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[NEW] ZeroN 9D - The Ultimate 9D Server
Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.
07/08/2015, 00:41
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#226
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elite*gold: 37
Join Date: Jan 2009
Posts: 2,545
Received Thanks: 1,036
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Quote:
Originally Posted by ytcns
So when does it start?
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We still have no ETA, but I'm going to fix some things tomorrow. We're growing closer and closer each day. Let us make that the great project, so please - no more pressure, we've got enough already. We are doing as much as we can, or even more.
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07/08/2015, 00:45
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#227
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elite*gold: 0
Join Date: Dec 2008
Posts: 270
Received Thanks: 162
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nice show of the new content, too bad u didnt show much content for player just an op epithet and weapon ornaments(not really new, 9dpk gm already has this) i wish you would have shown more content available for players
btw, i see that set with the yybs res, i assume thats only for gm's as well but it brings my attention to ask, will green color stats work in your server? or will it be the same as in every server where it only shows visual effect but the stats itself dont work
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07/08/2015, 01:23
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#228
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elite*gold: 0
Join Date: Mar 2010
Posts: 458
Received Thanks: 126
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Quote:
Originally Posted by askur1
nice show of the new content, too bad u didnt show much content for player just an op epithet and weapon ornaments(not really new, 9dpk gm already has this) i wish you would have shown more content available for players
btw, i see that set with the yybs res, i assume thats only for gm's as well but it brings my attention to ask, will green color stats work in your server? or will it be the same as in every server where it only shows visual effect but the stats itself dont work
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welp, it isnt called op epi or weapon orni its called the ability to create our own with good stats and effects, and not to copy cat other servers work, green stats works under certain conditions
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07/08/2015, 08:40
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#229
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by soly95
welp, it isnt called op epi or weapon orni its called the ability to create our own with good stats and effects, and not to copy cat other servers work, green stats works under certain conditions
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To be more accurate, green stats work perfectly for cloths, they don't work for decos, thus the decos green stats have been removed.
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07/08/2015, 09:00
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#230
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elite*gold: 37
Join Date: Jan 2009
Posts: 2,545
Received Thanks: 1,036
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Quote:
Originally Posted by askur1
i wish you would have shown more content available for players
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The most important things were showed already - custom skills and few details you can't actually notice, but we won't tell you which ones are they.
We managed to revamp collectibles, as well. It means we are going to use them in another way.
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07/08/2015, 11:35
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#231
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elite*gold: 0
Join Date: Aug 2013
Posts: 104
Received Thanks: 12
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When you say you revamped collectibles, will you make it easier for non paying players to get Scales, jades etc through collectibles?
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07/08/2015, 11:49
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#232
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by Duan vd b3rg
When you say you revamped collectibles, will you make it easier for non paying players to get Scales, jades etc through collectibles?
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Collectibles are 1 time deals, so if we were to do that we would use resources.
When we say revamped collectibles we mean that we have removed all the unnecessary ones and that we added new ones aka Summer event.
Your question is a bit tricky, and I can't answer it right fully. You will see when we launch what I mean. xD
EDIT: Decided to let you actually know the following.
Phase 1 will be very old-school like, also somewhat f2p oriented. We will NOT have scales,tears,jade separators AT ALL.
Refinement Rates for phase 1:
1.100%
2.100%
3.100%
4.90%
5.80%
6.70%
7.60%
8.50%
9.25%
Quote:
Originally Posted by askur1
nice show of the new content, too bad u didnt show much content for player just an op epithet and weapon ornaments(not really new, 9dpk gm already has this) i wish you would have shown more content available for players
btw, i see that set with the yybs res, i assume thats only for gm's as well but it brings my attention to ask, will green color stats work in your server? or will it be the same as in every server where it only shows visual effect but the stats itself dont work
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We have shown custom weap, custom skills and NPC config. That's all content.
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07/08/2015, 13:09
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#233
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elite*gold: 0
Join Date: Sep 2010
Posts: 117
Received Thanks: 19
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Quote:
Originally Posted by bog18dy
Collectibles are 1 time deals, so if we were to do that we would use resources.
When we say revamped collectibles we mean that we have removed all the unnecessary ones and that we added new ones aka Summer event.
Your question is a bit tricky, and I can't answer it right fully. You will see when we launch what I mean. xD
EDIT: Decided to let you actually know the following.
Phase 1 will be very old-school like, also somewhat f2p oriented. We will NOT have scales,tears,jade separators AT ALL.
Refinement Rates for phase 1:
1.100%
2.100%
3.100%
4.90%
5.80%
6.70%
7.60%
8.50%
9.25%
We have shown custom weap, custom skills and NPC config. That's all content.
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lol love those rates, but one question pls.. can a player refine till +15 in a future ? without GM " magic " mean. +9 refine still not enougth for higher maps. and will u guys change cap dmg too ?
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07/08/2015, 15:26
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#234
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elite*gold: 0
Join Date: Aug 2009
Posts: 74
Received Thanks: 3
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Does def sets will give only one pocket per one part?
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07/08/2015, 16:43
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#235
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elite*gold: 0
Join Date: Aug 2013
Posts: 104
Received Thanks: 12
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Oh some boss spawn events might be nice, going through some old boss spawn events on youtube, seems really cool for like 1st two phases after wipe, even for 3rd phase
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07/08/2015, 19:48
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#236
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by makiraper
lol love those rates, but one question pls.. can a player refine till +15 in a future ? without GM " magic " mean. +9 refine still not enougth for higher maps. and will u guys change cap dmg too ?
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Our Game Server supports only until +12 at the moment.
Since phase 1 will be capped at HM 1 with LD last map, +9 is more than enough.(the original LD capped server had +7 as ref cap actually  )
Quote:
Originally Posted by ferQy
Does def sets will give only one pocket per one part?
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I don't think there will be def sets for 1st phase. We will introduce them just in case grind is very difficult.
Quote:
Originally Posted by Duan vd b3rg
Oh some boss spawn events might be nice, going through some old boss spawn events on youtube, seems really cool for like 1st two phases after wipe, even for 3rd phase 
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Hmmm, actually keeping the map bosses relevant is a priority, ofc we will hold events, but we'll try not to overdo it.
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07/08/2015, 21:33
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#237
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elite*gold: 0
Join Date: Aug 2009
Posts: 74
Received Thanks: 3
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Quote:
Originally Posted by bog18dy
I don't think there will be def sets for 1st phase. We will introduce them just in case grind is very difficult.
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I saw you said it before, but I'm talking about these new items (sets) which ones gives only one pocket per part. Will the 1st phase contain them or not?
Quote:
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Originally Posted by New sets(test):
(look closely, there's 1 more thing in this picture)

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07/08/2015, 22:02
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#238
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by ferQy
I saw you said it before, but I'm talking about these new items (sets) which ones gives only one pocket per part. Will the 1st phase contain them or not? 
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We will probably introduce sets, but not as overpowered as the one shown obviously.
For the beginning, we won't release ANY sets.
They might come as an alternative to the old def cloth collections.
There are endless possibilities.
We take great pride in our community, and we really want to hear the feedback after the testing phase. People will say if it's too hard in a good or in a bad way (being a bit hard means healers/hybs regain their importance in the PvE side) and according to that feedback, we might introduce clothes that help people a bit.
To answer your question, we will NOT go with 1 pocket clothes (at all), if we release sets, they will probably have 3/4 pockets/piece.
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07/08/2015, 22:39
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#239
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elite*gold: 0
Join Date: Dec 2010
Posts: 88
Received Thanks: 23
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How about def nuke/smash working in first part in Tibet? Also dmg in loulan for ck classes? I know that in the beginning cap will be HM but I just want to know those things  .
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07/08/2015, 23:09
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#240
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elite*gold: 0
Join Date: Oct 2014
Posts: 186
Received Thanks: 45
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If HM1 will be the first cap then let them "old shcool" items be available such as:
- 600 def set
- 20% resistance hat
- RD deco 4 slotted
- 15% yybs resistance wardrobe ornaments
- 110 dodge/ck dodge wardrobe ornaments
- LM BD/H weapons capable of being 4 slotted
- M&D until level 3
- Karma plates
- Those old decos that give 10% speed, 10% crit, 50 def/ck def (those very basic ones from acclaim)
- Quilin's Mirrors items - including deco
- Def trink/hp trink
- Elixirs until +26
- 300 damage wb the 2 slotted version as well
- 20% mansion (fd12) shoes the 2 slotted version as well
- 10% KG's in collections with 10s recast (I don't know its name)
- 250 yybs weapon ornaments
- Maximum 10% crit rate ornaments (not the 13% ones in this content)
- Maximum 6/1k leach ornaments
- Maximum C10 yybs buffs available on regular players
- No corruption (haha - I wish)
- Lag free servers (hopefully)
- A promise to the community there'll be no more than ONE wipe - the one you mentioned in the poll.
- Cheap item mall (will talk about that later if neccessary)
- Some sort of advertisement to attract players/catch players' attention
- Try paying google to view your server in the first page when someone googles 9Dragons
- A promise that admins / gm's won't neglect and/or close down the servers any time soon.
- Since old school content will firstly be added, make sure you move on kinda quickly because most people want to see content not some old school crap. (Sorry but I know what most 9D players want. Even if I'm still an "old schol 9D" fan, the majority's will is the most important)
- Try not to mix old/new content as it might cause major imbalance that makes pvp unenjoyable.
- If it's 100% sure (with evidence) that someone is hacking OR abusing client sided files to gain unfair advantage OR scamming, ban them permanently with no appeals.
- Punish pvp relogs properly but make sure you do not hand out permanent ban for it - nor any long term bans (2 weeks maximum - that's what I'm suggesting)
- After HM cap move on straight to IM12 cap because I don't think people would wanna waste more time on having shitty out-dated items.
- IM12 cap should have similar content as Play9D R2 had.
- After IM12 cap move on to HG12 if possible.
- Make sure admin / gm speaks English accurately (not like me haha)
- A launcher that automatically updates each time a patch gets released is highly expected. (Casual users will not want to mess around with downloading files and its parts seperately. They do not like taking time and looking for files, extracting them etc. So an automatic update is really a basic requirement otherwise users might just leave as they find it too "hard" / "complicated" to go on playing.
- 9Dragons is already dead, I know I mentioned it somewhere...above there but let me repeat myself: you need players. you need users. you need population. That should be the most important!
- Staff members should be very active and deal with users' issue right away.
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