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Gameguard ggauth Update
Discussion on Gameguard ggauth Update within the 9Dragons forum part of the MMORPGs category.
12/15/2015, 18:04
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#1
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Gameguard ggauth Update
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12/15/2015, 19:08
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#2
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Join Date: Aug 2011
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Quote:
Originally Posted by xtJamie
there is no function that is being called to terminate the client
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If this is true, this info helps a lot.
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12/15/2015, 20:50
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#3
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u guys are machine xD and u should get the oficial tools for gm tools, and models, animation, maps etc making xD
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12/15/2015, 21:03
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#4
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Quote:
Originally Posted by makiraper
u guys are machine xD and u should get the oficial tools for gm tools, and models, animation, maps etc making xD
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I like our current position,we don't need anything else. Speaking for PA.
Regarding design approaches, I'm sure (VGM) Suprem, will do a hell of a job, you'll see the insane designs we have for DB weaps, we'll update those in the next patch.
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12/16/2015, 08:01
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#5
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Join Date: Mar 2010
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Quote:
Originally Posted by xtJamie
Although I'm not even in the development of this game much anymore, with help from a friend in university on the networking side, we wrote an application to capture and send packets back which hasn't been detected by gameguard. We were able to capture all of the auth packets (completely random) and are currently trying to break the packets down, after literally just random amounts of packets being sent back - I'm able to launch the client on Windows 10, connect to the game and there is no function that is being called to terminate the client, on the server side, there is no issue either.
There is one single error in the command line which has something to do with invalid structure, if we can get the structure correct and send the right packets back, we've got windows 10 for 9d. I'll keep you updated as we were doing something similar in our cyber security course with packet analysis.
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Great work as always .. keep it up
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