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[Offsets] Aion NA 3.7.0.0

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Old   #1
 
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[Offsets] Aion NA 3.7.0.0

Here is what I found the last 2 days, have fun.

Offsets :

Code:
        // Offsets for Aion US F2P
        // Build : 3.7.0.0

        internal enum Functions
        {
            CNet__SendPacket = 0x1ABAE0,
            AbilityList__GetAbilityById = 0x2A8E20,
            AbilityList__CastAbility = 0x2A93D0,
            AbilityList__CastAbilityById = 0x2A9880,
            TargetSelection__SelectTarget = 0x840D0,
            LootDialog__LootAll = 0x48E630,
            GetInternalItemNameById = 0x20F7D0,
            GetLocalizedItemNameById = 0x20F8A0,
        }

        internal enum CNet
        {
            Pointer = 0xFD6220,
        }

        internal enum TargetSelection
        {
            Pointer = 0xFB1030,
        }

        internal enum ChainsManager
        {
            Pointer = 0x102A214,
            ArrayStart = 0x4B0,
        }

        internal enum Chain
        {
            AbilityId = 0x3CC,
            IsElapsed = 0x408,
        }

        internal enum LootDialog
        {
            Pointer = 0x102A1E8,
            IsVisible = 0x88,
            ItemList = 0x4B0,
        }

        internal enum ItemList
        {
            ArrayStart = 0x374,
            ArrayEnd = 0x378,
        }

        internal enum Item
        {
            ItemId = 0x9C,
            Count = 0xA8,
        }

        internal enum Inventory
        {
            Pointer = 0x1029E34,
            CubesItemListArray = 0x4E0,
        }

        internal enum Game
        {
            Tickcount = 0xFB05D0,
        }

        internal enum Direct3D9
        {
            Device__Pointer = 0xFB0564,
            Device__Offset = 0x1F7A8,
            Device__vTable__EndScene = 0xA8,
        }

        internal enum EntityList
        {
            Pointer = 0xFB7BD8,
            Array = 0x48,
            Size = 0x58,
        }

        internal enum AbilityList
        {
            Pointer = 0xFAC6B4,
            FirstNode = 0x968,
        }

        internal enum Ability
        {
            Id = 0x8,
            Name = 0x1C,
            NameLength = 0x2C,
            LastUseTimestamp = 0x44,
            Cooldown = 0x48,
            CooldownEnd = 0x4C,
            CastTime = 0x50,
        }

        internal enum EntityNode
        {
            X = 0x34,
            Y = X + 0x4,
            Z = X + 0x8,
            Type = 0x13E,
            Entity = 0x254,
        }

        internal enum Entity
        {
            EntityNode = 0x4,
            Attitude = 0x1C,
            ObjectId = 0x24,
            Level = 0x36,
            HealthPercent = 0x38,
            Name = 0x3A,
            Type = 0x1CC,
            TargetObjectId = 0x330,
            BuffCount = 0xF84,
            BuffArray = 0xF8C,
            BuffSize = 0x12,
        }

        internal enum Buff
        {
            ObjectId = 0x0,
            Id = 0x4,
            Duration = 0xC, // Prbly incorrect definition
        }

        internal enum LocalPlayer
        {
            TargetEntityNode = 0xB40E6C,
            ObjectId = 0xFAD4A4,
            MaxHealth = 0xFB67DC,
            Health = MaxHealth + 0x4,
            MaxMana = 0xFB67E4,
            Mana = MaxMana + 0x4,
            Class = 0xFB6854,
            Level = 0xFB67B8,
            Name = 0xFAD8D4,
            Experience = 0xFADB00,
            MaxExperience = 0xFADAF0,
            MaxDivinePower = 0xFB67EC,
            DivinePower = MaxDivinePower + 0x2,
            X = 0xFAD4B4,
            Y = X + 0x4,
            Z = X + 0x8,
        }
Enums :

Code:
        public enum AionEntityNodeType : short
        {
            None = 0,
            Player = 1,
            User = 2,
            NPC = 3,
            GameObject = 4,
            Equipment = 5,
            Deprecated1 = 6,
            Projectile = 7,
            Door = 8,
            Gather = 9,
            Rope = 10,
            Vehicle = 11,
            Vessel = 12,
            BasicEntity = 13,
            Deprecated2 = 14,
            Fish = 15,
            Birds = 16,
            Bugs = 17,
            PlaceableObject = 18,
            Milestone = 19,
            ItemObject = 20,
            client_npc = 21,
            cooking = 22,
            weapon_craft = 23,
            armor_craft = 24,
            leatherwork = 25,
            tailoring = 26,
            handiwork = 27,
            alchemy = 28,
            carpentry = 29,
            Emblem = 30,
            AbyssDoor = 31,
            AbyssArtifacts = 32,
            AbyssShield = 33,
            Abyss_pvpeffect = 34,
            ExtendedEntity = 35,
            AbyssCarrier = 36,
            AbyssControlTower = 37,
            Milestone_Ndist = 38,
            AbyssCarrier_Submesh = 39,
            Chair = 40,
            DirectPortalEff = 41,
            FindHelper = 42,
            Opaque = 43,
            JumpTrigger = 44,
            Pet = 46,
            Mercenary = 47,
            ToyPet = 48,
            HousingBuilding = 49,
            Deprecated3 = 50,
            HousingInterior = 51,
            HousingBuildingIndoor = 52,
            Deprecated4 = 53,
            HousingVisualEffect = 54,
            HousingDoor = 55,
            NPCSearchBoard = 56,
            WorldEventEntity = 57,
            WindPath = 58,
            menuisier = 59,
            UiAxis = 60,
            MercenaryTroop = 61,
            TownObject = 62,
        }

        public enum AionAttitude : uint
        {
            Passive = 0,
            Hostile = 8,
            Friendly = 38,
            Utility = 294,
        }

        public enum AionChatType : byte
        {
            Normal = 0,
            Shout = 3,
            Whisper = 4,
            Group = 5,
            Alliance = 6,
            GroupLeader = 7,
            Legion = 8,
        }

        public enum AionEmotionType : byte
        {
            SelectTarget = 0x0,
            Jump = 0x1,
            Sit = 0x2,
            Stand = 0x3,
            ChairSit = 0x4,
            ChairUp = 0x5,
            Fly = 0xD,
            Land = 0xE,
            Die = 0x12,
            Resurrect = 0x13,
            Emote = 0x15,
            PowerShardOn = 0x24,
            PowerShardOff = 0x25,
            AttackMode = 0x26,
            NeutralMode = 0x27,
        }

        public enum AionReviveType : byte
        {
            BindRevive = 0,
            RebirthRevive = 1,
            ItemSelfRevive = 2,
            SkillRevive = 3,
            KiskRevive = 4,
            InstanceEntry = 5,
        }

        public enum AionClasses : byte
        {
            Warrior,
            Gladiator,
            Templar,
            Scout,
            Assassin,
            Ranger,
            Mage,
            Sorcerer,
            Spiritmaster,
            Priest,
            Cleric,
            Chanter
        }

I have much more offsets, but most of them can be retrieved easily, I'll post them once I'll have clean everything.



JuJuBoSc1 is offline  
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Old   #2
 
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This should bee extremely useful for someone who knows what the're doing . Hope we can get something good out of this :]


ishkaran is offline  
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Juju! Tell us how to find that combos and ability lists!
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Reversing :>


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nice thank you
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Has anyone come up with anything using this? Maybe a way to eliminate wait times for skills, use skills and weapons for other classes ? I notice there's also something to do with items, any luck making something out of this anyone?
ishkaran is offline  
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iv used it to do the inventory items,, also to use the function some injection is needed! ^^
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please tell me how can i use this??
im kinda new on this..
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nice hope some one can post an output of this
spoiled1124 is offline  
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what should i do with that code?
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If you don't know what to do with offsets, this post isn't for you, sorry
JuJuBoSc1 is offline  
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; ( i just wanted to know what it is ...
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Then search for it on the Internet. Veterans are tired of explaining the basics over and over to people who are too lazy to find the answer themselves. It has been explained on these forums many times, I've even done it myself.
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Nice wil ma testen.
EDIT funktioniert
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float
Game.dll+1027668

That is your static revive timer, change it to 0 and you revive without clicking anything


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