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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
07/31/2019, 11:59
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#9901
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elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
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UnLimiter don't work
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07/31/2019, 12:29
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#9902
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elite*gold: 0
Join Date: Jul 2013
Posts: 12
Received Thanks: 2
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Quote:
Originally Posted by Vince3D
Hello,
I just reinstall my pc and am on windows 10 now.
vanilla no longer starts, but that he accepted on windows defender.
Can you help me. Thank you in advance
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if you reinstalled the pc, your id has changed specially if you changed windows version
mail to para you old id and new id, and he will switch the 'license'' to the new installation (or at least your email account used with paypal if you don't have the old ID + the new id)
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07/31/2019, 12:40
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#9903
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by MiraFLo
UnLimiter don't work
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There was a small Aion patch, the UnLimiter and Account Manager are updated now
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08/03/2019, 07:01
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#9904
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elite*gold: 0
Join Date: Jul 2016
Posts: 86
Received Thanks: 5
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how can i set a rule in combat wizard for my chart to use a skill anytime the skill becomes available?
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08/03/2019, 11:44
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#9905
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by crazymonkey84
how can i set a rule in combat wizard for my chart to use a skill anytime the skill becomes available?
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It always checks every single skill ID of _ACSkill, if a skill is available it uses it, and between every skill it checks at _ACSkill it will check if a _ACHeal or _ACBuff should be used, so no matter where you put the skill it will be used, _ACHeal and _ACBuff have higher priority though, this doesn't mean you should put any skill into _ACHeal / _ACBuff this will be equally fast as having everything in _ACSkill
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08/03/2019, 20:46
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#9906
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elite*gold: 0
Join Date: Dec 2018
Posts: 8
Received Thanks: 0
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hello paralyze,
is it me or little script like mob grinder, loot follower dont loot anymore?
something wrong in this start_WaitForLoot?
start_WaitForLoot;
_SetVar1=0;
#DO=22000; 22 seconds loot timeout
MemPtrWrite=%PlayerBase,%OffsetActionID,0x15000000 01000000000000000000000000000000000000000100000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000100000000000000000000 00000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000002,BYTE[225];
Delay=250;
UseID=50002;
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,>0; <-- Loot table received
_IFMemPtrRead=%TargetBase,%OffsetData/0x1574,DWORD,=0; <-- Not lootable anymore
_SetVar1=1;
#ENDIF
_IFMemRead=%AddrTargetID,WORD,=%Var2; <-- Lost target
#ELSE
_SetVar1=1;
#ENDIF
Delay=500;
_IFMemPtrRead=%AddrFrameID[275],0x28,BYTE,=175;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=15;
Command=;
Delay=15;
Command=;
Delay=15;
Command=;
Delay=15;
_SetVar1=1;
_IFMemPtrRead=%AddrFrameID[527],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[527],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar1=1;
#ENDIF
#UNTIL=%Var1,=1;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
end_WaitForLoot;
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08/03/2019, 21:36
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#9907
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by shootet
hello paralyze,
is it me or little script like mob grinder, loot follower dont loot anymore?
something wrong in this start_WaitForLoot?
start_WaitForLoot;
_SetVar1=0;
#DO=22000; 22 seconds loot timeout
MemPtrWrite=%PlayerBase,%OffsetActionID,0x15000000 01000000000000000000000000000000000000000100000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000100000000000000000000 00000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000002,BYTE[225];
Delay=250;
UseID=50002;
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,>0; <-- Loot table received
_IFMemPtrRead=%TargetBase,%OffsetData/0x1574,DWORD,=0; <-- Not lootable anymore
_SetVar1=1;
#ENDIF
_IFMemRead=%AddrTargetID,WORD,=%Var2; <-- Lost target
#ELSE
_SetVar1=1;
#ENDIF
Delay=500;
_IFMemPtrRead=%AddrFrameID[275],0x28,BYTE,=175;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=15;
Command=;
Delay=15;
Command=;
Delay=15;
Command=;
Delay=15;
_SetVar1=1;
_IFMemPtrRead=%AddrFrameID[527],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[527],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar1=1;
#ENDIF
#UNTIL=%Var1,=1;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
end_WaitForLoot;
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The Loot Follower already was updated, the Mob Grinder wasn't though, I just updated it.
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08/04/2019, 05:43
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#9908
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elite*gold: 0
Join Date: Jul 2016
Posts: 86
Received Thanks: 5
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Quote:
Originally Posted by Paraly
It always checks every single skill ID of _ACSkill, if a skill is available it uses it, and between every skill it checks at _ACSkill it will check if a _ACHeal or _ACBuff should be used, so no matter where you put the skill it will be used, _ACHeal and _ACBuff have higher priority though, this doesn't mean you should put any skill into _ACHeal / _ACBuff this will be equally fast as having everything in _ACSkill
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so if i want my sin to use shadow fall any time the enemy is stunned, and its available should i locate it under _ACBuff or _ACHeal?
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08/04/2019, 08:04
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#9909
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elite*gold: 0
Join Date: Jun 2008
Posts: 50
Received Thanks: 3
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Don't take this to the heart, but I just tested AionBot and the combat is much more fluid than Vanilla's for botting. What gives? I'm paying for Vanilla right now (just in case some smartass says "use it then"). I really like all the other perks that Vanilla has.
Could you work a little bit more in the skills usage and target select? Skill usage in Vanilla feels so slow. And the bot doesn't try to find a target near his position after killing a mob, he moves to the next position first and only then tries to find a new target. This slows botting by quite a bit. Just some sugestions.
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08/04/2019, 09:35
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#9910
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elite*gold: 0
Join Date: Jul 2016
Posts: 86
Received Thanks: 5
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Quote:
Originally Posted by agua2o
Don't take this to the heart, but I just tested AionBot and the combat is much more fluid than Vanilla's for botting. What gives? I'm paying for Vanilla right now (just in case some smartass says "use it then"). I really like all the other perks that Vanilla has.
Could you work a little bit more in the skills usage and target select? Skill usage in Vanilla feels so slow. And the bot doesn't try to find a target near his position after killing a mob, he moves to the next position first and only then tries to find a new target. This slows botting by quite a bit. Just some sugestions.
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Where can i get that tool?
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08/04/2019, 10:17
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#9911
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elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
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I've got a constant client crash today. On any version of the program.
who knows what the reason might be?
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08/04/2019, 10:43
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#9912
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by MiraFLo
I've got a constant client crash today. On any version of the program.
who knows what the reason might be?
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1. Restart your PC
2. Delete these folders / files
bin64
data/dump
system.cfg
SystemOptionGraphics.cfg
3. Repair your client afterwards with the official launcher
Quote:
Originally Posted by crazymonkey84
so if i want my sin to use shadow fall any time the enemy is stunned, and its available should i locate it under _ACBuff or _ACHeal?
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No, chain skills and conditional skills get checked automatically between every skill no need to declare them anywhere, as soon as it finds a skill ID available there it will use it
Quote:
Originally Posted by agua2o
Don't take this to the heart, but I just tested AionBot and the combat is much more fluid than Vanilla's for botting. What gives? I'm paying for Vanilla right now (just in case some smartass says "use it then"). I really like all the other perks that Vanilla has.
Could you work a little bit more in the skills usage and target select? Skill usage in Vanilla feels so slow. And the bot doesn't try to find a target near his position after killing a mob, he moves to the next position first and only then tries to find a new target. This slows botting by quite a bit. Just some sugestions.
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I already reworked the combat and it's as fast as possible with 1 thread, vanillatool doesn't support multi-threading, adjusting your rotation in the combat routine can improve it by a lot, AionBot is as far as I've seen just another rip off from the AionScript source, Blastradius did a good job back then a shame what happend to him.
There might be some improvements coming in terms of detecting nearby mobs and mobs that are aggressive against you
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08/04/2019, 11:24
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#9913
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elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
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Quote:
Originally Posted by Paraly
1. Restart your PC
2. Delete these folders / files
bin64
data/dump
system.cfg
SystemOptionGraphics.cfg
3. Repair your client afterwards with the official launcher
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the client's crash on the Luna npc quest dialogues. Please check it out.
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08/04/2019, 11:32
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#9914
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by MiraFLo
the client's crash on the Luna npc quest dialogues. Please check it out.
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08/04/2019, 12:41
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#9915
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elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
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Quote:
Originally Posted by Paraly
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Try four or six clients
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