To run and help compile the source
MySQL - MySQL server for your database
Navicat Lite - GUI Client for MySQL
Client files - Files needed to be able to get your client to connect to the server
Note: Always download software determined by the OS you're running, meaning if you're running a 64bit OS, download the 64bit software, especially the JDK.
[Guide] PowerSource Setup Made Easy! 10/12/2010 - CO2 PServer Guides & Releases - 74 Replies Enjoy the guide!
Stuff you Need:
Appserv 2.5.10
Navicat 8
Power Source