then your useless at everything related to hacking
QFT
These values are not very difficult to find; if you can't understand how to do it with the available intro/tutorials for memory scanning then you are beyond help.
Stop being impatient and spend the time to learn. Whiny kids need to learn what it means to work hard at something... too many "OMG I NEED A BOT"-type posts exist with those same people having ZERO technical skill or willingness to spend the time and effort it takes to crack even moderately-difficult problems. Besides, if we provided the offsets, someone who was so impatient and quick to give up would lack the fortitude to actually do anything remotely useful with the data.
These values are not very difficult to find; if you can't understand how to do it with the available intro/tutorials for memory scanning then you are beyond help.
Stop being impatient and spend the time to learn. Whiny kids need to learn what it means to work hard at something... too many "OMG I NEED A BOT"-type posts exist with those same people having ZERO technical skill or willingness to spend the time and effort it takes to crack even moderately-difficult problems. Besides, if we provided the offsets, someone who was so impatient and quick to give up would lack the fortitude to actually do anything remotely useful with the data.
wtf are u talking about? i don't even want/need a bot, im just trying to learn here.. and why i ask for the offset is to try and see how you came to it.. i already made my own list iteration program(i can provide it if you dun believe) and it's working fine except for 1 bug.. it sometimes doesn't count all the entities around the player.. and i suppose it's caused by not counting from nr1 entity.. yeah i know, they are stored in circular structure, but why is it then that sometimes there are all and sometimes there aren't ? the only solution i came to is that either im at wrong entity list(if something like that exists) or counter gets screwed up cause it's starting to count from player instead from first entity.. how i managed entity iteration end is when counter reaches the same entity(your player) for the second time, iteration ends..
send in private :O
im sick of trying to find it -.-
... and that seems quite contradictory. These values are not complex, only require a single pointer... if you can't find them then you're doing it wrong. Having these kinds of simple values won't make them easier to find.
Quote:
Originally Posted by alerules
i already made my own list iteration program(i can provide it if you dun believe) and it's working fine except for 1 bug..
First, I have no way to confirm you wrote it. Second, if it has a bug, it isn't working properly. Third, I am SURE you did not find the offsets yourself since you can't find much simpler values.
Quote:
Originally Posted by alerules
how i managed entity iteration end is when counter reaches the same entity(your player) for the second time, iteration ends..
what am i doing wrong?
Your tone should much more closely match this if you are serious about learning. You might actually get answers and learn some things.
Your methodology means if your player entity is in the middle of the entities you must iterate the list 150% before stopping. Not only is it weird, but it is intentionally less than optimal for no good reason in a situation where a solution which is 50% faster (on average) is apparent.
Why not remember the first entity or entity address and stop once you see it again? That seems the obvious, logical, programmer-esque thing to do. So it isn't just "a bug", it is poor design.
In every post you right with that **** color, I always need to select whole message to see what you have written. Maybe write in black as every human being?
In every post you right with that **** color, I always need to select whole message to see what you have written. Maybe write in black as every human being?
Wow calm down there buddy... no need to freak out. Is color better?
Now, back on topic, care to answer my original question? Any chance a NA version of this can be released fear-x?
Dude, honestly, what is your problem? I like the color green, there is an option to change it to that color, so I USE it. Now can we PLEASE stay on topic? I'm pretty sure the color I use doesn't matter in any way whatsoever in regard to this topic, it's just preference.
... and that seems quite contradictory. These values are not complex, only require a single pointer... if you can't find them then you're doing it wrong. Having these kinds of simple values won't make them easier to find.
First, I have no way to confirm you wrote it. Second, if it has a bug, it isn't working properly. Third, I am SURE you did not find the offsets yourself since you can't find much simpler values.
Your tone should much more closely match this if you are serious about learning. You might actually get answers and learn some things.
Your methodology means if your player entity is in the middle of the entities you must iterate the list 150% before stopping. Not only is it weird, but it is intentionally less than optimal for no good reason in a situation where a solution which is 50% faster (on average) is apparent.
Why not remember the first entity or entity address and stop once you see it again? That seems the obvious, logical, programmer-esque thing to do. So it isn't just "a bug", it is poor design.
yeah i have found the offsets myself and yeah i wrote the code myself, im not asking for your cofirmation.
about my methodology, what you said is exactly what i said lol
i start off from my player entity and iterate through the list till i see it again.
Pointers and offsets for dash and fade step. 09/30/2012 - Cabal Online - 1 Replies For those who know the pointers and offsets for dash and fade step could you kindly send me. Thanks in advance. :D
[Tutorial] Automate finding Pointers & Offsets 11/30/2011 - 4Story Hacks, Bots, Cheats & Exploits - 6 Replies In the last Tutorial, we learned, how to unpack the Client, and remove the hacking-protection.
This enables us to use Debuggers, to analyze the Client.
Some stuff might become realy annoying, if we have to do the same things over and over again,
whenever the client changes. This tutorial will show you, how you can automate such operations,
if you've managed to find out stuff once.
Our goal in this tutorial will be, to filter usefull stuff from the client, without even having to run it...
neue offsets/pointers... compilen? bwh/bot... etc. 01/20/2006 - World of Warcraft - 0 Replies hi leutz
also mein frage ist
wie und woher krieg ich die aktuellen pointers/offsets
wie baue ich das z.b in bwh ein..
oder den bot... etc.
ich hoffe ihr versteht was ich will...
wenn ich es falsch gepostet habe einfach verschieben...
da sich aber meine frage mehr auf wow bezieht denke ich mal das das hier her gehört...