Not everyone wants pvp. We also want good endgame pve content.
So making sever with high rates pve cap in 1/2 day and sit in hefei its real 9d?
I would agree to pve server or pvp if will be low exp and not overflow items as beads etc. Game will die in few days trust me i am playing every sever out now, the most popular are those that low pvp ones.
So making sever with high rates pve cap in 1/2 day and sit in hefei its real 9d?
I would agree to pve server or pvp if will be low exp and not overflow items as beads etc. Game will die in few days trust me i am playing every sever out now, the most popular are those that low pvp ones.
We won't make it that easy to reach highest levels. We have few good ideas for endgame pve which should make everything more interesting.
It might take some time to implement them, but we should have a good pve content sooner or later.
So making sever with high rates pve cap in 1/2 day and sit in hefei its real 9d?
I would agree to pve server or pvp if will be low exp and not overflow items as beads etc. Game will die in few days trust me i am playing every sever out now, the most popular are those that low pvp ones.
It's a private server people expect to reach 80% of the game cap quite soon.
It's a time when even RF allows hitting HG in 1 day.
Yes that's why all leave rf to play windy or asura because they wana cap asap, open your eyes there is 20 high exp servers already. Anyways you put the answer here back to vn gg
Yes that's why all leave rf to play windy or asura because they wana cap asap, open your eyes there is 20 high exp servers already. Anyways you put the answer here back to vn gg
You have a point, but none of the servers are more popular than RedFox.
Reborn is a pretty shallow mechanic. I don't imagine it would have any real place in this game unless the system was implemented with general reasons to do it: new weapons, armour, level tiers, monsters being harder to fight each reborn to ramp up the difficulty, bosses taking significantly less, more, or hitting harder on players who are reborn.
In some games it has its place but its just a repeat of the exact gameplay loop x amount of times.
Reborn is a pretty shallow mechanic. I don't imagine it would have any real place in this game unless the system was implemented with general reasons to do it: new weapons, armour, level tiers, monsters being harder to fight each reborn to ramp up the difficulty, bosses taking significantly less, more, or hitting harder on players who are reborn.
In some games it has its place but its just a repeat of the exact gameplay loop x amount of times.