|
You last visited: Today at 11:45
Advertisement
Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
01/02/2018, 14:21
|
#6811
|
elite*gold: 180
Join Date: Sep 2008
Posts: 256
Received Thanks: 49
|
Quote:
Originally Posted by thekiller258
Hi paraly. I'm using your latest script for snowball event, but its giving me some issues, sometimes it takes the daily 2 snowballs quest, some other times dont. Other times it skips both quests and sends my character far away against a wall, this is problematic because I need to check them all to not lose the snowballs and repositioning them right next to the female shugo.
My characters have 100%UI, Windows are in the default position. Do I need to disable click to move to make it work?.
|
Disable Click to Move so it dont Runs against Walls , Set ur Game Resolution to 1920x1080 Aion UI100% and it Works . Or make your own Mousecoords for the script ;D.
|
|
|
01/02/2018, 14:29
|
#6812
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
|
Quote:
Originally Posted by Shimizu20
Disable Click to Move so it dont Runs against Walls , Set ur Game Resolution to 1920x1080 Aion UI100% and it Works . Or make your own Mousecoords for the script ;D.
|
Oh right Click to Move could be the reason I always forget about this feature since I deactivate it always at level 1
But the resolution can't be adjusted in windowed mode, if the dialog clicks don't hit properly it could be the windows DPI scaling as well, make sure it's set to 100%
|
|
|
01/02/2018, 15:24
|
#6813
|
elite*gold: 0
Join Date: Dec 2016
Posts: 21
Received Thanks: 0
|
Could someone tell me if sandboxie is causing bans? I had many accounts banned but I did not use anything wrong with them other than the sandboxie to make LUNA, could anyone tell me if there was any problem with the sandboxie? I'm afraid to use again
|
|
|
01/02/2018, 15:49
|
#6814
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by Stndartuser123
Could someone tell me if sandboxie is causing bans? I had many accounts banned but I did not use anything wrong with them other than the sandboxie to make LUNA, could anyone tell me if there was any problem with the sandboxie? I'm afraid to use again
|
In NA sandboxie is definitely not a problem, I use it every day. NCSoft is pretty liberated when it comes to these things.
But if you are in EU, Gameforge is pretty strict in many things. I have heard it is not safe to have more than a few clients in the same IP. Like if you have more than 2 could mean more computers in a family that plays, but if you have like 20 accounts at the same time they could ban you. They never ask anything, they ban you and you have to beg them and prove you are legit to change their mind.
Quote:
Originally Posted by Paraly
...
|
Man I need to ask some questions and let me know if these are possible. I searched the scripts you already made, I just want to be sure I could do that
Would a variable I put a number work properly as a delay (this is not a complete script obviously, only the lines I am interested)?
Code:
#SetVar1=What is the delay you want in milliseconds;
Delay=%Var1;
and if I want it to be inputed in seconds or minutes I would have to re-calculate the var1 with _Calc1:
seconds:
Code:
#SetVar1=What is the delay you want in seconds;
_Calc1=%Var1*1000;
Delay=%Var1;
minutes:
Code:
#SetVar1=What is the delay you want in minutes;
_Calc1=%Var1*60000;
Delay=%Var1;
So every Var has its own Calc with the same number after it?
Like Var1 is (re)calculated with _Calc1
Var2 is (re)calculated with _Calc2
etc?
Example
_Calc1=%Var2*Var3;
this means Var1=Var2*Var3 right?
~~~~~~~~~~
And would this also work as an unconditional delay inside a #DO loop?
Code:
#DO=%Var1;
<my code in here>
#UNTIL=%TargetName,---;
I placed the TargetName,--- because this will never happen so the #DO command will simply run the whole timer.
~~~~~~~~~~
Thanks for your time.
|
|
|
01/02/2018, 15:51
|
#6815
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
In NA sandboxie is definitely not a problem, I use it every day. NCSoft is pretty liberated when it comes to these things.
But if you are in EU, Gameforge is pretty strict in many things. I have heard it is not safe to have more than a few clients in the same IP. Like if you have more than 2 could mean more computers in a family that plays, but if you have like 20 accounts at the same time they could ban you. They never ask anything, they ban you and you have to beg them and prove you are legit to change their mind.
Man I need to ask some questions and let me know if these are possible. I searched the scripts you already made, I just want to be sure I could do that
Would a variable I put a number work properly as a delay (this is not a complete script obviously, only the lines I am interested)?
Code:
#SetVar1=What is the delay you want in milliseconds;
Delay=%Var1;
and if I want it to be inputed in seconds or minutes I would have to re-calculate the var1 with _Calc1:
seconds:
Code:
#SetVar1=What is the delay you want in seconds;
_Calc1=%Var1*1000;
Delay=%Var1;
minutes:
Code:
#SetVar1=What is the delay you want in minutes;
_Calc1=%Var1*60000;
Delay=%Var1;
So every Var has its own Calc with the same number after it?
Like Var1 is (re)calculated with _Calc1
Var2 is (re)calculated with _Calc2
etc?
Example
_Calc1=%Var2*Var3;
this means Var1=Var2*Var3 right?
~~~~~~~~~~
And would this also work as an unconditional delay inside a #DO loop?
Code:
#DO=%Var1;
<my code in here>
#UNTIL=%TargetName,---;
I placed the TargetName,--- because this will never happen so the #DO command will simply run the whole timer.
~~~~~~~~~~
Thanks for your time.
|
Everything you said is 100% correct
|
|
|
01/02/2018, 16:49
|
#6816
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by Paraly
Everything you said is 100% correct
|
Thanks, if you ever decide to do any changes in the alternative menu I would really love a small change,
When we hit the * button in the numpad, it toggles the z-multiplier of the superglide feature between 0.5 and 4.
But this kinda nulls the number we might have placed.
If you ever feel like making a change this would probably work better for everyone. To have two custom Z-factors and alternate between them two with the NumPad * .
(numbers are just for showcase)
Unless there is something that I am missing.
|
|
|
01/02/2018, 18:28
|
#6817
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
Thanks, if you ever decide to do any changes in the alternative menu I would really love a small change,
When we hit the * button in the numpad, it toggles the z-multiplier of the superglide feature between 0.5 and 4.
But this kinda nulls the number we might have placed.
If you ever feel like making a change this would probably work better for everyone. To have two custom Z-factors and alternate between them two with the NumPad * .
(numbers are just for showcase)
Unless there is something that I am missing.
|
Yea that's on my to do list for some time already, I'll add it soon
|
|
|
01/02/2018, 21:00
|
#6818
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
I am hallucinating. I feel not all my chars can earn snowballs.
Does anyone else have the same thing? Yes my chars are 66+ yes, the reset occurred
All my chars got the quest for this day (2 snowballs from the npc daily) and successfully sent it to my main.
Then I let them to be afk online and some of them have no snowballs showing in the little window where you see the event rewards, and I thought it was simply bugged, but after 50 minutes of being online (after the reset) that specific char got 0 snowballs.
Did anyone else notice something like this?
P.S. I have many accounts and each account has 8 chars in them 66+ all. Are there any account restrictions for this afk event per account, or should all my chars get the 6x snowballs from being online for 3 hours?
(this has nothing to do with vanilla, it works very being afk and logging chars)
|
|
|
01/02/2018, 21:16
|
#6819
|
elite*gold: 0
Join Date: Oct 2015
Posts: 87
Received Thanks: 14
|
have 12 accounts on atm and all are collecting there Snow *****
|
|
|
01/02/2018, 21:50
|
#6820
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by clouds12
have 12 accounts on atm and all are collecting there Snow *****
|
Even the 3 hour afking ones? Most of my chars to so as well, but a few I saw got nothing from being online.
|
|
|
01/02/2018, 22:49
|
#6821
|
elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
|
how do I make the normal COE script use speed scroll when it comes to collecting the boxes?
|
|
|
01/03/2018, 01:32
|
#6822
|
elite*gold: 0
Join Date: Oct 2015
Posts: 87
Received Thanks: 14
|
Quote:
Originally Posted by Diavolakos
Even the 3 hour afking ones? Most of my chars to so as well, but a few I saw got nothing from being online.
|
yeah, all my guys are getting there snowballs so far. even the 3 hour ones.
|
|
|
01/03/2018, 02:04
|
#6823
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
|
Quote:
Originally Posted by Exem strike
how do I make the normal COE script use speed scroll when it comes to collecting the boxes?
|
This snippet checks if the run scroll buff is currently active and in case it's not it uses the craftable running scroll
Code:
_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164000076,1;
UseID=164000076;
#ENDIF
paste this snippet here
Code:
MoveTo=182.008,1488.725,825.741,True,False;
MoveTo=182.006,1488.727,825.739,True,False;
MoveTo=181.096,1489.444,824.997,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
Delay=2000;
#UNTIL=%POSITION,181.06/1489.472/824.968;
#DO=10000;
UseID=50007;
Delay=2500;
_UNTILMemPtrRead=%PlayerBase,%OffsetGravity,BYTE,=0;
MoveTo=181.06,1491.472,824.968,False,False;
MoveSmooth=181,1491;
#EXECUTE=CheckChest;
<--- Scroll snippet here <----
MoveSmooth=198,1502;
|
|
|
01/03/2018, 03:06
|
#6824
|
elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
|
Quote:
Originally Posted by Paraly
This snippet checks if the run scroll buff is currently active and in case it's not it uses the craftable running scroll
Code:
_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164000076,1;
UseID=164000076;
#ENDIF
paste this snippet here
Code:
MoveTo=182.008,1488.725,825.741,True,False;
MoveTo=182.006,1488.727,825.739,True,False;
MoveTo=181.096,1489.444,824.997,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
MoveTo=181.06,1489.472,824.968,True,False;
Delay=2000;
#UNTIL=%POSITION,181.06/1489.472/824.968;
#DO=10000;
UseID=50007;
Delay=2500;
_UNTILMemPtrRead=%PlayerBase,%OffsetGravity,BYTE,=0;
MoveTo=181.06,1491.472,824.968,False,False;
MoveSmooth=181,1491;
#EXECUTE=CheckChest;
<--- Scroll snippet here <----
MoveSmooth=198,1502;
|
thanks again, paraly
|
|
|
01/03/2018, 20:33
|
#6825
|
elite*gold: 0
Join Date: Dec 2012
Posts: 90
Received Thanks: 1
|
what is smart animation?
|
|
|
All times are GMT +2. The time now is 11:45.
|
|