The 64Bit Pipe makes sure any Aion that gets started starts in 64Bit, this is not necessary anymore since both NA and EU run the 64Bit client by default.
NoFlyAnimation can be installed and will skip all flight transport animations
GlideEverywhere can be installed and will allow you to glide everywhere even in zones/instances where it's normally not allowed
The allows you to save all your Aion Accounts into it and quickly launch Aion with some bypass for xigncode that also automatically logs in your Account.
You have to start Aion with the Account Manager at NA.
Vanillatool is the main hack with all the features, script editor...
NoFlyAnimation can be installed and will skip all flight transport animations
GlideEverywhere can be installed and will allow you to glide everywhere even in zones/instances where it's normally not allowed
The allows you to save all your Aion Accounts into it and quickly launch Aion with some bypass for xigncode that also automatically logs in your Account.
You have to start Aion with the Account Manager at NA.
Vanillatool is the main hack with all the features, script editor...
Guide for NA (NCSoft):
1. Download the Para's NoFlyAnimation 2.xx.zip and extract it. Be sure your AION client is closed, then run the file you extracted. (Step 1. is only needed 1 time after each patch.)
2. Run Aion with the offical NCSoft launcher and log into your character
3. Download the Para's VanillaTool -Rework- 2.xx.zip, extract it and run it, if you're activated there will popup a small window where you can select the process, check NA and hit inject.
4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.
Guide for EU (Gameforge):
1. Download the Para's NoFlyAnimation 2.xx.zip and extract it. Be sure your AION client is closed, then run the file you extracted. (Step 1. is only needed 1 time after each patch.)
2. Run Aion with the offical Gameforge launcher and log into your character
3. Download the Para's VanillaTool -Rework- 2.xx.zip, extract it and run it, if you're activated there will popup a small window where you can select the process, check EU and hit inject.
4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.
1. Download the Para's NoFlyAnimation 2.xx.zip and extract it. Be sure your AION client is closed, then run the file you extracted. (Step 1. is only needed 1 time after each patch.)
2. Run Aion with the offical NCSoft launcher and log into your character
3. Download the Para's VanillaTool -Rework- 2.xx.zip, extract it and run it, if you're activated there will popup a small window where you can select the process, check NA and hit inject.
4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.
Guide for EU (Gameforge):
1. Download the Para's NoFlyAnimation 2.xx.zip and extract it. Be sure your AION client is closed, then run the file you extracted. (Step 1. is only needed 1 time after each patch.)
2. Run Aion with the offical Gameforge launcher and log into your character
3. Download the Para's VanillaTool -Rework- 2.xx.zip, extract it and run it, if you're activated there will popup a small window where you can select the process, check EU and hit inject.
4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.
1. Click on "Buy via Paypal" at the (If you don't see it use the default internet explorer from microsoft)
2. Click on the yellow font next to the upper field
3. A download will start, extract and run the file
4. Copy and paste the ID it shows you to the upper field
5. Enter your Paypal email into the lower field
6. Hit checkout and wait 10 seconds for the redirect to Paypal
2. Click on the yellow font next to the upper field
3. A download will start, extract and run the file
4. Copy and paste the ID it shows you to the upper field
5. Enter your Paypal email into the lower field
6. Hit checkout and wait 10 seconds for the redirect to Paypal
CHANGELOG
Update: ver. 10.04
-Small change to "_ACItems" so it can use items from Quest Inventory
Update: ver. 10.03
-Some security improvements
Update: ver. 10.02
-Updated for EU Classic 2.7
Update: ver. 9.99
-Small fix for the Camera bug on EuroAion / Aion America
Update: ver. 9.98
-Fixed that the Aion NA / NA Classic Client process remained stuck in RAM after closing Aion
Update: ver. 9.97
-Security improvements for the Purple update in NA
Update: ver. 9.96
-Some fix where %FirstTime didn't behave correctly
Update: ver. 9.94
-Some change to "_ACDetectIfAttacked" so it also reacts if the spirit of SM got detected
Update: ver. 9.93
-Some stability fixes and fix for restarting disconnected clients
Update: ver. 9.92
-Some changes to the behavior of "_ACUseAnimation"
Update: ver. 9.89
-Fixed some potential crash when updating Radar resources
Update: ver. 9.86
-Added support for VMs
Update: ver. 9.83
-Many Improvements to the ESP to display Mob Sensory Range, Skill Animation / Cast progress bar, Skill Cooldowns of nearby entities
-Teleport (Short Range) moves in correct angles instead of fixed angles
-AutoCombat System uses the Entity List now (no more tabbing around)
-#UltraLowGFX got Mode 2 and Mode 3 added
-Many minor fixes and improvements
Update: ver. 9.81
-Improvements to the Radar UI
-Added "_ACRelyOnSelfTarget=[Skill ID],[State];" to the Script Editor
Update: ver. 9.79
-Improvements for AnimationPlus, other entities are not speed up by our AnimationPlus value now
Update: ver. 9.76
-Small fix for AnimationPlus to prevent a rare disconnect when teleporting
Update: ver. 9.75
-Small fix for AnimationPlus to make skills that change the Player position like "Retreating Slash" work
Update: ver. 9.74
-Added new undetected Animation mode called "AnimationPlus" it's much faster, smoother and undetected
Update: ver. 9.73
-Some fixes for Radar / ESP
Update: ver. 9.72
-Lots of improvements on the Radar / ESP
-Added "#UltraLowGFX=[State];" command to the Script Editor
-Script Editor and Radar can be opened in a new thread when you hold Shift while opening them
-Many optimizations and fixes
Update: ver. 9.69
-Hotfix for a crash on "GetEntity"
Update: ver. 9.68
-Many improvements to the Radar / ESP and to the "GetEntity" command
Update: ver. 9.67
-Small fix that made it impossible to find available skill IDs since 9.66
Update: ver. 9.66
-Normal skill IDs in a rotation get automatically converted to the daevanion skill or Enhanced / Advanced skills if available
Update: ver. 9.65
-Added daevanion skill informations to the skills.ini files
Update: ver. 9.64
-Many improvements to how available skill IDs are found with the AutoCombat system
Update: ver. 9.63
-_MemPattern got optimized
Update: ver. 9.61
-Small fix for a camera bug on Aion America
Update: ver. 9.59
-Many changes for Private Servers
-Optimized CPU usage when Eye Secure mode or Remove Harmful Debuffs is turned on
Update: ver. 9.58
-Small fix for recording free flight in Classic 2.8
Update: ver. 9.57
-Updated for NA Classic 2.8
Update: ver. 9.56
-Some changes to the "SellItems" and "SellItemsAtInventory" functions to sell items one by one
Update: ver. 9.53
-Some update to prevent detection from ActiveAnticheat (4.6 Private Servers)
Update: ver. 9.52
-Small fix that could crash VT when Fastscript is enabled
Update: ver. 9.49
-Small fix for IniWrite
-Added "_ACForceSpiritAttack=[State];" command
Update: ver. 9.48
-AutoCombat system stops using a skill for 15 seconds if it couldn't successfully use it last time
-AutoScroll only uses scrolls if no skill is being casted
Update: ver. 9.47
-Small change to ensure the Aion Client window title got renamed before starting the InstaScript
Update: ver. 9.46
-Small change to how the Script Editor title changes
-Small changes to the ESP
Update: ver. 9.45
-Added Kills / minute statistic on the Log window
-Added mode 3, 4, 5, 6, 7, 8 and 9 for Attackrange Plus
Update: ver. 9.43
-Added "_ACRelyOnDebuffAmount=[SkillID],[Operator/Amount];"
-Small fix for _ACRelyOnBuff
Update: ver. 9.42
-Small fix where Threaded processes couldn't use "Command"
Update: ver. 9.39
-Radar / ESP got completely new icons now
-Each Gather node is displayed with it's item icon and we also see the required level to gather the node
-Enemy faction players have a red class icon
-At Entity List it's visible now which filter found which Entity
-Many other improvements and bugfixes
Update: ver. 9.37
-Some improvements to the ESP
Update: ver. 9.36
-Updated for NA Classic 2.7
Update: ver. 9.35
-Small fix to PIN entering on EU Classic
Update: ver. 9.34
-Small visual / performance improvements for the Radar
Update: ver. 9.33
-Fixed issue that made scripts crash since 9.32
Update: ver. 9.32
-Radar / ESP function got added to the tray menu
Update: ver. 9.29
-Fix for "Fastscript" was behaving buggy with window focus and window titles
Update: ver. 9.28
-Small fix for PIN entering on EU Classic
Update: ver. 9.27
-Small fix for skill usage on EU Classic
Update: ver. 9.25
-Updated for EU Classic
Update: ver. 9.24
-Small fix to the AutoCombat system to avoid detecting charging skills as chain, it caused a small delay after each charging skill
Update: ver. 9.23
-Small fix where VT could crash with %Timer checkups
Update: ver. 9.22
-Small change to Buff / Debuff detection
-Fix on UNTIL commands with %ARRAY
Update: ver. 9.19
-_ACItems takes some additional optional arguments now
_ACItems=[ItemID]/[BuffID]/[[Cooldown in ms]]/[[Cooldown ID (1-199)]];
Update: ver. 9.18
-Added "GetEntity=[Offset],[Type],[Condition],[...],[variable save slot];" to the Script Editor
-Added AntiNCSpy for EuroAion and Aion America
-Added DebugLog window
Update: ver. 9.16
-Small change to AutoChain behavior with blacklisted chains
Update: ver. 9.14
-Added "#DebugLog" command to the Script Editor
-Changed AutoAttack behavior on AutoCombat to only do AutoAttack if Target is close enough
Update: ver. 9.13
-Changes to Gather Wizard
-Added "_ACAllowDPSkills=[State];" command
Update: ver. 9.12
-Changes to Buff/Debuff Logic
-Changes to Auto Potion
-Changes to Auto Scroll
Update: ver. 9.11
-Changes to Combat Wizard - Sell Path
Update: ver. 9.09
-Changes to Mouse command on Private Servers
Update: ver. 9.08
-Changes to ExternalScriptLoad
Update: ver. 9.07
-Changes to SolveCaptcha
Update: ver. 9.06
-Changes to SolveCaptcha
-Nested %Var[..%Var[..]] do work now
-Small fix for %RNG if the given parameters were decimal numbers
Update: ver. 9.05
-Changes to Fastscript, #ThreadEXECUTE and Syntax Check
Update: ver. 9.04
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and Syntax Check
-Added "_ACAllowEnemyRace=[State];" command to the Script Editor
Update: ver. 9.03
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and _ACIsActive
Update: ver. 9.01
-Gravity has no reset when going above 8 meters on Retail (without gliding) anymore
Update: ver. 8.99
-Added "#Alarm" to the Script Editor to notify with sound
-Fixed "DialogClick" for private servers
-Improved "SolveCaptcha" command
Update: ver. 8.98
-Small adjustments to the chain logic of the AutoCombat system
Update: ver. 8.97
-Small adjustments to the chain and active skill logic of the AutoCombat system
Update: ver. 8.96
-Small fix for _Pause=[State]; for Private Servers
Update: ver. 8.94
-Added "SolveCaptcha=[X1 Captcha],[Y1 Captcha],[X2 Captcha],[Y2 Captcha],[API Key],[Variable Saveslot];" command to the Script Editor
Update: ver. 8.93
-Fixed a issue that occured since 8.91 where you couldn't inject into any other process except the one you had selected first
Update: ver. 8.92
-Fixed a potential VT crash that occured since 8.91 during AutoCombat when the rotation had a active skill
Update: ver. 8.91
-Added EuroAion and Aion America support
Update: ver. 8.89
-Added optional 4. parameter for "SellItems" and "SellItemsAtInventory"
Update: ver. 8.88
-Some fix for _ACWeaponSwitching
Update: ver. 8.87
-Added "#ThreadEXECUTE=[Function],[Inherit Environment State],[Standalone State],[Variable Saveslot for Thread Process ID];" command to the Script Editor
-Added "_IFProcessAlive=[Process ID];" command to the Script Editor
-Added "ProcessPause=[Process ID],[State]; command to the Script Editor
-Added "ProcessKill=[Process ID];" command to the Script Editor
-Also added 2 Variables %AIONPID and %VTPID to the Script Editor
Update: ver. 8.86
-Some changes for NA 8.4
Update: ver. 8.84
-Small fix for Stigma usage at Classic
Update: ver. 8.83
-Small fix for "Print=[text];" on Retail
Update: ver. 8.81
-Small fix for active skill detection at 8.4 and 2.4
Update: ver. 8.79
-Skills.ini files updated for EU 8.4 and Classic 2.4
-Print fixed for Classic 2.4
Update: ver. 8.78
-Some changes for NA Classic 2.4
Update: ver. 8.77
-Some changes for EU 8.4
Update: ver. 8.76
-Adjustment to the target overlay to format the HP numbers and to also display the HP Percent
Update: ver. 8.75
-"Print=[text];" falls back to whispering the character itself if the required pointer wasn't found
Update: ver. 8.74
-Small change so the Script Editor remembers the last directory it loaded / saved a Script
Update: ver. 8.73
-Added "StringSplit=[Variable],[Delimiter],[String];" command to the Script Editor
Update: ver. 8.71
-Small fix for MemWrite
Update: ver. 8.69
-Small change to MemWrite and MemPtrWrite so ";" can be used inside the value with "/:"
Update: ver. 8.68
-Small fix so UseID is also able to use items from Quest inventory
Update: ver. 8.67
-Fixed a bug where UseID could use a previously used item if the current item was not in inventory
Update: ver. 8.66
-Some small fix long animation skills like the band skills of painter
Update: ver. 8.65
-Some small fix for _AutoCombat where it ignored certain skills
Update: ver. 8.64
-Some small fix for Console on Retail 8.3
Update: ver. 8.63
-Some small fix for _AutoCombat where it used a lower skill level than available in rare cases
Update: ver. 8.62
-Added some Error logs for better debugging
Update: ver. 8.59
-Some CPU optimizations for the Overlay functions
Update: ver. 8.58
-Small fix for "Print=[text];" it could crash Vanillatool
Update: ver. 8.55
-Updated skills.ini for Classic 2.0
Update: ver. 8.54
-Some fix for using certain stigma skills with AutoCombat
Update: ver. 8.53
-Small fix for using advanced/deavanion skills with AutoCombat
Update: ver. 8.51
-Small fix for the reloading skill of Gunslinger
Update: ver. 8.49
-Small fix for the recent update at Classic
Update: ver. 8.48
-Fixed a crash problem at Classic 1.9
Update: ver. 8.47
-Added "_ClipGet=[Variable saveslot];" and "_ClipPut=[text];" to the Script Editor
Update: ver. 8.45
-Small update for "Print=[text];"
Update: ver. 8.44
-Some change to looting with _AC
Update: ver. 8.43
-Some fix for Loot Info
Update: ver. 8.42
-Some change to looting with _AC, it confirms loot by mouse instead of enter now
Update: ver. 8.37
-Small change to AutoScroll, AutoPotion and Auto Remove Debuff to not use a item when player is in hide
Update: ver. 8.35
-_ACCheckMob makes sure the chat is closed before sending Tab
Update: ver. 8.34
-Small fix for #EnterPIN on Classic NA
Update: ver. 8.33
-Small fix for DialogClick on Classic NA
Update: ver. 8.32
-_Skills.ini file updated for Classic NA 1.5
Update: ver. 8.31
-_Skills.ini file updated for EU 8.0
Update: ver. 8.29
-Added InventoryRefresh=[State]; to the Script Editor to disallow the inventory refreshing
-Some fix for inventory functions on NA 8.0
Update: ver. 8.28
-Some fix for inventory functions on NA 8.0
Update: ver. 8.25
-Some fix for using certain functions while being on integrated server
Update: ver. 8.24
-_Skills.ini file updated for NA 8.0
Update: ver. 8.23
-Removed Script checksum calculation if it got started as InstaScript
Update: ver. 8.22
-Increased the default FlySmooth distance limit to 35 meters
-Added "MovementDistance=[distance];
Update: ver. 8.21
-Some CPU usage optimizations
Update: ver. 8.19
-Added "Disenchant=[ItemID],[ItemID...]; to the Script Editor
Update: ver. 8.18
-Small fix for Auto Remove Debuff
Update: ver. 8.17
-Added "_ACRelyOnLevel=[SkillID],[Operator/Value];" to the Script Editor
-While AutoCombat it makes sure Ranger has equiped Arrows
Update: ver. 8.16
-Some improvements to the Eye Secure mode
-Some small fixes for the Combat and Gather Wizard
Update: ver. 8.15
-Some changes to looting with AutoCombat
-Some changes to the Console command
-Aion gets resized without getting in foreground
-InitialRange keeps getting checked in combat in case the mob did run out of range
-Some fix for ExternalScriptLoad
Update: ver. 8.13
-Some improvements to AutoCombat
Update: ver. 8.11
-Some improvements to AutoCombat
-Some improvements to the Combat Wizard
-AutoCombat uses potions now while resting
Update: ver. 8.08
-Important fix where the client could freeze if InstaScript Delay was too low and login happend fast
Update: ver. 8.07
-Small fix for Fastscript
Update: ver. 8.06
-Important fix for skill usage with the _AC system, sometimes it caused ~1.5 seconds delay between skills because it thought a chain would be available
Update: ver. 8.03
-Added "_ACRelyOnPlayerMP=[SkillID],[Operator/Value];" to the Script Editor
-_ACRelyOnPlayerMP, _ACRelyOnPlayerHP, _ACRelyOnPetHP and _ACRelyOnTargetHP do accept the range operator now (example: 25-50)
-_ACRelyOnBuff and _ACRelyOnTargetDebuff accept multiple buffs / debuffs now (example: _ACRelyOnBuff=951,951/955; )
-Mana Potion usage while combat fixed
-Before going close to a mob it checks trough _ACBuffs, _ACHeals and _ACManaRecover now
-It reacts better to getting attacked while resting
Update: ver. 8.02
-Bugfixes
Update: ver. 7.98
-Recording a Sell Path on the Combat Wizard got improved
-Instructions for recording a Flight Transporter have been added on Return Path
-GetCooldown=[Skill/ItemID],[Variable SaveSlot]; and _IFSkillActive[SkillID]; are fixed
-UseID can summon Pet on Classic now and UseID works better for charging skills on Retail
-#SetVar and #SetArray do remember the input you gave for each script
-Combat Wizard and Gather Wizard automatically adds the first waypoint of the Grind / Collect Path as last waypoint on the Grind / Collect Path and on the Return Path, so even if you didn't end the route exactly where you started it will run in loop
-Added _ACRelyOnItem=[SkillID],[ItemID]; to the Script Editor
-Small fix when the Charactername got only detected as Chinese letters
Update: ver. 7.95
-Small fix for Loot Info
Update: ver. 7.94
-Small fix for Potion usage in AutoCombat
Update: ver. 7.93
-Small fix for AutoCombat with Gravity usage
Update: ver. 7.91
-Added "_ACRelyOnDistance=[SkillID],[Operator/Value];" to the Script Editor
-When a Script ends it will first execute the "OnScriptExit" function if this function exists before turning off
-_ACPotion system improved (Make sure you use the latest routine)
-On the Gather Wizard we can now choose the recording speed and after how many waypoints it should add a "#EXECUTE=FlyingRoutine" line, if you hover above the elements on the GUI you get some explanations
-Some other small changes to the Gather Wizard
-If "_AutoCombat" got started in Gravity mode it will no longer reset to the ground after the fight is complete
Update: ver. 7.88
-FlySmooth moves smoother now
-Small change on _ACDetectIfAtacked=;
Update: ver. 7.87
-Fixes for Loot Info, Some windows were just rendering half since the previous version, some changes for Gather Wizard and _ACDetectIfAttacked=; and some other small fixes
Update: ver. 7.86
-Target Info function reworked
Update: ver. 7.84
-Small fix for Gunner on Retail with the _AC system
Update: ver. 7.83
-Small fix for a potential VT crash when looting a mob
Update: ver. 7.81
-Small fix for _ACRelyOnPetHP
-And a fix for the _AC system on retail that broke slightly in a recent update
Update: ver. 7.79
-Support for Mana Treatment / Herb Treatment added
-Looting bug where it skipped looting some mobs is fixed
-Added _ACRelyOnAggro=[SkillID],[State]; and _ACRelyOnPetHP=[SkillID],[Operator/Value]; Commands to the Script Editor
-If a Skill has multiple possible Stigmas all of them will unlock the skill now at the _AC System instead of just one
Update: ver. 7.77
-F8 while the Script Editor is opened also copies the Mouse=x,y; line to clipboard now
-At _ACPotions the cooldown can be declared as well now
Update: ver. 7.75
-Small but important fix for Essencetapping with the Gather Wizard
Update: ver. 7.73
-Many improvements to the _AC system again, specially to the system that finds the highest available skill ID, also it uses the skills own skill level properly instead of always level 1 now
Update: ver. 7.72
-_ACRelyOnBuff and _ACRelyOnTargetDebuff can be checked for the opposite state if you put a "!" infront of the second argument
_ACRelyOnTargetDebuff checks by default if a debuff on target is not alive anymore so dots can be reapplied
-Some fixes for _ACIsActive, _ACCooldownDetection, _ACCustomCooldown and _ACRelyOnPet
-AutoAttack while _AC combat is now by default disabled (wasn't the case on Retail)
-Some other fixes
Update: ver. 7.69
-Important hotfix for the AutoCombat System
Update: ver. 7.67
-Aether Wizard got renamed to Gather Wizard
-Many Improvements to the Gather Wizard
-Added "Gravity=[State]; to the Script Editor
-Some changes to Buff/Debuff detection
Update: ver. 7.66
-Aether Wizard and Combat Wizard automatically record Free Flight now
Update: ver. 7.64
-Some important fixes for the _AC system
Update: ver. 7.62
-Added _ACEnableAutoAttack=[State];
-Few Syntax check improvements
Update: ver. 7.61
-Many improvements for the Syntax Check
Update: ver. 7.59
-Stigma detection updated for Classic
-Syntax Check also finds errors with missing #DOs now
-Aether Wizard adds _ACDetectIfAttacked=; lines by default
Update: ver. 7.58
-The F8 and F9 keys react much better now when playing scripts
-Record Smooth on the Script Editor records with FlySmooth instead of MoveSmooth
-Added a Syntax Check button to the Script Editor to check the loaded script for errors such as function calls without existing function or #IFs without #ENDIF
Update: ver. 7.57
-Added _ACUseSkill=[SkillID]; to let the _AC system use a skill out of combat
SmartSkill updated for Classic
_ACReg improved
Update: ver. 7.56
-Updated Print=[text]; for Classic
Update: ver. 7.55
-Added %ManaPercentage, %OffsetActionID1, %OffsetActionID2 and %OffsetActionID3 as Pre-Declared variables
Update: ver. 7.54
-Some fixes for Classic NA
Update: ver. 7.46
-Small fix for ExternalScriptLoad
Update: ver. 7.44
-Major performance improvements when playing scripts
Update: ver. 7.43
-Small fix, overlay settings weren't properly loaded when switching characters since 7.41
Update: ver. 7.42
-Small fix, the charactername wasn't properly detected for some people since the previous update
Update: ver. 7.41
-Updated for Classic NA 1.0.0.0
Update: ver. 7.31
-Updated _Skills.ini for 7.9
-Added "_IFRegExp" and "_RegExp" commands to the Script Editor
Update: ver. 7.29
-Important fix for looting with the AC system especially while in group
Update: ver. 7.28
-Added "_ACChainBlacklist" Command to blacklist certain chain skills
-Some fix when using advanced stigma skills with the AC system
Update: ver. 7.26
-Some fix when using advanced linked stigma skills with the AC system
Update: ver. 7.25
-Small fix for _AutoChain
Update: ver. 7.24
-Small fix when using vision stigma skills with the AC system
Update: ver. 7.23
-Some fixes for using skills with a different type than 21 and for charging skills
-Added "#SetWindow" command to set the Aion window size to the smallest
-Small fix to "Mouse" command
Update: ver. 7.22
-Updated skills.ini for NA 7.8
Update: ver. 7.21
-Small but important fix to the AutoCombat system
Update: ver. 7.19
-Updated skills.ini (used for AutoCombat System)
-When hovering above the VT icon it now displays the Account Name and Character name (updates more frequently)
Update: ver. 7.18
-Added Pre-declared variables %AddrHidePlayer, %AddrCharSlot, %OffsetTransformation
-Some fixes for 7.8
Update: ver. 7.17
-Some offset changes for EU 7.8
Update: ver. 7.16
-Hotfix for a problem with _Calc
Update: ver. 7.14
-Fixes to the "_Calc" commands when calculating with negative and hex values
Update: ver. 7.13
-_AC system automatically uses transformation scrolls
-AC system automatically uses bombs against Small Game/Big Game mobs
Update: ver. 7.07
-Stability fix
Update: ver. 7.05
-Some fixes for the "Print" command
Update: ver. 7.04
-Small fix for an problem at injecting
Update: ver. 7.02
-Small fix for #LootAll and the looting of the AutoCombat system
Update: ver. 7.01
-Small update for 7.6
Update: ver. 6.99
-"Print" wasn't working correctly at EU
Update: ver. 6.98
-Some fixes and improvements to "Print" command
Update: ver. 6.97
-Added "Print" command to the Script Editor
Update: ver. 6.96
-Small fix for gravity usage
Update: ver. 6.95
-Small fix so Vanillatool doesn't get bugged when it got auto-injected too fast before the Aion window got even created
Update: ver. 6.94
-Small compatibility fix for Shadow PCs
Update: ver. 6.93
-Added "ExchangeItems" command to the Script Editor
Update: ver. 6.92
-Small fix for UseID
Update: ver. 6.91
-Small change on UseID= so it can use aimable skills like homeward
Update: ver. 6.89
-Small fix for Shadow PCs
Update: ver. 6.88
-Added support for the Early Access Server
Update: ver. 6.87
Fixed a bug where "_MemPattern" would delete random dynamic variables, this was a major bug that can cause a lot of trouble
Update: ver. 6.86
-Small fix, MoveTo has canceled gliding
Update: ver. 6.85
-Another attempt to prevent random crashes at "MoveTo"
Update: ver. 6.84
-Added "#ACReset" command to reset all _AC settings to default
Update: ver. 6.83
-Small fix to prevent random crashes at "MoveTo"
Update: ver. 6.82
-Small fix, ";" get converted to "::" if they were declared inside a variable
Update: ver. 6.81
-Added a new feature called FrameAssistant to the Script Editor
-"Show IDs" from the Script Editor also displays Controlnames now
Update: ver. 6.79
-DialogClick now automatically scrolls down before doing a click
-Added DialogScroll=[0.0-1.0]; command to manually scroll a dialog down
Update: ver. 6.78
-The crash notification has now a timeout and can be configured in the Account Manager (0 makes it visible for ever, -1 closes it instantly, 5 would make it last for 5 minutes)
Update: ver. 6.77
-Some improvements to the window that appears when a client has crashed
Update: ver. 6.75
-Small fix for Shadow PCs
Update: ver. 6.74
-Small fix for EU 7.2
-Added %ConfirmFrameID as Pre-Declared Variable
Update: ver. 6.73
-Updated for EU 7.2 from 30.10.2019
-Added %RNG{Start|End} to the Script Editor
-Added IniWrite and IniRead to the Script Editor
Update: ver. 6.71
-Updated for the latest EU and NA update from 16.10.2019
Update: ver. 6.69
-Small fix for #EnterPIN
Update: ver. 6.68
-Small fix for _MemPattern
Update: ver. 6.66
-Skill informations weren't updated for 7.0 NA yet
Update: ver. 6.65
-Small fix for loading settings at character names starting with "A"
Update: ver. 6.64
-Small fix for Gravity usage at MoveTo
Update: ver. 6.63
-Added "_MemPattern" to the Script Editor, example
-You can now scroll up/down at the overlay trough the limit to get to the other side (up at first slot goes to last slot and the opposite)
Update: ver. 6.61
-Some fix for "_IFFrameVisibleByName"
Update: ver. 6.59
-Added "Secure Animation" to the Overlay, this option automatically disables any animation modification when a player is nearby
-Added "FrameActionByName", "_IFFrameVisibleByName" and "%AddrFrameName[name]" to the Script Editor, a full list of Frame names is available on Discord or at the Script Library
-Added "_ACLongAnimation=[SkillID],[Animation time];" to the AutoCombat System
Update: ver. 6.58
-Added "_ACDetectIfAttacked" command to the AutoCombat system
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.55
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.53
-Added Stigma Detection for Painter to the AutoCombat system
-Dynamic Variables now work inside of %AddrFrameID
Update: ver. 6.52
-Added
#SkillLevelFast
#SkillLevelAccurate
#SkillLevelExtreme
to the Script Editor
Update: ver. 6.51
-Added "_ACIsAimable=[SkillID],[Mode];" to the AutoCombat System
Update: ver. 6.49
-Another small fix for DialogClick
-Notifications about a new version will only appear once
-Added %OffsetRace as Pre-Declared variable
Update: ver. 6.47
-A fix for DialogClick that made the Client crash
Update: ver. 6.46
-Added #Minimize to minimize the Aion Client
Update: ver. 6.45
-Small fix for the mana offset
Update: ver. 6.44
-Small fix for Shadow PCs
Update: ver. 6.43
-Some fixes for the AutoCombat system on 7.0
Update: ver. 6.42
-Some offset changes for EU 7.0
Update: ver. 6.38
-Account Manager and UnLimiter updated for EU 7.0
-80% of Vanillatool updated for EU 7.0 (FrameIDs and some other offsets might have changed, will update them once the server is online)
Update: ver. 6.37
-%IsInstaScript returns 0 or 1 depending on if the script is a InstaScript
-Accepts custom InstaScript settings from the Account Manager
Update: ver. 6.36
-Fix for #EnterPIN
Update: ver. 6.34
-Some performance optimizations for the Script Editor
Update: ver. 6.33
-Small fix for %ARRAY usage at #IF
Update: ver. 6.32
-%AionTitle returns the Aion window title
-#SetVar, #SetArray can be confirmed with enter again
Update: ver. 6.31
-Auto-Inject now only waits up to 90 seconds for an character name instead of 240 seconds
-Small issue fixed where #SetVar and #SetArray could only use the first 256 characters at longer strings
Update: ver. 6.28
-Small fix for Shadow PCs
Update: ver. 6.27
-Vanillatool and UnLimiter support more process names now, (aion.bin, aion.exe and aion1-100.bin)
Update: ver. 6.25
-Small fix for #EnterPIN and Shadow PCs
Update: ver. 6.24
-Updated for the EU 6.5 patch from 03.04.2019
Update: ver. 6.23
-Added compatibility
Update: ver. 6.21
-Again some offsets fixed for NA 6.7
Update: ver. 6.18
-Fixed some offsets for NA 6.7
Update: ver. 6.16
-Updated for the NA 6.7 patch from 27.03.2019
Update: ver. 6.14
-Updated for the small EU patch from 14.03.2019
Update: ver. 6.13
-Small fix for "_GetChatLog"
Update: ver. 6.12
-Added "_GetChatLog" to the Script Editor
Update: ver. 6.09
-Added "_HTTPGetVar" to the Script Editor, more info
Update: ver. 6.08
-Added "_HTTPPost" to the Script Editor, more info
Update: ver. 6.07
-Updated for the small EU patch from 23.01.2019
Update: ver. 6.06
-Updated for the small NA patch from 16.01.2019
Update: ver. 6.05
-Updated for the small EU patch from 09.01.2019
Update: ver. 6.04
-Small fix for the Combat Wizard
Update: ver. 6.02
-Small fix for "#EnableChatLog"
-See Invisible Walls hotkey fixed
Update: ver. 6.01
-Small fix for "_ACRelyOnRace"
Update: ver. 5.99
-Small fix for "ExternalScriptLoad"
Update: ver. 5.98
-Small fix for "_IFQuestAtCounter"
Update: ver. 5.96
-Just changed the icon
Update: ver. 5.95
-Added "_Pause" to the Script Editor
-Added "_ACRelyOnEnemy" to the AutoCombat system
-Added "_ACIsMinion" to the AutoCombat system
Update: ver. 5.94
-Added "_ACAllowAllMobs" to the AutoCombat system
Update: ver. 5.93
-Another crash issue fixed of the AutoCombat system, this was probably the main cause of it
-Cleric no longer uses the shield skill after shock remove with the AutoCombat system
-The AutoCombat system no longer sends tab if it already has a proper target
-Small other issues fixed
Update: ver. 5.92
-Small fix that could have prevented the start of scripts
Update: ver. 5.91
-Small fix for the "#EnterPIN" command
Update: ver. 5.89
-Replaced the "_ACExperimentalCooldown" system trough a completely new system
Update: ver. 5.88
-Updated for the small EU patch from 21.11.2018
Update: ver. 5.87
-Added a new sendlog prediction and prevention method to the AutoCombat system
Update: ver. 5.86
-Fixed a bug at the AutoCombat that could result in only auto attacking toons
Update: ver. 5.85
-Some changes at "_ACExperimentalCooldown"
Update: ver. 5.84
-Added "_ACIsDaevanion" to the AutoCombat system
Update: ver. 5.83
-Updated once again for the small NA patch from 14.11.2018
Update: ver. 5.82
-Hotfix for a crash issue that happend in 5.81
-Added "_ACIgnoreAtDistance" to the AutoCombat system
Update: ver. 5.81
-Added "_ACIsActive" to the AutoCombat system
Update: ver. 5.79
-Small changes to the AutoCombat system to hopefully prevent crashes
Update: ver. 5.78
-Fixed Potion and Item usage at the AutoCombat system
-A whole new cooldown detection system for the AutoCombat system
Update: ver. 5.77
-Small fix for UseID with custom types
Update: ver. 5.76
-Changed the loot method of the AutoCombat system to prevent crashes
Update: ver. 5.75
-360 Radar wasn't working correctly at EU since todays patch
Update: ver. 5.73
-Updated once again for the small EU patch from 31.10.2018
Update: ver. 5.72
-Updated for the EU rollback patch from 30.10.2018
Update: ver. 5.71
-The Combat Wizard can now also record flight transporters at the Sell Path
Update: ver. 5.69
-Updated for the small EU patch from 30.10.2018
Update: ver. 5.68
-Some fixes for the AutoCombat system
Update: ver. 5.67
-UseID didn't work correctly with custom Types since 6.2
Update: ver. 5.66
-Added "_ACCooldownDetection" to the new Combat System
Update: ver. 5.65
-Chain Skills and DP Skills should work better at the new Combat System
Update: ver. 5.64
-NA still used a 5.8 skills file which bottlenecked the new combat System
Update: ver. 5.63
-Small fix for the Combat Wizard, he didn't record correctly since yesterday
Update: ver. 5.62
-Updated for the 6.2 NA patch from 24.10.2018
Update: ver. 5.61
-Updated for the small EU patch from 24.10.2018
Update: ver. 5.58
-Some fixes for the AutoCombat system
Update: ver. 5.57
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.56
-Added %AddrKinahServer as Pre-Declared Variable
Update: ver. 5.55
-%AddrPet and %AddrMinion wasn't correct at EU
Update: ver. 5.54
-%AddrKinah wasn't correct at EU
Update: ver. 5.53
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.52
-Some fixes for the AutoCombat system
Update: ver. 5.51
-Some fixes for the AutoCombat system
Update: ver. 5.49
-Some fixes for the AutoCombat system
Update: ver. 5.48
-Updated for the small EU patch from 01.10.2018
Update: ver. 5.47
-Some fixes for the AutoCombat system
Update: ver. 5.46
-Some fixes for the AutoCombat system
Update: ver. 5.45
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.44
-Many fixes for the AutoCombat system
Update: ver. 5.43
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.42
-AC now also supports the cooldown reset skills of gunslinger
Update: ver. 5.41
-Added an entirely new combat system, more info
Update: ver. 5.22
-"DialogClick" reworked for 6.0+ Clients, it will now hit any button no matter how low they are positioned
-Added "%AddrCurrentTime" as Pre-Declared Variable
-Small fix for the "Command" at EU
-NoFlyAnimation updated for 6.2
-GlideEverywhere updated for 6.2
Update: ver. 5.21
-Updated for the 6.2 EU patch from 19.09.2018
Update: ver. 5.19
-Condition skills didn't work and at the PTS _AutoChain in general didn't work at all
Update: ver. 5.18
-"Command=;" didn't work correctly on PTS
Update: ver. 5.17
-Small hotfix for the PTS
Update: ver. 5.16
-Added support for the Aion EU PTS 6.2 -
Update: ver. 5.15
-Updated for the small EU patch from 01.08.2018
Update: ver. 5.14
-Updated for the small NA patch from 18.07.2018
Update: ver. 5.13
-Paid scripts didn't work correctly after the recent update
Update: ver. 5.12
-Some compatibility fixes for my host
Update: ver. 5.11
-Some changes for the Auto-Inject feature of the Account Manager 1.21
Update: ver. 5.09
-Updated for the small EU patch from 04.07.2018
Update: ver. 5.08
-Added "#EnableSpeech", "#DisableSpeech" and "Speech=[text];" to the Script Editor
Update: ver. 5.07
-Increased privileges for vanillatool
Update: ver. 5.06
-Updated for the small EU patch from 27.06.2018
Update: ver. 5.05
-Added "%AddrUsers" and "%OffsetUsers" to the Script Editor
Update: ver. 5.04
-The notification about how many days are remaining appears only once every day
-Vanillatool automatically closes now if the Aion process crashed or got closed even while playing a script
-Added Dynamic Variables to the Script Editor, more info
Update: ver. 5.03
-Updated for the small NA patch from 06.06.2018
-Some small changes for the title of the Script Editor
-Added "SetScriptTitle=[title];" to the Script Editor
Update: ver. 5.02
-Added GetCooldown to the Script Editor
Update: ver. 5.01
-Added #Restart and #TimerReset to the Script Editor
Update: ver. 4.97
-Added 4 commands to the Script Editor to detect the status of a Quest, more info
Update: ver. 4.96
-#IF and #UNTIL didn't work correctly in some cases, fixed now
Update: ver. 4.95
-Small fix for "#IF=%Timer"
Update: ver. 4.94
-Updated for the small NA patch from 23.05.2018
Update: ver. 4.93
-Small fix for "See Invisible Walls" at NA
Update: ver. 4.92
-Using items with UseID and _IFInventoryContains didn't work correctly at NA after yesterdays patch, fixed now
Update: ver. 4.91
-Small fix for the AttackRange at EU
Update: ver. 4.89
-Updated for the small NA patch from 16.05.2018
-Updated for the small EU patch from 16.05.2018
Update: ver. 4.88
-AutoScroll had high CPU usage since I added the AFK check in 4.86
Update: ver. 4.87
-Hotfix for FastScript
Update: ver. 4.86
-Variables can now be checked in #IF and #UNTIL without writing them to FreeMem
-Increased the Variable amount from 30 to 40
-Added "Display", "DisplayHex", "SessionPushVar" and "SessionGetVar" to the Script Editor
-Added "FastScript_SingleRun" as fastscript option
-Some fixes for FastScript
-Some fixes for the alternative menu
Update: ver. 4.84
-Another small fix for #EnterPIN
Update: ver. 4.83
-Small fix, UseID did not work correctly since the last patch at NA
Update: ver. 4.82
-Small fix, %TargetDistance did not work correctly
Update: ver. 4.81
-#EnterPIN did not work for everyone, got fixed now
Update: ver. 4.79
-Updated for the small NA patch from 11.04.2018
Update: ver. 4.78
-Updated for the small EU patch from 11.04.2018
Update: ver. 4.77
-Updated for the small NA patch from 04.04.2018
Update: ver. 4.76
-Small fix, SmartSkill didn't use charging skills properly
Update: ver. 4.75
-Updated for the small EU patch from 28.03.2018
Update: ver. 4.74
-Updated for the small NA patch from 21.03.2018
Update: ver. 4.73
-Updated for the small EU patch from 21.03.2018
Update: ver. 4.72
-Small fix, AttackRangePlus could've caused a disconnect when changing characters
Update: ver. 4.71
-Small fix, SmartSkill didn't cast spells correctly since the new UseID system
Update: ver. 4.69
-Small fix, UseID didn't work probably at low level toons since the UseID
new system
Update: ver. 4.68
-Small fix, IDs from 30000-55000 weren't used correctly by UseID since the previous patch
Update: ver. 4.67
-Improved UseID and SmartSkill
Update: ver. 4.66
-Updated for the small NA patch from 14.03.2018
Update: ver. 4.65
-Updated for the small EU patch from 09.03.2018
Update: ver. 4.64
-See invisible walls fix for NA
-Several fixes for the Aether Wizard
Update: ver. 4.63
-Implemented AntiNCSpy in Vanillatool, you find it at the traymenu
-Added "Console=[command]" command to the Script Editor
-AntiAFK doesn't write in chat anymore
Update: ver. 4.62
-Small fix, #SmoothBackground didn't work correctly at NA
Update: ver. 4.61
-Small fix, %TargetDistance didn't work correctly at NA
Update: ver. 4.59
-Updated for the small NA patch from 21.02.2018 (XignCode patch)
Update: ver. 4.57
-Updated for the small NA patch from 14.02.2018
Update: ver. 4.56
-Updated for the small EU patch from 14.02.2018
Update: ver. 4.55
-Updated for the EU 5.8 patch from 07.02.2018
Update: ver. 4.54
-Updated for the small NA patch from 07.02.2018
Update: ver. 4.53
-Small fix, _IFQuestInventoryContains didn't read the first slot
Update: ver. 4.52
-Small fix, SmartSkill sometimes thought a skill is on cooldown even when the skill usage got interrupted
Update: ver. 4.51
-Small fix, settings weren't loaded correctly
Update: ver. 4.49
-Item usage wasn't working correctly with UseID in version 4.48
Update: ver. 4.48
-Added "_IFSkillActive" and "_IFStigmaAvailable" to the Script Editor
-Few fixes for UseID, SmartSkill and AutoChain
Update: ver. 4.47
-Updated for the small NA patch from 17.01.2018
Update: ver. 4.46
-UseID accepts different ID types as second argument now in case it's something special like minion skills / summoning pets
-Added "%AddrFrameID[FrameID]" as Pre-Declared variable
-"Show IDs" from the Script Editor does display the Frame IDs and Skill types
Update: ver. 4.45
-Small fixes to prevent client crashes while playing a script
Update: ver. 4.44
-Added "#EnterPIN"
-Added "%AddrConfirmDelete" and "AddrCharacterScene" as Pre-Declared variable
Update: ver. 4.43
-Updated for the 5.8 NA patch from 10.01.2018
Update: ver. 4.42
-Added "DialogClick"
-Added "%AddrFlightCooldown" as Pre-Declared variable
Update: ver. 4.41
-Some fixes for SmartSkill
-DO timeout values do not interfere with timeout values from functions
Update: ver. 4.38
-Some small changes for the Exploit script
Update: ver. 4.36
-Added "_GetInventoryItemHandle" to the Script Editor
-Added "%AddrMail" as Pre-Declared variable
Update: ver. 4.35
-Hotfix
-Added "%AddrPiercingCam" and "%OffsetPiercingCam" as Pre-Declared Variables
Update: ver. 4.34
-Added "AttackRangePlus" it increases your attackrange by 1-2 meters
-Fixed the Alternative Menu
-Increased the %AddrFreeMem amount from 20 to 30
Update: ver. 4.33
-Some fixes for 360 Radar
-Fixed the Alternative Menu
Update: ver. 4.32
-Added 360 Radar to the Overlay
-Removed Radarzoom from the Overlay
Update: ver. 4.31
-Updated for the small EU patch from 29.11.2017
Update: ver. 4.29
-Some functions that allow users to sell their script
Update: ver. 4.28
-small hotfix, MoveSmooth didn't work correctly at latest NA patch
Update: ver. 4.27
-Updated for the small NA patch from 15.11.2017
Update: ver. 4.26
-Added Aether Wizard to the traymenu
-Changed "GlobalDelay" to "DelayGlobal"
-Changed "GlobalUseSpeed" to "UseSpeedGlobal"
-Added "FlySmooth" command to the Script Editor
Update: ver. 4.25
-Added a Fastscript toggle to the Overlay
-Added "GlobalDelay" command to the Script Editor
-Added "GlobalUseSpeed" command to the Script Editor
Update: ver. 4.24
-Small hotfix for the "ExternalScriptLoad" command
Update: ver. 4.23
-Small hotfix for the FastScript system
Update: ver. 4.22
-Added FastScript system, more info later
-Added "ExternalScriptLoad" to the Script Editor
-Added "Ask" to the Script Editor
Update: ver. 4.21
-Small bugfix, FoV didn't work correctly on latest patch
Update: ver. 4.19
-Updated for the small EU patch from 08.11.2017
-Updated for the small NA patch from 08.11.2017
-Added %AddrWeaponID as pre-declared variable
Update: ver. 4.18
-Small bugfix
Update: ver. 4.17
-Increased %Variable amount from 20 to 30
Update: ver. 4.16
-Added "FrameActionByName" command to the Script Editor
-Added "_IFFrameVisibleByName" command to the Script Editor
-Changed few things at the Frame commands
-Added %OffsetKinah as pre-declared variable
-Added %AddrInventory as pre-declared variable
Update: ver. 4.14
-Updated for the small NA patch from 20.10.2017
Update: ver. 4.13
-Small fix for EU, the FrameIDs didn't work correctly
Update: ver. 4.12
-Updated for the small EU patch from 12.10.2017
-Added %AddrChain as pre-declared variable
Update: ver. 4.11
-Updated for the small NA patch from 13.09.2017
-Added %AddrInviterName as pre-declared variable
Update: ver. 4.09
-Updated for the small NA patch from 06.09.2017
Update: ver. 4.07
-Added "_IFQuestInventoryContains" and "SellItemsAtInventory" to the Script Editor
Update: ver. 4.06
-Updated for the small EU patch from 30.08.2017
Update: ver. 4.05
-Added a secondary main GUI for those who have problems with the overlay, press CTRL+Insert to open it
Update: ver. 4.04
-Hotfix
Update: ver. 4.02
-Updated for the small NA patch from 16.08.2017
Update: ver. 4.01
-Updated for the small EU patch from 16.08.2017
Update: ver. 3.99
-Updated for EU 5.6
Update: ver. 3.98
-Updated for the small NA patch from 02.08.2017
Update: ver. 3.97
-Added %AddrUISize and %OffsetUISize as Pre-Declared Variables
-Bugfixes
Update: ver. 3.96
-Added "FrameAction" and "_IFFrameVisible" to the Script Editor, more info
-Fixed a bug that said chanter isn't supported when opening the Combat Wizard
Update: ver. 3.95
-Added "MouseHoverClick" and "Beep" commands to the Script Editor
Update: ver. 3.94
-UseID didn't work correctly when the quickbar page wasn't 1 in 5.6
Update: ver. 3.93
-Added #DisableScrolling, #EnableScrolling, #SmartSkillPerformance, #SmartSkillNoPerformance, #UseIDPerformance, #UseIDNoPerformance commands to the Script Editor
-Bugfixes
Update: ver. 3.92
-Hotfix
Update: ver. 3.91
-Updated for NA 5.6.0.0
Update: ver. 3.89
-Added Live Chat to the tray menu
-Some bugfixes at the Script Editor
Update: ver. 3.87
-Added %AddrCamMax, %OffsetCamMax, %AddrFoV, %OffsetFoV as pre-declared variables
Update: ver. 3.86
-The build-in AutoScrolls checks now if the scrolls are in inventory before it uses them
-%ARRAY2 and %ARRAY3 could cause some crash at scripts
Update: ver. 3.85
-Added a third chat pointer, "Command" should now always work
Update: ver. 3.84
-Improved the build-in AutoScroll function
-Fixed the build-in Eye secure mode
Update: ver. 3.83
-Updated for the small EU patch from 07.06.2017
Update: ver. 3.82
-Added a "See invisible Walls" hotkey
-Added a secondary chat pointer in case the first one isn't working
-Smaller bugfixes
Update: ver. 3.81
-Anti AFK didn't work correctly, fixed
-Overlay hadn't enough space, fixed
Update: ver. 3.79
-Added "Auto Remove Debuff" to the Overlay with a default list for all silence debuffs (debuff list can be edited at registry)
-Added %OffsetCurrentItemID as pre declared variable
-Auto Potion detects the cooldown now
Update: ver. 3.78
-Made the Script Editor hotkey as optional and also added it to the hotkey menu
Update: ver. 3.77
-%AddrFreeMem wasn't located correctly at NA
Update: ver. 3.76
-Updated for the small NA patch from 24.05.2017
Update: ver. 3.75
-"/:" can now be used at Command to do an ";"
Update: ver. 3.74
-Small bugfix for Anti-AFK
Update: ver. 3.73
-Added a hotkey for the Script Editor (ALT+S)
-Added Several commands to read the buffs / debuffs from player and target
-Removed the Eye secure script, the build in function will now also care about eye buffs
-Fixed the build-in Anti-AFK function
Update: ver. 3.72
-Updated for the small EU patch from 18.05.2017
Update: ver. 3.71
-Small hotfix, settings didn't got load / saved correctly at 3.69
Update: ver. 3.69
-Added #SetAsActive to the Script Editor
- Gravity works way better now at scripts
Update: ver. 3.67
-Updated for the small EU patch from 03.05.2017
Update: ver. 3.66
-Changed the chat pointer
Update: ver. 3.64
-Added %AddrMorphID and %OffsetMorphID as pre-declared variables
Update: ver. 3.63
-SmartSkill got stucked sometimes
-The Script Editor will check if the chat pointer is bugged when you open it and tell you if something is wrong
-smaller bugfixes
Update: ver. 3.62
-Bugfixes
Update: ver. 3.58
-Updated for the small NA patch from 19.04.2017
Update: ver. 3.56
-Updated for the small EU patch from 19.04.2017
Update: ver. 3.55
-Another compatibility issue fixed
Update: ver. 3.54
-Fixed the scrolling and highlighting at the Script Editor while playing a script
Update: ver. 3.53
-Fixed CPU usage and compatibility issues
Update: ver. 3.52
-Small fix for #UseMiol
Update: ver. 3.51
-Small hotix for Enhanced Animation and Enhanced Movementspeed for EU
Update: ver. 3.49
-Updated for the small patch today at EU
Update: ver. 3.48
-Small hotfix for MoveSmooth at EU 5.4
Update: ver. 3.47
-Updated for EU 5.4.0.0
Update: ver. 3.46
-Major issue fixed which made literally any script with functions buggy
Update: ver. 3.44
-Fixed a bug where MoveSmooth stopped moving
Update: ver. 3.42
-Smaller bugfixes
-Fixed the issue that some brazilians randomly had
Update: ver. 3.41
-Switched host
Update: ver. 3.39
-There was a major issue with %Variables which is fixed now
Update: ver. 3.38
-Added all starterclasses support at the combat wizard
-Increased the %AddrFreeMem from 12 to 20
-Added several new things to the #ShowLog
-Added %AddrCurrentEXP and %AddrMaxEXP
-Combat Wizard can now also use Flight transporter at the return path
-#NeedResolution has some tolerance now
Update: ver. 3.36
-Added Sorcerer support at the combat wizard, thanks to Shimizu20
-Increased the %Variable amount to 20 from 9
Update: ver. 3.35
-Some users had connection issues, should be fixed now
Update: ver. 3.34
-small fix for _Calc
Update: ver. 3.33
-%OffsetRender had the wrong offsets, just a small fix needed for the Fallen Poeta script
Update: ver. 3.32
-version 3.31 didn't start for some people, should be fixed now
Update: ver. 3.31
-Fixed some bugs
-Added %OffsetActionID as pre declared variable more info
-Added _IFInventoryContains to the Script Editor
Update: ver. 3.29
-MoveSmooth caused a high CPU usage, fixed now
-The Script Editor displays the charactername when you play a script at the Task manager, more easy to differ them in case someone got stucked
Update: ver. 3.28
-Small fix for SmartSkill
Update: ver. 3.27
-SmartSkill automatically uses a lower skill ID in case the set ID isn't available for the user
Update: ver. 3.26
-_Calc had some bugs with adding and multiplying
-Script Editor was invisible when it got opened while Aion is minimized, fixed now
-Added %AddrMouseX and %AddrMouseY as pre declared variables
-Added TrayInfo to the Script Editor
Update: ver. 3.25
-A lot of improvements to the Combat Wizard
-Bugfixes for the Script Editor
-MoveSmooth did sometimes walk to the complete opposite direction, fixed now
Update: ver. 3.23
-Added the Combat Wizard which greatly helps to create combat scripts
Update: ver. 3.22
-Added some pre-declared variables again
-Final DPI scaling fix
-MemWrite command was not working correctly
Update: ver. 3.21
-Added even more pre declared variables, more info
-pre declared %Addr didn't work correctly at 3.19
Update: ver. 3.19
-Fixed AntiAFK
-Added a lot of pre declared variables, more info
-smaller bugfixes
Update: ver. 3.18
-Implemented new payment system, more info
Update: ver. 3.17
-Finally vanillatool can access memory above 0x7FFFFFFF this should avoid the random stops that we had in the past
Update: ver. 3.16
-Small fix for SellItems
-minor bugfixes
Update: ver. 3.15
-_MemPtrReadVar wasn't working correctly with just 1 offset
Update: ver. 3.14
-Improved and fixed _AutoChain and SmartSkill
Update: ver. 3.13
-Updated for NA 5.3
-NoFlyAnimation updated for NA 5.3
-GlideEverywhere updated for NA 5.3
Update: ver. 3.12
-Increased the amount of usable Arrays from 1 to 3
-Added #SetArray[1-3], _SetArray[1-3] and SellItems to the Script Editor
Update: ver. 3.11
-Some changes to avoid windows DPI scaling
Update: ver. 3.09
-Vanillatool randomly stopped working, should be fixed now
Update: ver. 3.08
-Updated for EU 5.3.0.2
Update: ver. 3.07
-Added DeleteTimer to the Scirpt Editor
-Small bugfix
Update: ver. 3.05
-Small bugfix at MouseID for NA, it did not display the correct ID for items
Update: ver. 3.04
-Small bugfix at UseID and Siege mode for EU
Update: ver. 3.03
-Small bugfixes and improvements at _IFBuffAlive and SmartSkill
Update: ver. 3.01
-Added SmartSkill to the Script Editor
-Fixed a small bug with UseID at NA
Update: ver. 2.99
-Added _IFBuffAlive to the Script Editor
-the Mouse command will now always use a virtual mouse even if the window is in use
Update: ver. 2.98
-Added #UnSmoothBackground and MouseDrag to the Script Editor
Update: ver. 2.97
-Increased variables amount from 3 to 9
-Added _IFKey, _MemPrint, _MemPtrPrint, _MemReadVar, _MemPtrReadVar, _Calc, _SetArray to the Script Editor
-Creating the Chat pointer was sometimes really slow which is fixed now
Update: ver. 2.95
-Updated for EU
Update: ver. 2.94
-Updated for EU 5.3
-NoFlyAnimation updated for EU 5.3
-GlideEverywhere updated for EU 5.3
Update: ver. 2.92
-Changed the scroll IDs at AutoScroll
-"%Wrnd" gets now replaced with a random letter if you put inside a Command
Update: ver. 2.89
-Updated for NA 5.1
Update: ver. 2.88
-Updated for EU 5.1
-AutoScroll uses the correct crit scrolls now
-MoveSmooth supports Height now (for aethertapping)
Update: ver. 2.87
-Few smaller fixes
Update: ver. 2.77
-Added few Commands to the Script Editor
Update: ver. 2.76
-Added a option to see Item/Skill IDs to the Script Editor
-Added a Pause / Resume to the Script Editor instead of just Stop
-Added "_TeleportToTarget" to the Script Editor
Update: ver. 2.75
-_AutoChain fixed for the latest version
Update: ver. 2.74
-Fixed for NA
Update: ver. 2.72
-Few smaller bugfixes
Update: ver. 2.71
-Added Chatlog support for the Script Editor
-Added following commands
-#EnableChatLog
-#ClearChatLog
-_SearchChatLog=[text];
Update: ver. 2.69
-CPU usage problem since 2.67 should be solved now
-FPS limit isn't removed automatically now
-Added #SmoothBackground to the Script Editor
Update: ver. 2.68
-Small fix for the Memory functions of the Script Editor
Update: ver. 2.67
-Fixed for EU
-Removed the FPS limit from Aion when client is in background
Update: ver. 2.66
-Enhanced Animation fixed for EU 5.0
Update: ver. 2.65
-Fixed for EU 5.0
Update: ver. 2.64
-Small fix for the _Memory functions, they haven't worked correctly with 1 offset
Update: ver. 2.63
-UseID is much faster now
-_AutoChain improved
Update: ver. 2.62
-Hotfix
Update: ver. 2.59
-Added #EXECUTE to the Script Editor
-Added _AutoChain to the Script Editor
-Added CreateTimer to the Script Editor
Added %Timer as possible variable to the Script Editor
Update: ver. 2.57
-Hotfix
Update: ver. 2.56
-Fixed for NA 5.0
Update: ver. 2.55
-Added %PlayerBase and %TargetBase as predeclared memory regions
Update: ver. 2.54
-small fix for "SendKey"
Update: ver. 2.53
-Added "#AllowLogout" to the Script Editor
Update: ver. 2.52
-The Mouse command can also send rightclicks now
-Added few commands to read and write into the memory of aion from inside a script
Update: ver. 2.51
-Added SendKey to the Script Editor
-Added WaitForKey to the Script Editor
-Added #Stick to the Script Editor
-Added %FlightTime, %MaxFlightTime and %TargetDistance as possible variables to the Script Editor
Update: ver. 2.49
-Small fix for the free trial
Update: ver. 2.48
-Fixed for EU 4.9.1
Update: ver. 2.47
-Hotfix
Update: ver. 2.46
-Updated for EU 4.9.0.0
Update: ver. 2.45
-Updated for NA 4.9.1.6
Update: ver. 2.44
-Updated for NA 4.9.1.5
Update: ver. 2.43
-Movementspeed wasn't working on the latest EU version
Update: ver. 2.42
-Hotfix
-#Register had a small glitch which is fixed now
Update: ver. 2.41
-AntiAFK should work now
-Added #Register and #UnRegister to the Script Editor
-Disable Collision still hasn't worked for everyone, should be fixed now
Update: ver. 2.39
-#Regenerate fix
-Added CheckScroll to the Script Editor
Update: ver. 2.38
-The final Disable Collision fix
Update: ver. 2.37
-The EU client crashed if you used MoveSmooth, it's fixed now
-AntiAFK is working now
Update: ver. 2.36
-Added a Fast Underground hotkey (Numpad 9) since few people have problems with going under the ground
-Used again a different pointer for Disable Collision (NA)
-#Regenerate also cares about mana now
-Few Bugfixes
Update: ver. 2.35
-Disable Collision should work now (NA)
-Added #RemoveDebuff to the Script Editor
Update: ver. 2.33
-The Mouse command hasn't worked correctly in background is fixed now (4.9.0.0)
Update: ver. 2.32
-Fixed for NA update 4.9.0.0
Update: ver. 2.30
-Fixed for EU update 4.8.0.2
-Added "#Regenerate" to the Script Editor
Update: ver. 2.29
-Siege mode got fixed
-Added automatic siege mode for Aethertech
-Added MoveSmooth to the Script Editor
Update: ver. 2.27
-Sometimes the script editor wrote only spaces at every command, it's fixed now
Update: ver. 2.26
-Collision was disabled for ever as soon as a script got executed
-Added a force exit hotkey which is CTRL+ESC
-Scripts automatically stop if the player got disconnected
Update: ver. 2.25
-Fixed for the latest EU update
-Added "#QuitAtRound" to the Script Editor
-Few smaller bugfixes
Update: ver. 2.24
-Hotfix
Update: ver. 2.23
-The Script Editor command "Command" shouldn't generate a crash anymore
-Added few Script Editor commands
Update: ver. 2.22
-Added few Script Editor commands
-A lot of bugfixes and improvements
Update: ver. 2.21
-"UseID" doesn't get bothered by modifiers anymore
-Added few log commands to the Script Editor and also a log GUI
Update: ver. 2.20
-Increased the charlimit of "Command" to 210
-#NeedResolution doesn't bother minimized windows anymore
-few smaller bugfixes
Update: ver. 2.19
-Hotfix - Mouse is now completly working in background
Update: ver. 2.18
-Some Improvements for the Script Editor
-Bugfixes
Update: ver. 2.17
-Updated for NA 4.8.0.1
Update: ver. 2.16
-The hack does now support multi client and 2 instances of the hack.
-Added few Script Editor commands
-Everything from the Script Editor works in background now except the Mouse command
-Many Bugfixes
Update: ver. 2.14
-Added Auto Scroll
-Added Auto Potion
-Added Anti AFK
-Added Few Script Editor commands
-Combatible with the Windows DPI upscaling
Update: ver. 2.13
-Updated for EU 4.8
-NoFlyAnimation also updated for EU 4.8 (redownload and reinstall it)
Update: ver. 2.12
-Settings won't got saved/loaded right got fixed.
-Bugfixes
Update: ver. 2.11
-Hotfix, new users couldn't start the hack since 2.08
Update: ver. 2.09
-Added "#CheckUISize" command to the Script editor
Update: ver. 2.08
-Reduced CPU usage if the Overlay is opened by 30%
-Settings are saved at the .exe dir + "\Para's Settings" now
-Added "#WaitUntilCraftFinished" command to the Script editor
-Bugfixes
Update: ver. 2.07
-Added few commands to the script editor
-Bugfixes
Update: ver. 2.06
-Few people started falling if the script editor used the "Delay" command, is fixed now
-few smaller bugfixes
Update: ver. 2.05
-Ignores Servername behind the Charactername at settings now.
-Added "WaitForResponse" command to the Script editor
-Bugfixes
Update: ver. 2.04
-Disable Collision didn't worked since 2.03, fixed now
-Bugfixes
Update: ver. 2.03
-Many bugfixes and improvements especially for the script editor
Update: ver. 2.02
-Fixed few things at the script editor
Update: ver. 2.01
-Hotfix
Update: ver. 2.00
-Added a script editor
-Bugfixes
Update: ver. 1.96
-Autoload charactersetting at switching characters.
-Hotfix
Update: ver. 1.95
-Added a function which allows us to walk on water.
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.
Update: ver. 1.94
-Overlay couldn't be toggled bug got fixed.
Update: ver. 1.93
-CPU usage reduced by 50%
Update: ver. 1.92
-Enhanced Animation couldn't be increased bug got fixed.
Update: ver. 1.91
-Targetinfo is now moveable over whole client
-Crashes at switching characters are fixed
-Screen freezed for few people is fixed
-Bugfixes
Update: ver. 1.90
-Complete Rework
-Crashes are fixed now
-New UI
-Bugfixes
Update: ver. 1.75
-Hotfix
Update: ver. 1.74
-Added 10 profiles to save settings (0 is the default profile and 10 is a global profile which can be used from any character)
-Few bugfixes
Update: ver. 1.73
-Changed to a different Host
-adopted the crash prevention from 1.72 method 2
Update: ver. 1.71
-Hotfix
Update: ver. 1.70
-Another crash fix which should be the last one
-Fixed all addresses for NA/EU
-You can report bugs or leave a feedback over the traymenu
Update: ver. 1.69
-Fixed for NA
-Again a small crash fix
Update: ver. 1.67
-Few bugfixes
-Crashes at teleporting should be fixed.
Update: ver. 1.66
-Fixed for NA 4.8.1
Update: ver. 1.65
-Fixed for NA 4.8.0
Update: ver. 1.64
-Fixed for EU 4.7.5
Update: ver. 1.63
-Fixed for EU
Update: ver. 1.62
-Added a new function which does disable every character collision
Update: ver. 1.61
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU
Update: ver. 1.60
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59
-Complete Gravity rework
Update: ver. 1.58
-Hotfix
Update: ver. 1.57
-Fixed for EU
Update: ver. 1.56
-Fixed for NA
Update: ver. 1.55
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54
Update: ver. 1.54
-Fixed for NA
Update: ver. 1.53
-Fixed for NA
Update: ver. 1.52
-Few Bugfixes
Update: ver. 1.51
-Fixed for NA
Update: ver. 1.50
-Fixed for EU
Update: ver. 1.49
-Bugfixes
Update: ver. 1.48
-Added option to turn off seeing GMs
-Added Siege mode
Update: ver. 1.47
-Added Eye secure mode
Update: ver. 1.46
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved
Update: ver. 1.45
-Bugfixes
-Added pause key
Update: ver. 1.44
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes
Update: ver. 1.40
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame
Update: ver. 1.37
-hotfix
Update: ver. 1.35
-Updated for NA 4.7
-something for lesser client crashs
Update: ver. 1.33
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..
Update: ver. 1.32
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag
Update: ver. 1.30
-Crash fix
Update: ver. 1.29
-Fixed Patterns
Update: ver. 1.24
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting
Update: ver. 1.21
-Hotfix
Update: ver. 1.20
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes
Update: ver. 1.17
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes
Update: ver. 1.09
-Added Enhanced Animation
-Added Process selecter
Update: ver. 1.06
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes
Update: ver. 1.04
-Added Target Tooltip
Update: ver. 1.01
-Console Fix
Update: ver. 1.00
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix
Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added
Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds
Update: ver. 10.04
-Small change to "_ACItems" so it can use items from Quest Inventory
Update: ver. 10.03
-Some security improvements
Update: ver. 10.02
-Updated for EU Classic 2.7
Update: ver. 9.99
-Small fix for the Camera bug on EuroAion / Aion America
Update: ver. 9.98
-Fixed that the Aion NA / NA Classic Client process remained stuck in RAM after closing Aion
Update: ver. 9.97
-Security improvements for the Purple update in NA
Update: ver. 9.96
-Some fix where %FirstTime didn't behave correctly
Update: ver. 9.94
-Some change to "_ACDetectIfAttacked" so it also reacts if the spirit of SM got detected
Update: ver. 9.93
-Some stability fixes and fix for restarting disconnected clients
Update: ver. 9.92
-Some changes to the behavior of "_ACUseAnimation"
Update: ver. 9.89
-Fixed some potential crash when updating Radar resources
Update: ver. 9.86
-Added support for VMs
Update: ver. 9.83
-Many Improvements to the ESP to display Mob Sensory Range, Skill Animation / Cast progress bar, Skill Cooldowns of nearby entities
-Teleport (Short Range) moves in correct angles instead of fixed angles
-AutoCombat System uses the Entity List now (no more tabbing around)
-#UltraLowGFX got Mode 2 and Mode 3 added
-Many minor fixes and improvements
Update: ver. 9.81
-Improvements to the Radar UI
-Added "_ACRelyOnSelfTarget=[Skill ID],[State];" to the Script Editor
Update: ver. 9.79
-Improvements for AnimationPlus, other entities are not speed up by our AnimationPlus value now
Update: ver. 9.76
-Small fix for AnimationPlus to prevent a rare disconnect when teleporting
Update: ver. 9.75
-Small fix for AnimationPlus to make skills that change the Player position like "Retreating Slash" work
Update: ver. 9.74
-Added new undetected Animation mode called "AnimationPlus" it's much faster, smoother and undetected
Update: ver. 9.73
-Some fixes for Radar / ESP
Update: ver. 9.72
-Lots of improvements on the Radar / ESP
-Added "#UltraLowGFX=[State];" command to the Script Editor
-Script Editor and Radar can be opened in a new thread when you hold Shift while opening them
-Many optimizations and fixes
Update: ver. 9.69
-Hotfix for a crash on "GetEntity"
Update: ver. 9.68
-Many improvements to the Radar / ESP and to the "GetEntity" command
Update: ver. 9.67
-Small fix that made it impossible to find available skill IDs since 9.66
Update: ver. 9.66
-Normal skill IDs in a rotation get automatically converted to the daevanion skill or Enhanced / Advanced skills if available
Update: ver. 9.65
-Added daevanion skill informations to the skills.ini files
Update: ver. 9.64
-Many improvements to how available skill IDs are found with the AutoCombat system
Update: ver. 9.63
-_MemPattern got optimized
Update: ver. 9.61
-Small fix for a camera bug on Aion America
Update: ver. 9.59
-Many changes for Private Servers
-Optimized CPU usage when Eye Secure mode or Remove Harmful Debuffs is turned on
Update: ver. 9.58
-Small fix for recording free flight in Classic 2.8
Update: ver. 9.57
-Updated for NA Classic 2.8
Update: ver. 9.56
-Some changes to the "SellItems" and "SellItemsAtInventory" functions to sell items one by one
Update: ver. 9.53
-Some update to prevent detection from ActiveAnticheat (4.6 Private Servers)
Update: ver. 9.52
-Small fix that could crash VT when Fastscript is enabled
Update: ver. 9.49
-Small fix for IniWrite
-Added "_ACForceSpiritAttack=[State];" command
Update: ver. 9.48
-AutoCombat system stops using a skill for 15 seconds if it couldn't successfully use it last time
-AutoScroll only uses scrolls if no skill is being casted
Update: ver. 9.47
-Small change to ensure the Aion Client window title got renamed before starting the InstaScript
Update: ver. 9.46
-Small change to how the Script Editor title changes
-Small changes to the ESP
Update: ver. 9.45
-Added Kills / minute statistic on the Log window
-Added mode 3, 4, 5, 6, 7, 8 and 9 for Attackrange Plus
Update: ver. 9.43
-Added "_ACRelyOnDebuffAmount=[SkillID],[Operator/Amount];"
-Small fix for _ACRelyOnBuff
Update: ver. 9.42
-Small fix where Threaded processes couldn't use "Command"
Update: ver. 9.39
-Radar / ESP got completely new icons now
-Each Gather node is displayed with it's item icon and we also see the required level to gather the node
-Enemy faction players have a red class icon
-At Entity List it's visible now which filter found which Entity
-Many other improvements and bugfixes
Update: ver. 9.37
-Some improvements to the ESP
Update: ver. 9.36
-Updated for NA Classic 2.7
Update: ver. 9.35
-Small fix to PIN entering on EU Classic
Update: ver. 9.34
-Small visual / performance improvements for the Radar
Update: ver. 9.33
-Fixed issue that made scripts crash since 9.32
Update: ver. 9.32
-Radar / ESP function got added to the tray menu
Update: ver. 9.29
-Fix for "Fastscript" was behaving buggy with window focus and window titles
Update: ver. 9.28
-Small fix for PIN entering on EU Classic
Update: ver. 9.27
-Small fix for skill usage on EU Classic
Update: ver. 9.25
-Updated for EU Classic
Update: ver. 9.24
-Small fix to the AutoCombat system to avoid detecting charging skills as chain, it caused a small delay after each charging skill
Update: ver. 9.23
-Small fix where VT could crash with %Timer checkups
Update: ver. 9.22
-Small change to Buff / Debuff detection
-Fix on UNTIL commands with %ARRAY
Update: ver. 9.19
-_ACItems takes some additional optional arguments now
_ACItems=[ItemID]/[BuffID]/[[Cooldown in ms]]/[[Cooldown ID (1-199)]];
Update: ver. 9.18
-Added "GetEntity=[Offset],[Type],[Condition],[...],[variable save slot];" to the Script Editor
-Added AntiNCSpy for EuroAion and Aion America
-Added DebugLog window
Update: ver. 9.16
-Small change to AutoChain behavior with blacklisted chains
Update: ver. 9.14
-Added "#DebugLog" command to the Script Editor
-Changed AutoAttack behavior on AutoCombat to only do AutoAttack if Target is close enough
Update: ver. 9.13
-Changes to Gather Wizard
-Added "_ACAllowDPSkills=[State];" command
Update: ver. 9.12
-Changes to Buff/Debuff Logic
-Changes to Auto Potion
-Changes to Auto Scroll
Update: ver. 9.11
-Changes to Combat Wizard - Sell Path
Update: ver. 9.09
-Changes to Mouse command on Private Servers
Update: ver. 9.08
-Changes to ExternalScriptLoad
Update: ver. 9.07
-Changes to SolveCaptcha
Update: ver. 9.06
-Changes to SolveCaptcha
-Nested %Var[..%Var[..]] do work now
-Small fix for %RNG if the given parameters were decimal numbers
Update: ver. 9.05
-Changes to Fastscript, #ThreadEXECUTE and Syntax Check
Update: ver. 9.04
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and Syntax Check
-Added "_ACAllowEnemyRace=[State];" command to the Script Editor
Update: ver. 9.03
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and _ACIsActive
Update: ver. 9.01
-Gravity has no reset when going above 8 meters on Retail (without gliding) anymore
Update: ver. 8.99
-Added "#Alarm" to the Script Editor to notify with sound
-Fixed "DialogClick" for private servers
-Improved "SolveCaptcha" command
Update: ver. 8.98
-Small adjustments to the chain logic of the AutoCombat system
Update: ver. 8.97
-Small adjustments to the chain and active skill logic of the AutoCombat system
Update: ver. 8.96
-Small fix for _Pause=[State]; for Private Servers
Update: ver. 8.94
-Added "SolveCaptcha=[X1 Captcha],[Y1 Captcha],[X2 Captcha],[Y2 Captcha],[API Key],[Variable Saveslot];" command to the Script Editor
Update: ver. 8.93
-Fixed a issue that occured since 8.91 where you couldn't inject into any other process except the one you had selected first
Update: ver. 8.92
-Fixed a potential VT crash that occured since 8.91 during AutoCombat when the rotation had a active skill
Update: ver. 8.91
-Added EuroAion and Aion America support
Update: ver. 8.89
-Added optional 4. parameter for "SellItems" and "SellItemsAtInventory"
Update: ver. 8.88
-Some fix for _ACWeaponSwitching
Update: ver. 8.87
-Added "#ThreadEXECUTE=[Function],[Inherit Environment State],[Standalone State],[Variable Saveslot for Thread Process ID];" command to the Script Editor
-Added "_IFProcessAlive=[Process ID];" command to the Script Editor
-Added "ProcessPause=[Process ID],[State]; command to the Script Editor
-Added "ProcessKill=[Process ID];" command to the Script Editor
-Also added 2 Variables %AIONPID and %VTPID to the Script Editor
Update: ver. 8.86
-Some changes for NA 8.4
Update: ver. 8.84
-Small fix for Stigma usage at Classic
Update: ver. 8.83
-Small fix for "Print=[text];" on Retail
Update: ver. 8.81
-Small fix for active skill detection at 8.4 and 2.4
Update: ver. 8.79
-Skills.ini files updated for EU 8.4 and Classic 2.4
-Print fixed for Classic 2.4
Update: ver. 8.78
-Some changes for NA Classic 2.4
Update: ver. 8.77
-Some changes for EU 8.4
Update: ver. 8.76
-Adjustment to the target overlay to format the HP numbers and to also display the HP Percent
Update: ver. 8.75
-"Print=[text];" falls back to whispering the character itself if the required pointer wasn't found
Update: ver. 8.74
-Small change so the Script Editor remembers the last directory it loaded / saved a Script
Update: ver. 8.73
-Added "StringSplit=[Variable],[Delimiter],[String];" command to the Script Editor
Update: ver. 8.71
-Small fix for MemWrite
Update: ver. 8.69
-Small change to MemWrite and MemPtrWrite so ";" can be used inside the value with "/:"
Update: ver. 8.68
-Small fix so UseID is also able to use items from Quest inventory
Update: ver. 8.67
-Fixed a bug where UseID could use a previously used item if the current item was not in inventory
Update: ver. 8.66
-Some small fix long animation skills like the band skills of painter
Update: ver. 8.65
-Some small fix for _AutoCombat where it ignored certain skills
Update: ver. 8.64
-Some small fix for Console on Retail 8.3
Update: ver. 8.63
-Some small fix for _AutoCombat where it used a lower skill level than available in rare cases
Update: ver. 8.62
-Added some Error logs for better debugging
Update: ver. 8.59
-Some CPU optimizations for the Overlay functions
Update: ver. 8.58
-Small fix for "Print=[text];" it could crash Vanillatool
Update: ver. 8.55
-Updated skills.ini for Classic 2.0
Update: ver. 8.54
-Some fix for using certain stigma skills with AutoCombat
Update: ver. 8.53
-Small fix for using advanced/deavanion skills with AutoCombat
Update: ver. 8.51
-Small fix for the reloading skill of Gunslinger
Update: ver. 8.49
-Small fix for the recent update at Classic
Update: ver. 8.48
-Fixed a crash problem at Classic 1.9
Update: ver. 8.47
-Added "_ClipGet=[Variable saveslot];" and "_ClipPut=[text];" to the Script Editor
Update: ver. 8.45
-Small update for "Print=[text];"
Update: ver. 8.44
-Some change to looting with _AC
Update: ver. 8.43
-Some fix for Loot Info
Update: ver. 8.42
-Some change to looting with _AC, it confirms loot by mouse instead of enter now
Update: ver. 8.37
-Small change to AutoScroll, AutoPotion and Auto Remove Debuff to not use a item when player is in hide
Update: ver. 8.35
-_ACCheckMob makes sure the chat is closed before sending Tab
Update: ver. 8.34
-Small fix for #EnterPIN on Classic NA
Update: ver. 8.33
-Small fix for DialogClick on Classic NA
Update: ver. 8.32
-_Skills.ini file updated for Classic NA 1.5
Update: ver. 8.31
-_Skills.ini file updated for EU 8.0
Update: ver. 8.29
-Added InventoryRefresh=[State]; to the Script Editor to disallow the inventory refreshing
-Some fix for inventory functions on NA 8.0
Update: ver. 8.28
-Some fix for inventory functions on NA 8.0
Update: ver. 8.25
-Some fix for using certain functions while being on integrated server
Update: ver. 8.24
-_Skills.ini file updated for NA 8.0
Update: ver. 8.23
-Removed Script checksum calculation if it got started as InstaScript
Update: ver. 8.22
-Increased the default FlySmooth distance limit to 35 meters
-Added "MovementDistance=[distance];
Update: ver. 8.21
-Some CPU usage optimizations
Update: ver. 8.19
-Added "Disenchant=[ItemID],[ItemID...]; to the Script Editor
Update: ver. 8.18
-Small fix for Auto Remove Debuff
Update: ver. 8.17
-Added "_ACRelyOnLevel=[SkillID],[Operator/Value];" to the Script Editor
-While AutoCombat it makes sure Ranger has equiped Arrows
Update: ver. 8.16
-Some improvements to the Eye Secure mode
-Some small fixes for the Combat and Gather Wizard
Update: ver. 8.15
-Some changes to looting with AutoCombat
-Some changes to the Console command
-Aion gets resized without getting in foreground
-InitialRange keeps getting checked in combat in case the mob did run out of range
-Some fix for ExternalScriptLoad
Update: ver. 8.13
-Some improvements to AutoCombat
Update: ver. 8.11
-Some improvements to AutoCombat
-Some improvements to the Combat Wizard
-AutoCombat uses potions now while resting
Update: ver. 8.08
-Important fix where the client could freeze if InstaScript Delay was too low and login happend fast
Update: ver. 8.07
-Small fix for Fastscript
Update: ver. 8.06
-Important fix for skill usage with the _AC system, sometimes it caused ~1.5 seconds delay between skills because it thought a chain would be available
Update: ver. 8.03
-Added "_ACRelyOnPlayerMP=[SkillID],[Operator/Value];" to the Script Editor
-_ACRelyOnPlayerMP, _ACRelyOnPlayerHP, _ACRelyOnPetHP and _ACRelyOnTargetHP do accept the range operator now (example: 25-50)
-_ACRelyOnBuff and _ACRelyOnTargetDebuff accept multiple buffs / debuffs now (example: _ACRelyOnBuff=951,951/955; )
-Mana Potion usage while combat fixed
-Before going close to a mob it checks trough _ACBuffs, _ACHeals and _ACManaRecover now
-It reacts better to getting attacked while resting
Update: ver. 8.02
-Bugfixes
Update: ver. 7.98
-Recording a Sell Path on the Combat Wizard got improved
-Instructions for recording a Flight Transporter have been added on Return Path
-GetCooldown=[Skill/ItemID],[Variable SaveSlot]; and _IFSkillActive[SkillID]; are fixed
-UseID can summon Pet on Classic now and UseID works better for charging skills on Retail
-#SetVar and #SetArray do remember the input you gave for each script
-Combat Wizard and Gather Wizard automatically adds the first waypoint of the Grind / Collect Path as last waypoint on the Grind / Collect Path and on the Return Path, so even if you didn't end the route exactly where you started it will run in loop
-Added _ACRelyOnItem=[SkillID],[ItemID]; to the Script Editor
-Small fix when the Charactername got only detected as Chinese letters
Update: ver. 7.95
-Small fix for Loot Info
Update: ver. 7.94
-Small fix for Potion usage in AutoCombat
Update: ver. 7.93
-Small fix for AutoCombat with Gravity usage
Update: ver. 7.91
-Added "_ACRelyOnDistance=[SkillID],[Operator/Value];" to the Script Editor
-When a Script ends it will first execute the "OnScriptExit" function if this function exists before turning off
-_ACPotion system improved (Make sure you use the latest routine)
-On the Gather Wizard we can now choose the recording speed and after how many waypoints it should add a "#EXECUTE=FlyingRoutine" line, if you hover above the elements on the GUI you get some explanations
-Some other small changes to the Gather Wizard
-If "_AutoCombat" got started in Gravity mode it will no longer reset to the ground after the fight is complete
Update: ver. 7.88
-FlySmooth moves smoother now
-Small change on _ACDetectIfAtacked=;
Update: ver. 7.87
-Fixes for Loot Info, Some windows were just rendering half since the previous version, some changes for Gather Wizard and _ACDetectIfAttacked=; and some other small fixes
Update: ver. 7.86
-Target Info function reworked
Update: ver. 7.84
-Small fix for Gunner on Retail with the _AC system
Update: ver. 7.83
-Small fix for a potential VT crash when looting a mob
Update: ver. 7.81
-Small fix for _ACRelyOnPetHP
-And a fix for the _AC system on retail that broke slightly in a recent update
Update: ver. 7.79
-Support for Mana Treatment / Herb Treatment added
-Looting bug where it skipped looting some mobs is fixed
-Added _ACRelyOnAggro=[SkillID],[State]; and _ACRelyOnPetHP=[SkillID],[Operator/Value]; Commands to the Script Editor
-If a Skill has multiple possible Stigmas all of them will unlock the skill now at the _AC System instead of just one
Update: ver. 7.77
-F8 while the Script Editor is opened also copies the Mouse=x,y; line to clipboard now
-At _ACPotions the cooldown can be declared as well now
Update: ver. 7.75
-Small but important fix for Essencetapping with the Gather Wizard
Update: ver. 7.73
-Many improvements to the _AC system again, specially to the system that finds the highest available skill ID, also it uses the skills own skill level properly instead of always level 1 now
Update: ver. 7.72
-_ACRelyOnBuff and _ACRelyOnTargetDebuff can be checked for the opposite state if you put a "!" infront of the second argument
_ACRelyOnTargetDebuff checks by default if a debuff on target is not alive anymore so dots can be reapplied
-Some fixes for _ACIsActive, _ACCooldownDetection, _ACCustomCooldown and _ACRelyOnPet
-AutoAttack while _AC combat is now by default disabled (wasn't the case on Retail)
-Some other fixes
Update: ver. 7.69
-Important hotfix for the AutoCombat System
Update: ver. 7.67
-Aether Wizard got renamed to Gather Wizard
-Many Improvements to the Gather Wizard
-Added "Gravity=[State]; to the Script Editor
-Some changes to Buff/Debuff detection
Update: ver. 7.66
-Aether Wizard and Combat Wizard automatically record Free Flight now
Update: ver. 7.64
-Some important fixes for the _AC system
Update: ver. 7.62
-Added _ACEnableAutoAttack=[State];
-Few Syntax check improvements
Update: ver. 7.61
-Many improvements for the Syntax Check
Update: ver. 7.59
-Stigma detection updated for Classic
-Syntax Check also finds errors with missing #DOs now
-Aether Wizard adds _ACDetectIfAttacked=; lines by default
Update: ver. 7.58
-The F8 and F9 keys react much better now when playing scripts
-Record Smooth on the Script Editor records with FlySmooth instead of MoveSmooth
-Added a Syntax Check button to the Script Editor to check the loaded script for errors such as function calls without existing function or #IFs without #ENDIF
Update: ver. 7.57
-Added _ACUseSkill=[SkillID]; to let the _AC system use a skill out of combat
SmartSkill updated for Classic
_ACReg improved
Update: ver. 7.56
-Updated Print=[text]; for Classic
Update: ver. 7.55
-Added %ManaPercentage, %OffsetActionID1, %OffsetActionID2 and %OffsetActionID3 as Pre-Declared variables
Update: ver. 7.54
-Some fixes for Classic NA
Update: ver. 7.46
-Small fix for ExternalScriptLoad
Update: ver. 7.44
-Major performance improvements when playing scripts
Update: ver. 7.43
-Small fix, overlay settings weren't properly loaded when switching characters since 7.41
Update: ver. 7.42
-Small fix, the charactername wasn't properly detected for some people since the previous update
Update: ver. 7.41
-Updated for Classic NA 1.0.0.0
Update: ver. 7.31
-Updated _Skills.ini for 7.9
-Added "_IFRegExp" and "_RegExp" commands to the Script Editor
Update: ver. 7.29
-Important fix for looting with the AC system especially while in group
Update: ver. 7.28
-Added "_ACChainBlacklist" Command to blacklist certain chain skills
-Some fix when using advanced stigma skills with the AC system
Update: ver. 7.26
-Some fix when using advanced linked stigma skills with the AC system
Update: ver. 7.25
-Small fix for _AutoChain
Update: ver. 7.24
-Small fix when using vision stigma skills with the AC system
Update: ver. 7.23
-Some fixes for using skills with a different type than 21 and for charging skills
-Added "#SetWindow" command to set the Aion window size to the smallest
-Small fix to "Mouse" command
Update: ver. 7.22
-Updated skills.ini for NA 7.8
Update: ver. 7.21
-Small but important fix to the AutoCombat system
Update: ver. 7.19
-Updated skills.ini (used for AutoCombat System)
-When hovering above the VT icon it now displays the Account Name and Character name (updates more frequently)
Update: ver. 7.18
-Added Pre-declared variables %AddrHidePlayer, %AddrCharSlot, %OffsetTransformation
-Some fixes for 7.8
Update: ver. 7.17
-Some offset changes for EU 7.8
Update: ver. 7.16
-Hotfix for a problem with _Calc
Update: ver. 7.14
-Fixes to the "_Calc" commands when calculating with negative and hex values
Update: ver. 7.13
-_AC system automatically uses transformation scrolls
-AC system automatically uses bombs against Small Game/Big Game mobs
Update: ver. 7.07
-Stability fix
Update: ver. 7.05
-Some fixes for the "Print" command
Update: ver. 7.04
-Small fix for an problem at injecting
Update: ver. 7.02
-Small fix for #LootAll and the looting of the AutoCombat system
Update: ver. 7.01
-Small update for 7.6
Update: ver. 6.99
-"Print" wasn't working correctly at EU
Update: ver. 6.98
-Some fixes and improvements to "Print" command
Update: ver. 6.97
-Added "Print" command to the Script Editor
Update: ver. 6.96
-Small fix for gravity usage
Update: ver. 6.95
-Small fix so Vanillatool doesn't get bugged when it got auto-injected too fast before the Aion window got even created
Update: ver. 6.94
-Small compatibility fix for Shadow PCs
Update: ver. 6.93
-Added "ExchangeItems" command to the Script Editor
Update: ver. 6.92
-Small fix for UseID
Update: ver. 6.91
-Small change on UseID= so it can use aimable skills like homeward
Update: ver. 6.89
-Small fix for Shadow PCs
Update: ver. 6.88
-Added support for the Early Access Server
Update: ver. 6.87
Fixed a bug where "_MemPattern" would delete random dynamic variables, this was a major bug that can cause a lot of trouble
Update: ver. 6.86
-Small fix, MoveTo has canceled gliding
Update: ver. 6.85
-Another attempt to prevent random crashes at "MoveTo"
Update: ver. 6.84
-Added "#ACReset" command to reset all _AC settings to default
Update: ver. 6.83
-Small fix to prevent random crashes at "MoveTo"
Update: ver. 6.82
-Small fix, ";" get converted to "::" if they were declared inside a variable
Update: ver. 6.81
-Added a new feature called FrameAssistant to the Script Editor
-"Show IDs" from the Script Editor also displays Controlnames now
Update: ver. 6.79
-DialogClick now automatically scrolls down before doing a click
-Added DialogScroll=[0.0-1.0]; command to manually scroll a dialog down
Update: ver. 6.78
-The crash notification has now a timeout and can be configured in the Account Manager (0 makes it visible for ever, -1 closes it instantly, 5 would make it last for 5 minutes)
Update: ver. 6.77
-Some improvements to the window that appears when a client has crashed
Update: ver. 6.75
-Small fix for Shadow PCs
Update: ver. 6.74
-Small fix for EU 7.2
-Added %ConfirmFrameID as Pre-Declared Variable
Update: ver. 6.73
-Updated for EU 7.2 from 30.10.2019
-Added %RNG{Start|End} to the Script Editor
-Added IniWrite and IniRead to the Script Editor
Update: ver. 6.71
-Updated for the latest EU and NA update from 16.10.2019
Update: ver. 6.69
-Small fix for #EnterPIN
Update: ver. 6.68
-Small fix for _MemPattern
Update: ver. 6.66
-Skill informations weren't updated for 7.0 NA yet
Update: ver. 6.65
-Small fix for loading settings at character names starting with "A"
Update: ver. 6.64
-Small fix for Gravity usage at MoveTo
Update: ver. 6.63
-Added "_MemPattern" to the Script Editor, example
-You can now scroll up/down at the overlay trough the limit to get to the other side (up at first slot goes to last slot and the opposite)
Update: ver. 6.61
-Some fix for "_IFFrameVisibleByName"
Update: ver. 6.59
-Added "Secure Animation" to the Overlay, this option automatically disables any animation modification when a player is nearby
-Added "FrameActionByName", "_IFFrameVisibleByName" and "%AddrFrameName[name]" to the Script Editor, a full list of Frame names is available on Discord or at the Script Library
-Added "_ACLongAnimation=[SkillID],[Animation time];" to the AutoCombat System
Update: ver. 6.58
-Added "_ACDetectIfAttacked" command to the AutoCombat system
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.55
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.53
-Added Stigma Detection for Painter to the AutoCombat system
-Dynamic Variables now work inside of %AddrFrameID
Update: ver. 6.52
-Added
#SkillLevelFast
#SkillLevelAccurate
#SkillLevelExtreme
to the Script Editor
Update: ver. 6.51
-Added "_ACIsAimable=[SkillID],[Mode];" to the AutoCombat System
Update: ver. 6.49
-Another small fix for DialogClick
-Notifications about a new version will only appear once
-Added %OffsetRace as Pre-Declared variable
Update: ver. 6.47
-A fix for DialogClick that made the Client crash
Update: ver. 6.46
-Added #Minimize to minimize the Aion Client
Update: ver. 6.45
-Small fix for the mana offset
Update: ver. 6.44
-Small fix for Shadow PCs
Update: ver. 6.43
-Some fixes for the AutoCombat system on 7.0
Update: ver. 6.42
-Some offset changes for EU 7.0
Update: ver. 6.38
-Account Manager and UnLimiter updated for EU 7.0
-80% of Vanillatool updated for EU 7.0 (FrameIDs and some other offsets might have changed, will update them once the server is online)
Update: ver. 6.37
-%IsInstaScript returns 0 or 1 depending on if the script is a InstaScript
-Accepts custom InstaScript settings from the Account Manager
Update: ver. 6.36
-Fix for #EnterPIN
Update: ver. 6.34
-Some performance optimizations for the Script Editor
Update: ver. 6.33
-Small fix for %ARRAY usage at #IF
Update: ver. 6.32
-%AionTitle returns the Aion window title
-#SetVar, #SetArray can be confirmed with enter again
Update: ver. 6.31
-Auto-Inject now only waits up to 90 seconds for an character name instead of 240 seconds
-Small issue fixed where #SetVar and #SetArray could only use the first 256 characters at longer strings
Update: ver. 6.28
-Small fix for Shadow PCs
Update: ver. 6.27
-Vanillatool and UnLimiter support more process names now, (aion.bin, aion.exe and aion1-100.bin)
Update: ver. 6.25
-Small fix for #EnterPIN and Shadow PCs
Update: ver. 6.24
-Updated for the EU 6.5 patch from 03.04.2019
Update: ver. 6.23
-Added compatibility
Update: ver. 6.21
-Again some offsets fixed for NA 6.7
Update: ver. 6.18
-Fixed some offsets for NA 6.7
Update: ver. 6.16
-Updated for the NA 6.7 patch from 27.03.2019
Update: ver. 6.14
-Updated for the small EU patch from 14.03.2019
Update: ver. 6.13
-Small fix for "_GetChatLog"
Update: ver. 6.12
-Added "_GetChatLog" to the Script Editor
Update: ver. 6.09
-Added "_HTTPGetVar" to the Script Editor, more info
Update: ver. 6.08
-Added "_HTTPPost" to the Script Editor, more info
Update: ver. 6.07
-Updated for the small EU patch from 23.01.2019
Update: ver. 6.06
-Updated for the small NA patch from 16.01.2019
Update: ver. 6.05
-Updated for the small EU patch from 09.01.2019
Update: ver. 6.04
-Small fix for the Combat Wizard
Update: ver. 6.02
-Small fix for "#EnableChatLog"
-See Invisible Walls hotkey fixed
Update: ver. 6.01
-Small fix for "_ACRelyOnRace"
Update: ver. 5.99
-Small fix for "ExternalScriptLoad"
Update: ver. 5.98
-Small fix for "_IFQuestAtCounter"
Update: ver. 5.96
-Just changed the icon
Update: ver. 5.95
-Added "_Pause" to the Script Editor
-Added "_ACRelyOnEnemy" to the AutoCombat system
-Added "_ACIsMinion" to the AutoCombat system
Update: ver. 5.94
-Added "_ACAllowAllMobs" to the AutoCombat system
Update: ver. 5.93
-Another crash issue fixed of the AutoCombat system, this was probably the main cause of it
-Cleric no longer uses the shield skill after shock remove with the AutoCombat system
-The AutoCombat system no longer sends tab if it already has a proper target
-Small other issues fixed
Update: ver. 5.92
-Small fix that could have prevented the start of scripts
Update: ver. 5.91
-Small fix for the "#EnterPIN" command
Update: ver. 5.89
-Replaced the "_ACExperimentalCooldown" system trough a completely new system
Update: ver. 5.88
-Updated for the small EU patch from 21.11.2018
Update: ver. 5.87
-Added a new sendlog prediction and prevention method to the AutoCombat system
Update: ver. 5.86
-Fixed a bug at the AutoCombat that could result in only auto attacking toons
Update: ver. 5.85
-Some changes at "_ACExperimentalCooldown"
Update: ver. 5.84
-Added "_ACIsDaevanion" to the AutoCombat system
Update: ver. 5.83
-Updated once again for the small NA patch from 14.11.2018
Update: ver. 5.82
-Hotfix for a crash issue that happend in 5.81
-Added "_ACIgnoreAtDistance" to the AutoCombat system
Update: ver. 5.81
-Added "_ACIsActive" to the AutoCombat system
Update: ver. 5.79
-Small changes to the AutoCombat system to hopefully prevent crashes
Update: ver. 5.78
-Fixed Potion and Item usage at the AutoCombat system
-A whole new cooldown detection system for the AutoCombat system
Update: ver. 5.77
-Small fix for UseID with custom types
Update: ver. 5.76
-Changed the loot method of the AutoCombat system to prevent crashes
Update: ver. 5.75
-360 Radar wasn't working correctly at EU since todays patch
Update: ver. 5.73
-Updated once again for the small EU patch from 31.10.2018
Update: ver. 5.72
-Updated for the EU rollback patch from 30.10.2018
Update: ver. 5.71
-The Combat Wizard can now also record flight transporters at the Sell Path
Update: ver. 5.69
-Updated for the small EU patch from 30.10.2018
Update: ver. 5.68
-Some fixes for the AutoCombat system
Update: ver. 5.67
-UseID didn't work correctly with custom Types since 6.2
Update: ver. 5.66
-Added "_ACCooldownDetection" to the new Combat System
Update: ver. 5.65
-Chain Skills and DP Skills should work better at the new Combat System
Update: ver. 5.64
-NA still used a 5.8 skills file which bottlenecked the new combat System
Update: ver. 5.63
-Small fix for the Combat Wizard, he didn't record correctly since yesterday
Update: ver. 5.62
-Updated for the 6.2 NA patch from 24.10.2018
Update: ver. 5.61
-Updated for the small EU patch from 24.10.2018
Update: ver. 5.58
-Some fixes for the AutoCombat system
Update: ver. 5.57
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.56
-Added %AddrKinahServer as Pre-Declared Variable
Update: ver. 5.55
-%AddrPet and %AddrMinion wasn't correct at EU
Update: ver. 5.54
-%AddrKinah wasn't correct at EU
Update: ver. 5.53
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.52
-Some fixes for the AutoCombat system
Update: ver. 5.51
-Some fixes for the AutoCombat system
Update: ver. 5.49
-Some fixes for the AutoCombat system
Update: ver. 5.48
-Updated for the small EU patch from 01.10.2018
Update: ver. 5.47
-Some fixes for the AutoCombat system
Update: ver. 5.46
-Some fixes for the AutoCombat system
Update: ver. 5.45
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.44
-Many fixes for the AutoCombat system
Update: ver. 5.43
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.42
-AC now also supports the cooldown reset skills of gunslinger
Update: ver. 5.41
-Added an entirely new combat system, more info
Update: ver. 5.22
-"DialogClick" reworked for 6.0+ Clients, it will now hit any button no matter how low they are positioned
-Added "%AddrCurrentTime" as Pre-Declared Variable
-Small fix for the "Command" at EU
-NoFlyAnimation updated for 6.2
-GlideEverywhere updated for 6.2
Update: ver. 5.21
-Updated for the 6.2 EU patch from 19.09.2018
Update: ver. 5.19
-Condition skills didn't work and at the PTS _AutoChain in general didn't work at all
Update: ver. 5.18
-"Command=;" didn't work correctly on PTS
Update: ver. 5.17
-Small hotfix for the PTS
Update: ver. 5.16
-Added support for the Aion EU PTS 6.2 -
Update: ver. 5.15
-Updated for the small EU patch from 01.08.2018
Update: ver. 5.14
-Updated for the small NA patch from 18.07.2018
Update: ver. 5.13
-Paid scripts didn't work correctly after the recent update
Update: ver. 5.12
-Some compatibility fixes for my host
Update: ver. 5.11
-Some changes for the Auto-Inject feature of the Account Manager 1.21
Update: ver. 5.09
-Updated for the small EU patch from 04.07.2018
Update: ver. 5.08
-Added "#EnableSpeech", "#DisableSpeech" and "Speech=[text];" to the Script Editor
Update: ver. 5.07
-Increased privileges for vanillatool
Update: ver. 5.06
-Updated for the small EU patch from 27.06.2018
Update: ver. 5.05
-Added "%AddrUsers" and "%OffsetUsers" to the Script Editor
Update: ver. 5.04
-The notification about how many days are remaining appears only once every day
-Vanillatool automatically closes now if the Aion process crashed or got closed even while playing a script
-Added Dynamic Variables to the Script Editor, more info
Update: ver. 5.03
-Updated for the small NA patch from 06.06.2018
-Some small changes for the title of the Script Editor
-Added "SetScriptTitle=[title];" to the Script Editor
Update: ver. 5.02
-Added GetCooldown to the Script Editor
Update: ver. 5.01
-Added #Restart and #TimerReset to the Script Editor
Update: ver. 4.97
-Added 4 commands to the Script Editor to detect the status of a Quest, more info
Update: ver. 4.96
-#IF and #UNTIL didn't work correctly in some cases, fixed now
Update: ver. 4.95
-Small fix for "#IF=%Timer"
Update: ver. 4.94
-Updated for the small NA patch from 23.05.2018
Update: ver. 4.93
-Small fix for "See Invisible Walls" at NA
Update: ver. 4.92
-Using items with UseID and _IFInventoryContains didn't work correctly at NA after yesterdays patch, fixed now
Update: ver. 4.91
-Small fix for the AttackRange at EU
Update: ver. 4.89
-Updated for the small NA patch from 16.05.2018
-Updated for the small EU patch from 16.05.2018
Update: ver. 4.88
-AutoScroll had high CPU usage since I added the AFK check in 4.86
Update: ver. 4.87
-Hotfix for FastScript
Update: ver. 4.86
-Variables can now be checked in #IF and #UNTIL without writing them to FreeMem
-Increased the Variable amount from 30 to 40
-Added "Display", "DisplayHex", "SessionPushVar" and "SessionGetVar" to the Script Editor
-Added "FastScript_SingleRun" as fastscript option
-Some fixes for FastScript
-Some fixes for the alternative menu
Update: ver. 4.84
-Another small fix for #EnterPIN
Update: ver. 4.83
-Small fix, UseID did not work correctly since the last patch at NA
Update: ver. 4.82
-Small fix, %TargetDistance did not work correctly
Update: ver. 4.81
-#EnterPIN did not work for everyone, got fixed now
Update: ver. 4.79
-Updated for the small NA patch from 11.04.2018
Update: ver. 4.78
-Updated for the small EU patch from 11.04.2018
Update: ver. 4.77
-Updated for the small NA patch from 04.04.2018
Update: ver. 4.76
-Small fix, SmartSkill didn't use charging skills properly
Update: ver. 4.75
-Updated for the small EU patch from 28.03.2018
Update: ver. 4.74
-Updated for the small NA patch from 21.03.2018
Update: ver. 4.73
-Updated for the small EU patch from 21.03.2018
Update: ver. 4.72
-Small fix, AttackRangePlus could've caused a disconnect when changing characters
Update: ver. 4.71
-Small fix, SmartSkill didn't cast spells correctly since the new UseID system
Update: ver. 4.69
-Small fix, UseID didn't work probably at low level toons since the UseID
new system
Update: ver. 4.68
-Small fix, IDs from 30000-55000 weren't used correctly by UseID since the previous patch
Update: ver. 4.67
-Improved UseID and SmartSkill
Update: ver. 4.66
-Updated for the small NA patch from 14.03.2018
Update: ver. 4.65
-Updated for the small EU patch from 09.03.2018
Update: ver. 4.64
-See invisible walls fix for NA
-Several fixes for the Aether Wizard
Update: ver. 4.63
-Implemented AntiNCSpy in Vanillatool, you find it at the traymenu
-Added "Console=[command]" command to the Script Editor
-AntiAFK doesn't write in chat anymore
Update: ver. 4.62
-Small fix, #SmoothBackground didn't work correctly at NA
Update: ver. 4.61
-Small fix, %TargetDistance didn't work correctly at NA
Update: ver. 4.59
-Updated for the small NA patch from 21.02.2018 (XignCode patch)
Update: ver. 4.57
-Updated for the small NA patch from 14.02.2018
Update: ver. 4.56
-Updated for the small EU patch from 14.02.2018
Update: ver. 4.55
-Updated for the EU 5.8 patch from 07.02.2018
Update: ver. 4.54
-Updated for the small NA patch from 07.02.2018
Update: ver. 4.53
-Small fix, _IFQuestInventoryContains didn't read the first slot
Update: ver. 4.52
-Small fix, SmartSkill sometimes thought a skill is on cooldown even when the skill usage got interrupted
Update: ver. 4.51
-Small fix, settings weren't loaded correctly
Update: ver. 4.49
-Item usage wasn't working correctly with UseID in version 4.48
Update: ver. 4.48
-Added "_IFSkillActive" and "_IFStigmaAvailable" to the Script Editor
-Few fixes for UseID, SmartSkill and AutoChain
Update: ver. 4.47
-Updated for the small NA patch from 17.01.2018
Update: ver. 4.46
-UseID accepts different ID types as second argument now in case it's something special like minion skills / summoning pets
-Added "%AddrFrameID[FrameID]" as Pre-Declared variable
-"Show IDs" from the Script Editor does display the Frame IDs and Skill types
Update: ver. 4.45
-Small fixes to prevent client crashes while playing a script
Update: ver. 4.44
-Added "#EnterPIN"
-Added "%AddrConfirmDelete" and "AddrCharacterScene" as Pre-Declared variable
Update: ver. 4.43
-Updated for the 5.8 NA patch from 10.01.2018
Update: ver. 4.42
-Added "DialogClick"
-Added "%AddrFlightCooldown" as Pre-Declared variable
Update: ver. 4.41
-Some fixes for SmartSkill
-DO timeout values do not interfere with timeout values from functions
Update: ver. 4.38
-Some small changes for the Exploit script
Update: ver. 4.36
-Added "_GetInventoryItemHandle" to the Script Editor
-Added "%AddrMail" as Pre-Declared variable
Update: ver. 4.35
-Hotfix
-Added "%AddrPiercingCam" and "%OffsetPiercingCam" as Pre-Declared Variables
Update: ver. 4.34
-Added "AttackRangePlus" it increases your attackrange by 1-2 meters
-Fixed the Alternative Menu
-Increased the %AddrFreeMem amount from 20 to 30
Update: ver. 4.33
-Some fixes for 360 Radar
-Fixed the Alternative Menu
Update: ver. 4.32
-Added 360 Radar to the Overlay
-Removed Radarzoom from the Overlay
Update: ver. 4.31
-Updated for the small EU patch from 29.11.2017
Update: ver. 4.29
-Some functions that allow users to sell their script
Update: ver. 4.28
-small hotfix, MoveSmooth didn't work correctly at latest NA patch
Update: ver. 4.27
-Updated for the small NA patch from 15.11.2017
Update: ver. 4.26
-Added Aether Wizard to the traymenu
-Changed "GlobalDelay" to "DelayGlobal"
-Changed "GlobalUseSpeed" to "UseSpeedGlobal"
-Added "FlySmooth" command to the Script Editor
Update: ver. 4.25
-Added a Fastscript toggle to the Overlay
-Added "GlobalDelay" command to the Script Editor
-Added "GlobalUseSpeed" command to the Script Editor
Update: ver. 4.24
-Small hotfix for the "ExternalScriptLoad" command
Update: ver. 4.23
-Small hotfix for the FastScript system
Update: ver. 4.22
-Added FastScript system, more info later
-Added "ExternalScriptLoad" to the Script Editor
-Added "Ask" to the Script Editor
Update: ver. 4.21
-Small bugfix, FoV didn't work correctly on latest patch
Update: ver. 4.19
-Updated for the small EU patch from 08.11.2017
-Updated for the small NA patch from 08.11.2017
-Added %AddrWeaponID as pre-declared variable
Update: ver. 4.18
-Small bugfix
Update: ver. 4.17
-Increased %Variable amount from 20 to 30
Update: ver. 4.16
-Added "FrameActionByName" command to the Script Editor
-Added "_IFFrameVisibleByName" command to the Script Editor
-Changed few things at the Frame commands
-Added %OffsetKinah as pre-declared variable
-Added %AddrInventory as pre-declared variable
Update: ver. 4.14
-Updated for the small NA patch from 20.10.2017
Update: ver. 4.13
-Small fix for EU, the FrameIDs didn't work correctly
Update: ver. 4.12
-Updated for the small EU patch from 12.10.2017
-Added %AddrChain as pre-declared variable
Update: ver. 4.11
-Updated for the small NA patch from 13.09.2017
-Added %AddrInviterName as pre-declared variable
Update: ver. 4.09
-Updated for the small NA patch from 06.09.2017
Update: ver. 4.07
-Added "_IFQuestInventoryContains" and "SellItemsAtInventory" to the Script Editor
Update: ver. 4.06
-Updated for the small EU patch from 30.08.2017
Update: ver. 4.05
-Added a secondary main GUI for those who have problems with the overlay, press CTRL+Insert to open it
Update: ver. 4.04
-Hotfix
Update: ver. 4.02
-Updated for the small NA patch from 16.08.2017
Update: ver. 4.01
-Updated for the small EU patch from 16.08.2017
Update: ver. 3.99
-Updated for EU 5.6
Update: ver. 3.98
-Updated for the small NA patch from 02.08.2017
Update: ver. 3.97
-Added %AddrUISize and %OffsetUISize as Pre-Declared Variables
-Bugfixes
Update: ver. 3.96
-Added "FrameAction" and "_IFFrameVisible" to the Script Editor, more info
-Fixed a bug that said chanter isn't supported when opening the Combat Wizard
Update: ver. 3.95
-Added "MouseHoverClick" and "Beep" commands to the Script Editor
Update: ver. 3.94
-UseID didn't work correctly when the quickbar page wasn't 1 in 5.6
Update: ver. 3.93
-Added #DisableScrolling, #EnableScrolling, #SmartSkillPerformance, #SmartSkillNoPerformance, #UseIDPerformance, #UseIDNoPerformance commands to the Script Editor
-Bugfixes
Update: ver. 3.92
-Hotfix
Update: ver. 3.91
-Updated for NA 5.6.0.0
Update: ver. 3.89
-Added Live Chat to the tray menu
-Some bugfixes at the Script Editor
Update: ver. 3.87
-Added %AddrCamMax, %OffsetCamMax, %AddrFoV, %OffsetFoV as pre-declared variables
Update: ver. 3.86
-The build-in AutoScrolls checks now if the scrolls are in inventory before it uses them
-%ARRAY2 and %ARRAY3 could cause some crash at scripts
Update: ver. 3.85
-Added a third chat pointer, "Command" should now always work
Update: ver. 3.84
-Improved the build-in AutoScroll function
-Fixed the build-in Eye secure mode
Update: ver. 3.83
-Updated for the small EU patch from 07.06.2017
Update: ver. 3.82
-Added a "See invisible Walls" hotkey
-Added a secondary chat pointer in case the first one isn't working
-Smaller bugfixes
Update: ver. 3.81
-Anti AFK didn't work correctly, fixed
-Overlay hadn't enough space, fixed
Update: ver. 3.79
-Added "Auto Remove Debuff" to the Overlay with a default list for all silence debuffs (debuff list can be edited at registry)
-Added %OffsetCurrentItemID as pre declared variable
-Auto Potion detects the cooldown now
Update: ver. 3.78
-Made the Script Editor hotkey as optional and also added it to the hotkey menu
Update: ver. 3.77
-%AddrFreeMem wasn't located correctly at NA
Update: ver. 3.76
-Updated for the small NA patch from 24.05.2017
Update: ver. 3.75
-"/:" can now be used at Command to do an ";"
Update: ver. 3.74
-Small bugfix for Anti-AFK
Update: ver. 3.73
-Added a hotkey for the Script Editor (ALT+S)
-Added Several commands to read the buffs / debuffs from player and target
-Removed the Eye secure script, the build in function will now also care about eye buffs
-Fixed the build-in Anti-AFK function
Update: ver. 3.72
-Updated for the small EU patch from 18.05.2017
Update: ver. 3.71
-Small hotfix, settings didn't got load / saved correctly at 3.69
Update: ver. 3.69
-Added #SetAsActive to the Script Editor
- Gravity works way better now at scripts
Update: ver. 3.67
-Updated for the small EU patch from 03.05.2017
Update: ver. 3.66
-Changed the chat pointer
Update: ver. 3.64
-Added %AddrMorphID and %OffsetMorphID as pre-declared variables
Update: ver. 3.63
-SmartSkill got stucked sometimes
-The Script Editor will check if the chat pointer is bugged when you open it and tell you if something is wrong
-smaller bugfixes
Update: ver. 3.62
-Bugfixes
Update: ver. 3.58
-Updated for the small NA patch from 19.04.2017
Update: ver. 3.56
-Updated for the small EU patch from 19.04.2017
Update: ver. 3.55
-Another compatibility issue fixed
Update: ver. 3.54
-Fixed the scrolling and highlighting at the Script Editor while playing a script
Update: ver. 3.53
-Fixed CPU usage and compatibility issues
Update: ver. 3.52
-Small fix for #UseMiol
Update: ver. 3.51
-Small hotix for Enhanced Animation and Enhanced Movementspeed for EU
Update: ver. 3.49
-Updated for the small patch today at EU
Update: ver. 3.48
-Small hotfix for MoveSmooth at EU 5.4
Update: ver. 3.47
-Updated for EU 5.4.0.0
Update: ver. 3.46
-Major issue fixed which made literally any script with functions buggy
Update: ver. 3.44
-Fixed a bug where MoveSmooth stopped moving
Update: ver. 3.42
-Smaller bugfixes
-Fixed the issue that some brazilians randomly had
Update: ver. 3.41
-Switched host
Update: ver. 3.39
-There was a major issue with %Variables which is fixed now
Update: ver. 3.38
-Added all starterclasses support at the combat wizard
-Increased the %AddrFreeMem from 12 to 20
-Added several new things to the #ShowLog
-Added %AddrCurrentEXP and %AddrMaxEXP
-Combat Wizard can now also use Flight transporter at the return path
-#NeedResolution has some tolerance now
Update: ver. 3.36
-Added Sorcerer support at the combat wizard, thanks to Shimizu20
-Increased the %Variable amount to 20 from 9
Update: ver. 3.35
-Some users had connection issues, should be fixed now
Update: ver. 3.34
-small fix for _Calc
Update: ver. 3.33
-%OffsetRender had the wrong offsets, just a small fix needed for the Fallen Poeta script
Update: ver. 3.32
-version 3.31 didn't start for some people, should be fixed now
Update: ver. 3.31
-Fixed some bugs
-Added %OffsetActionID as pre declared variable more info
-Added _IFInventoryContains to the Script Editor
Update: ver. 3.29
-MoveSmooth caused a high CPU usage, fixed now
-The Script Editor displays the charactername when you play a script at the Task manager, more easy to differ them in case someone got stucked
Update: ver. 3.28
-Small fix for SmartSkill
Update: ver. 3.27
-SmartSkill automatically uses a lower skill ID in case the set ID isn't available for the user
Update: ver. 3.26
-_Calc had some bugs with adding and multiplying
-Script Editor was invisible when it got opened while Aion is minimized, fixed now
-Added %AddrMouseX and %AddrMouseY as pre declared variables
-Added TrayInfo to the Script Editor
Update: ver. 3.25
-A lot of improvements to the Combat Wizard
-Bugfixes for the Script Editor
-MoveSmooth did sometimes walk to the complete opposite direction, fixed now
Update: ver. 3.23
-Added the Combat Wizard which greatly helps to create combat scripts
Update: ver. 3.22
-Added some pre-declared variables again
-Final DPI scaling fix
-MemWrite command was not working correctly
Update: ver. 3.21
-Added even more pre declared variables, more info
-pre declared %Addr didn't work correctly at 3.19
Update: ver. 3.19
-Fixed AntiAFK
-Added a lot of pre declared variables, more info
-smaller bugfixes
Update: ver. 3.18
-Implemented new payment system, more info
Update: ver. 3.17
-Finally vanillatool can access memory above 0x7FFFFFFF this should avoid the random stops that we had in the past
Update: ver. 3.16
-Small fix for SellItems
-minor bugfixes
Update: ver. 3.15
-_MemPtrReadVar wasn't working correctly with just 1 offset
Update: ver. 3.14
-Improved and fixed _AutoChain and SmartSkill
Update: ver. 3.13
-Updated for NA 5.3
-NoFlyAnimation updated for NA 5.3
-GlideEverywhere updated for NA 5.3
Update: ver. 3.12
-Increased the amount of usable Arrays from 1 to 3
-Added #SetArray[1-3], _SetArray[1-3] and SellItems to the Script Editor
Update: ver. 3.11
-Some changes to avoid windows DPI scaling
Update: ver. 3.09
-Vanillatool randomly stopped working, should be fixed now
Update: ver. 3.08
-Updated for EU 5.3.0.2
Update: ver. 3.07
-Added DeleteTimer to the Scirpt Editor
-Small bugfix
Update: ver. 3.05
-Small bugfix at MouseID for NA, it did not display the correct ID for items
Update: ver. 3.04
-Small bugfix at UseID and Siege mode for EU
Update: ver. 3.03
-Small bugfixes and improvements at _IFBuffAlive and SmartSkill
Update: ver. 3.01
-Added SmartSkill to the Script Editor
-Fixed a small bug with UseID at NA
Update: ver. 2.99
-Added _IFBuffAlive to the Script Editor
-the Mouse command will now always use a virtual mouse even if the window is in use
Update: ver. 2.98
-Added #UnSmoothBackground and MouseDrag to the Script Editor
Update: ver. 2.97
-Increased variables amount from 3 to 9
-Added _IFKey, _MemPrint, _MemPtrPrint, _MemReadVar, _MemPtrReadVar, _Calc, _SetArray to the Script Editor
-Creating the Chat pointer was sometimes really slow which is fixed now
Update: ver. 2.95
-Updated for EU
Update: ver. 2.94
-Updated for EU 5.3
-NoFlyAnimation updated for EU 5.3
-GlideEverywhere updated for EU 5.3
Update: ver. 2.92
-Changed the scroll IDs at AutoScroll
-"%Wrnd" gets now replaced with a random letter if you put inside a Command
Update: ver. 2.89
-Updated for NA 5.1
Update: ver. 2.88
-Updated for EU 5.1
-AutoScroll uses the correct crit scrolls now
-MoveSmooth supports Height now (for aethertapping)
Update: ver. 2.87
-Few smaller fixes
Update: ver. 2.77
-Added few Commands to the Script Editor
Update: ver. 2.76
-Added a option to see Item/Skill IDs to the Script Editor
-Added a Pause / Resume to the Script Editor instead of just Stop
-Added "_TeleportToTarget" to the Script Editor
Update: ver. 2.75
-_AutoChain fixed for the latest version
Update: ver. 2.74
-Fixed for NA
Update: ver. 2.72
-Few smaller bugfixes
Update: ver. 2.71
-Added Chatlog support for the Script Editor
-Added following commands
-#EnableChatLog
-#ClearChatLog
-_SearchChatLog=[text];
Update: ver. 2.69
-CPU usage problem since 2.67 should be solved now
-FPS limit isn't removed automatically now
-Added #SmoothBackground to the Script Editor
Update: ver. 2.68
-Small fix for the Memory functions of the Script Editor
Update: ver. 2.67
-Fixed for EU
-Removed the FPS limit from Aion when client is in background
Update: ver. 2.66
-Enhanced Animation fixed for EU 5.0
Update: ver. 2.65
-Fixed for EU 5.0
Update: ver. 2.64
-Small fix for the _Memory functions, they haven't worked correctly with 1 offset
Update: ver. 2.63
-UseID is much faster now
-_AutoChain improved
Update: ver. 2.62
-Hotfix
Update: ver. 2.59
-Added #EXECUTE to the Script Editor
-Added _AutoChain to the Script Editor
-Added CreateTimer to the Script Editor
Added %Timer as possible variable to the Script Editor
Update: ver. 2.57
-Hotfix
Update: ver. 2.56
-Fixed for NA 5.0
Update: ver. 2.55
-Added %PlayerBase and %TargetBase as predeclared memory regions
Update: ver. 2.54
-small fix for "SendKey"
Update: ver. 2.53
-Added "#AllowLogout" to the Script Editor
Update: ver. 2.52
-The Mouse command can also send rightclicks now
-Added few commands to read and write into the memory of aion from inside a script
Update: ver. 2.51
-Added SendKey to the Script Editor
-Added WaitForKey to the Script Editor
-Added #Stick to the Script Editor
-Added %FlightTime, %MaxFlightTime and %TargetDistance as possible variables to the Script Editor
Update: ver. 2.49
-Small fix for the free trial
Update: ver. 2.48
-Fixed for EU 4.9.1
Update: ver. 2.47
-Hotfix
Update: ver. 2.46
-Updated for EU 4.9.0.0
Update: ver. 2.45
-Updated for NA 4.9.1.6
Update: ver. 2.44
-Updated for NA 4.9.1.5
Update: ver. 2.43
-Movementspeed wasn't working on the latest EU version
Update: ver. 2.42
-Hotfix
-#Register had a small glitch which is fixed now
Update: ver. 2.41
-AntiAFK should work now
-Added #Register and #UnRegister to the Script Editor
-Disable Collision still hasn't worked for everyone, should be fixed now
Update: ver. 2.39
-#Regenerate fix
-Added CheckScroll to the Script Editor
Update: ver. 2.38
-The final Disable Collision fix
Update: ver. 2.37
-The EU client crashed if you used MoveSmooth, it's fixed now
-AntiAFK is working now
Update: ver. 2.36
-Added a Fast Underground hotkey (Numpad 9) since few people have problems with going under the ground
-Used again a different pointer for Disable Collision (NA)
-#Regenerate also cares about mana now
-Few Bugfixes
Update: ver. 2.35
-Disable Collision should work now (NA)
-Added #RemoveDebuff to the Script Editor
Update: ver. 2.33
-The Mouse command hasn't worked correctly in background is fixed now (4.9.0.0)
Update: ver. 2.32
-Fixed for NA update 4.9.0.0
Update: ver. 2.30
-Fixed for EU update 4.8.0.2
-Added "#Regenerate" to the Script Editor
Update: ver. 2.29
-Siege mode got fixed
-Added automatic siege mode for Aethertech
-Added MoveSmooth to the Script Editor
Update: ver. 2.27
-Sometimes the script editor wrote only spaces at every command, it's fixed now
Update: ver. 2.26
-Collision was disabled for ever as soon as a script got executed
-Added a force exit hotkey which is CTRL+ESC
-Scripts automatically stop if the player got disconnected
Update: ver. 2.25
-Fixed for the latest EU update
-Added "#QuitAtRound" to the Script Editor
-Few smaller bugfixes
Update: ver. 2.24
-Hotfix
Update: ver. 2.23
-The Script Editor command "Command" shouldn't generate a crash anymore
-Added few Script Editor commands
Update: ver. 2.22
-Added few Script Editor commands
-A lot of bugfixes and improvements
Update: ver. 2.21
-"UseID" doesn't get bothered by modifiers anymore
-Added few log commands to the Script Editor and also a log GUI
Update: ver. 2.20
-Increased the charlimit of "Command" to 210
-#NeedResolution doesn't bother minimized windows anymore
-few smaller bugfixes
Update: ver. 2.19
-Hotfix - Mouse is now completly working in background
Update: ver. 2.18
-Some Improvements for the Script Editor
-Bugfixes
Update: ver. 2.17
-Updated for NA 4.8.0.1
Update: ver. 2.16
-The hack does now support multi client and 2 instances of the hack.
-Added few Script Editor commands
-Everything from the Script Editor works in background now except the Mouse command
-Many Bugfixes
Update: ver. 2.14
-Added Auto Scroll
-Added Auto Potion
-Added Anti AFK
-Added Few Script Editor commands
-Combatible with the Windows DPI upscaling
Update: ver. 2.13
-Updated for EU 4.8
-NoFlyAnimation also updated for EU 4.8 (redownload and reinstall it)
Update: ver. 2.12
-Settings won't got saved/loaded right got fixed.
-Bugfixes
Update: ver. 2.11
-Hotfix, new users couldn't start the hack since 2.08
Update: ver. 2.09
-Added "#CheckUISize" command to the Script editor
Update: ver. 2.08
-Reduced CPU usage if the Overlay is opened by 30%
-Settings are saved at the .exe dir + "\Para's Settings" now
-Added "#WaitUntilCraftFinished" command to the Script editor
-Bugfixes
Update: ver. 2.07
-Added few commands to the script editor
-Bugfixes
Update: ver. 2.06
-Few people started falling if the script editor used the "Delay" command, is fixed now
-few smaller bugfixes
Update: ver. 2.05
-Ignores Servername behind the Charactername at settings now.
-Added "WaitForResponse" command to the Script editor
-Bugfixes
Update: ver. 2.04
-Disable Collision didn't worked since 2.03, fixed now
-Bugfixes
Update: ver. 2.03
-Many bugfixes and improvements especially for the script editor
Update: ver. 2.02
-Fixed few things at the script editor
Update: ver. 2.01
-Hotfix
Update: ver. 2.00
-Added a script editor
-Bugfixes
Update: ver. 1.96
-Autoload charactersetting at switching characters.
-Hotfix
Update: ver. 1.95
-Added a function which allows us to walk on water.
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.
Update: ver. 1.94
-Overlay couldn't be toggled bug got fixed.
Update: ver. 1.93
-CPU usage reduced by 50%
Update: ver. 1.92
-Enhanced Animation couldn't be increased bug got fixed.
Update: ver. 1.91
-Targetinfo is now moveable over whole client
-Crashes at switching characters are fixed
-Screen freezed for few people is fixed
-Bugfixes
Update: ver. 1.90
-Complete Rework
-Crashes are fixed now
-New UI
-Bugfixes
Update: ver. 1.75
-Hotfix
Update: ver. 1.74
-Added 10 profiles to save settings (0 is the default profile and 10 is a global profile which can be used from any character)
-Few bugfixes
Update: ver. 1.73
-Changed to a different Host
-adopted the crash prevention from 1.72 method 2
Update: ver. 1.71
-Hotfix
Update: ver. 1.70
-Another crash fix which should be the last one
-Fixed all addresses for NA/EU
-You can report bugs or leave a feedback over the traymenu
Update: ver. 1.69
-Fixed for NA
-Again a small crash fix
Update: ver. 1.67
-Few bugfixes
-Crashes at teleporting should be fixed.
Update: ver. 1.66
-Fixed for NA 4.8.1
Update: ver. 1.65
-Fixed for NA 4.8.0
Update: ver. 1.64
-Fixed for EU 4.7.5
Update: ver. 1.63
-Fixed for EU
Update: ver. 1.62
-Added a new function which does disable every character collision
Update: ver. 1.61
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU
Update: ver. 1.60
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59
-Complete Gravity rework
Update: ver. 1.58
-Hotfix
Update: ver. 1.57
-Fixed for EU
Update: ver. 1.56
-Fixed for NA
Update: ver. 1.55
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54
Update: ver. 1.54
-Fixed for NA
Update: ver. 1.53
-Fixed for NA
Update: ver. 1.52
-Few Bugfixes
Update: ver. 1.51
-Fixed for NA
Update: ver. 1.50
-Fixed for EU
Update: ver. 1.49
-Bugfixes
Update: ver. 1.48
-Added option to turn off seeing GMs
-Added Siege mode
Update: ver. 1.47
-Added Eye secure mode
Update: ver. 1.46
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved
Update: ver. 1.45
-Bugfixes
-Added pause key
Update: ver. 1.44
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes
Update: ver. 1.40
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame
Update: ver. 1.37
-hotfix
Update: ver. 1.35
-Updated for NA 4.7
-something for lesser client crashs
Update: ver. 1.33
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..
Update: ver. 1.32
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag
Update: ver. 1.30
-Crash fix
Update: ver. 1.29
-Fixed Patterns
Update: ver. 1.24
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting
Update: ver. 1.21
-Hotfix
Update: ver. 1.20
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes
Update: ver. 1.17
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes
Update: ver. 1.09
-Added Enhanced Animation
-Added Process selecter
Update: ver. 1.06
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes
Update: ver. 1.04
-Added Target Tooltip
Update: ver. 1.01
-Console Fix
Update: ver. 1.00
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix
Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added
Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds
Download not working?
<-- Recommended download (Password: vt)