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AionScript
Discussion on AionScript within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
10/25/2016, 17:13
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#451
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elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 1
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aionscript best for the aion, why did it end?
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10/28/2016, 01:25
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#452
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elite*gold: 54
Join Date: Apr 2015
Posts: 281
Received Thanks: 29
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cuz aion = **** ?
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10/28/2016, 03:48
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#453
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elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 89
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does aionscript support aion 5.0?
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10/31/2016, 07:04
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#454
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elite*gold: 0
Join Date: Nov 2009
Posts: 13
Received Thanks: 0
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Hi guys, i am try put my templar bot, but i have many problem with someone skills, i am lvl 69 asmodian. the error is 597 line but, i dont know, this is my Templar.lua fixed for me, is simple and is functional but if anyone can help me performance it, i want use buff attack and potions, but i dont know how, please help me, and sorry for my english
function Attack( Entity, Range, Stunned )
--if Settings.CritFood then
-- self:CheckCritFood();
-- end
--if Settings.AttackFood then
--self:CheckAttackFood();
--end
--if Settings.NaturalHeal then
-- self:CheckNaturalHeal();
--end
-- if Settings.AttackScroll then
-- self:CheckAttackScroll();
-- end
-- if Settings.RunScroll then
-- self:CheckRunScroll();
-- end
-- if Helper:CheckAvailable( "Aether Leash" ) then
-- Helper:CheckExecute( "Aether Leash" );
-- return false;
-- end
-- if Helper:CheckAvailable( "Empyrean Fury" ) then
-- Helper:CheckExecute( "Empyrean Fury" );
-- return false;
-- end
-- if Helper:CheckAvailable( "Divine Fury" ) then
-- Helper:CheckExecute( "Divine Fury" );
-- return false;
-- end
-- if Settings.Templar.AllowDoomLure and Range >= 5 and Range <= 17 and Helper:CheckAvailable( "Aether Leash" ) then
-- Helper:CheckExecute( "Aether Leash" );
-- return false;
-- end
-- -- Ranged Stumbled 1: Springing Slice
-- if Helper:CheckAvailable( "Illusion Chains" ) then
-- Helper:CheckExecute( "Illusion Chains" );
-- return false;
-- end
-- if Player:GetDP() >= 2000 then
-- if Helper:CheckAvailable( "Empyrean Chastisement" ) then
-- Helper:CheckExecute( "Empyrean Chastisement" );
-- return false;
-- elseif Helper:CheckAvailable( "Hand of Healing" ) then
-- Helper:CheckExecute( "Hand of Healing" );
-- return false;
-- end
-- end
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
elseif Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
return true;
end
function Heal( BeforeForce )
if Helper:CheckAvailable( "Empyrean Armor" ) and Player:GetHealth() <= 75 then
Helper:CheckExecute( "Empyrean Armor" );
return false;
end
-- Defense 2: Iron Skin
if Helper:CheckAvailable( "Iron Skin" ) and Player:GetHealth() <= 50 then
Helper:CheckExecute( "Iron Skin" );
return false;
end
-- Health Recover: Prayer of Resilience
if Player:GetHealth() <= 55 and Helper:CheckAvailable( "Prayer of Resilience" ) then
Helper:CheckExecute( "Prayer of Resilience" );
return false;
end
-- Nothing was executed, continue with other functions.
return true;
end
function Pause()
if ( self.StateBuffTime == nil or self.StateBuffTime < Time()) then
-- Retrieve the state.
local EntityState = Player:GetState();
-- Update the state checking timer.
self.StateBuffTime = Time() + 1000;
end
-- Nothing was executed, continue with other functions.
return true;
end
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10/31/2016, 11:28
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#455
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elite*gold: 0
Join Date: Jan 2014
Posts: 21
Received Thanks: 23
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Quote:
Originally Posted by joesteven
Hi guys, i am try put my templar bot, but i have many problem with someone skills, i am lvl 69 asmodian. the error is 597 line but, i dont know, this is my Templar.lua fixed for me, is simple and is functional but if anyone can help me performance it, i want use buff attack and potions, but i dont know how, please help me, and sorry for my english
function Attack( Entity, Range, Stunned )
--if Settings.CritFood then
-- self:CheckCritFood();
-- end
--if Settings.AttackFood then
--self:CheckAttackFood();
--end
--if Settings.NaturalHeal then
-- self:CheckNaturalHeal();
--end
-- if Settings.AttackScroll then
-- self:CheckAttackScroll();
-- end
-- if Settings.RunScroll then
-- self:CheckRunScroll();
-- end
-- if Helper:CheckAvailable( "Aether Leash" ) then
-- Helper:CheckExecute( "Aether Leash" );
-- return false;
-- end
-- if Helper:CheckAvailable( "Empyrean Fury" ) then
-- Helper:CheckExecute( "Empyrean Fury" );
-- return false;
-- end
-- if Helper:CheckAvailable( "Divine Fury" ) then
-- Helper:CheckExecute( "Divine Fury" );
-- return false;
-- end
-- if Settings.Templar.AllowDoomLure and Range >= 5 and Range <= 17 and Helper:CheckAvailable( "Aether Leash" ) then
-- Helper:CheckExecute( "Aether Leash" );
-- return false;
-- end
-- -- Ranged Stumbled 1: Springing Slice
-- if Helper:CheckAvailable( "Illusion Chains" ) then
-- Helper:CheckExecute( "Illusion Chains" );
-- return false;
-- end
-- if Player:GetDP() >= 2000 then
-- if Helper:CheckAvailable( "Empyrean Chastisement" ) then
-- Helper:CheckExecute( "Empyrean Chastisement" );
-- return false;
-- elseif Helper:CheckAvailable( "Hand of Healing" ) then
-- Helper:CheckExecute( "Hand of Healing" );
-- return false;
-- end
-- end
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
elseif Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
return true;
end
function Heal( BeforeForce )
if Helper:CheckAvailable( "Empyrean Armor" ) and Player:GetHealth() <= 75 then
Helper:CheckExecute( "Empyrean Armor" );
return false;
end
-- Defense 2: Iron Skin
if Helper:CheckAvailable( "Iron Skin" ) and Player:GetHealth() <= 50 then
Helper:CheckExecute( "Iron Skin" );
return false;
end
-- Health Recover: Prayer of Resilience
if Player:GetHealth() <= 55 and Helper:CheckAvailable( "Prayer of Resilience" ) then
Helper:CheckExecute( "Prayer of Resilience" );
return false;
end
-- Nothing was executed, continue with other functions.
return true;
end
function Pause()
if ( self.StateBuffTime == nil or self.StateBuffTime < Time()) then
-- Retrieve the state.
local EntityState = Player:GetState();
-- Update the state checking timer.
self.StateBuffTime = Time() + 1000;
end
-- Nothing was executed, continue with other functions.
return true;
end
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What AionInterface.dll are you using to make it work?
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10/31/2016, 16:58
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#456
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elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 1
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aionscript work?
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10/31/2016, 21:18
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#457
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elite*gold: 0
Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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Quote:
Originally Posted by 0x00.NiNJA
What AionInterface.dll are you using to make it work?
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it should be NA
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11/01/2016, 22:55
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#458
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elite*gold: 0
Join Date: Sep 2016
Posts: 50
Received Thanks: 73
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Looks like Aion EU 5.1 Support INC ;-)
Tomorrow or so.
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11/02/2016, 11:00
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#459
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elite*gold: 0
Join Date: Apr 2016
Posts: 39
Received Thanks: 1
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Quote:
Originally Posted by nucular1
Looks like Aion EU 5.1 Support INC ;-)
Tomorrow or so.
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can't wait
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11/02/2016, 13:07
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#460
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elite*gold: 0
Join Date: Jan 2014
Posts: 21
Received Thanks: 23
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we are done! cleaning up the source code and uploading!
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11/03/2016, 14:51
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#461
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elite*gold: 0
Join Date: Sep 2016
Posts: 50
Received Thanks: 73
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Here you go guys, fixed some smaller issues today.
For my usage it works now 100%.
It's not optimized and some debug code is still in there.
So Performance could take a small hit.
Maybe Ninja or me will release a cleaned version.
No support. But if you post me the exact Lua Command what gives wrong output, i maybe help you ;-)
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11/03/2016, 16:10
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#462
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elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 1
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thank you veryy much
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11/03/2016, 22:27
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#463
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elite*gold: 0
Join Date: Aug 2015
Posts: 7
Received Thanks: 4
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it's so funny to see how many players are back in PVP since aionscript work again...
without AS they didn't come hahah after 2 weeks waiting for pvp no one now many are back . If AS die mean AIOn die too nodays lolll
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11/03/2016, 23:27
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#464
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elite*gold: 0
Join Date: Apr 2016
Posts: 39
Received Thanks: 1
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noticed that with AS open, on some specific maps the client crash - tried 4 times into a specific instance and every time it crashed few seconds after I opened AS, without it open the game was running perfectly, will test it out more :P
edit: getting crash even by using nogravity in certain moments, is like the char getting bounced versus an invisible wall and it make the client crash right after
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11/04/2016, 03:30
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#465
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elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 89
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does its work with gamezaion?
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