Hey in Luna weekly, in the function check dead you need to add at least one important line and make a tiny change in a delay.
If the character dies, he needs to wait a little more than 2500 m.seconds for the window to appear.
So the Delay=2500; should be increased in the below line (I put 10000 just to be sure):
Code:
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
Delay=2500; <--- change this to a bigger number
Mouse=399,197; 399, 215
also when he releases he goes to start and re-executes the instance, but remember the instance wait 60 minutes until it sees the reward window, in this case the reward window will never appear because the instance is already over and we already submitted the results.
So we need to add one last line to make sure the window appears before we start all over:
Code:
#IF=%Position,400.33/290.51/198.64;
Delay=1000;
FrameAction=311,STATE,SHOW; <-- add this line to open the reward window
Delay=1000;
#EXECUTE=instance;
..once the #EXECUTE=instance; is executed, the time out will see the window, submit the results and will go back to boss area and restart the grinding of the orbs without having to wait a single second.
(I haven't tested it yet, but I did the same thing in the previous versions as well in 5.8 and it worked)
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/;
#ELSE
WaitForResponse=This Script only works on the 6.2 PTS with english language pack;
#EndScript
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/;
#ELSE
WaitForResponse=This Script only works on the 6.2 PTS with english language pack;
#EndScript
#ENDIF
The script ends in this part.
I removed the #EndScript part and it continued ^^
Sorry I forgot to remove it when NA got 6.2, will be fixed in few minutes