I'm looking for server and client source preferably newer and/or more complete than Hexpor's. I don't care if it compiles since I won't use them to run a server. You can even delete a bunch of files so it can't. I only care about the network code and associated headers being intact for the client, each service (DS, LS, etc.), and if you have a compiled client with its data files that'd be a bonus.
You might be asking then what I intend to do with them. I have some older projects spanning between 2008 and 2013 that I want to polish up since back when I made them it was all reverse engineered. There are many parts that were never fully understood, and I have lots of numbers and identifiers that have no meaning.
Thanks so much, please PM me if you want to share. And no, I'm not back, but it's nice to see you all! I still lurk from time to time to see what's going on
I'm looking for server and client source preferably newer and/or more complete than Hexpor's. I don't care if it compiles since I won't use them to run a server. You can even delete a bunch of files so it can't. I only care about the network code and associated headers being intact for the client, each service (DS, LS, etc.), and if you have a compiled client with its data files that'd be a bonus.
You might be asking then what I intend to do with them. I have some older projects spanning between 2008 and 2013 that I want to polish up since back when I made them it was all reverse engineered. There are many parts that were never fully understood, and I have lots of numbers and identifiers that have no meaning.
Thanks so much, please PM me if you want to share. And no, I'm not back, but it's nice to see you all! I still lurk from time to time to see what's going on
Hi saweet. Great to see you checking in again.
I think @ and @ are very up to date regarding the publicly available sources and their state.
Hi there, good to see you're still checking out this forum.
The old packet structures are publicly available in the client(2009), nothing new besides that.
There were newer packet structures in a nonpublic 2013(2015?) source code that we don't have access to, if that's what you mean by networking.
The GS (NDserver) source from 2009 is quite in a bad state and not worth touching unless you wanna deal with unmaintainable, buggy code.
What we will be doing on 1.0 will be to recode the server side based on some analysis of the newer packets (not that many new ones btw) and a more modern/easier/more maintainable framework based on .NET.
This is the one I've checked out back when it was released, but it's missing several packets that I have logged all the way back to CLTB in 2008 and D9 so I've always considered it incomplete
This is the one I've checked out back when it was released, but it's missing several packets that I have logged all the way back to CLTB in 2008 and D9 so I've always considered it incomplete
Afaik, the client side misses packets related to GM commands, anything besides that you know is missing ?
[RELEASE](C#) PARTIAL MAP EDITOR + SOURCE 09/09/2016 - Rappelz Private Server - 35 Replies Hello EPVP,
Today I come to share to you something that you have been teased with before, this started as just a test to see if I could get anywhere and as a test of xXExiledXx's memory and TheBrains ability to decompile next to anything.
I started this project from information solely gathered from the header but it became apparent that math (which is usually way over my head) was needed. I would've asked C1ph3r but I'd have better chances talking to a wall honestly -- Since he released...