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[Guide] Editing Client

Discussion on [Guide] Editing Client within the 9Dragons forum part of the MMORPGs category.

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Old 12/03/2014, 20:11   #91
 
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Originally Posted by josped View Post
Dunno if it helps your goal, but . You obviously comfy with hex editing so...
****! Why didn't I see this faster ? Good point. It's good for saving some time.
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Old 12/03/2014, 20:53   #92
 
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Same reason i didn't It was right in our faces...

Too bad i don't have time atm to write a proper tool for better editing the packs, as this technique only allows in place 1:1 editing, can't "add" more info or the pack structure is broken.

If anyone can spare it, shouldn't be too hard. The QuickBMS script already provides the pack structure, all it would take would be to read it from the file, output a chosen section decoded and import it back and re-encode it while updating any subsequent headers to account for the offset/length changes.
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Old 12/04/2014, 07:39   #93
 
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Quote:
Originally Posted by josped View Post
Same reason i didn't It was right in our faces...

Too bad i don't have time atm to write a proper tool for better editing the packs, as this technique only allows in place 1:1 editing, can't "add" more info or the pack structure is broken.

If anyone can spare it, shouldn't be too hard. The QuickBMS script already provides the pack structure, all it would take would be to read it from the file, output a chosen section decoded and import it back and re-encode it while updating any subsequent headers to account for the offset/length changes.

thanks joseph,but i tried to decode with with XoR Saweet and then make a small changed using notepad++,but the problem is,i still got that "Data File has been changed" error,so notepad++ is a no-no? (btw,i still haven't used hex editor,) so,this means i have to use hex editor?
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Old 12/04/2014, 21:31   #94
 
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As i said, you can only do 1:1 changes, like changing a 0 to a 1. I'm used to Hex Workshop, but XiV32 and HxD do a decent job. Don't forget you have to use the XoR encoder again on the file after you change it/save it.
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Old 12/05/2014, 08:50   #95
 
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Originally Posted by josped View Post
As i said, you can only do 1:1 changes, like changing a 0 to a 1. I'm used to Hex Workshop, but XiV32 and HxD do a decent job. Don't forget you have to use the XoR encoder again on the file after you change it/save it.
i'm also used Hex Workshop.. ,so which means that we can't add any new code in it? assume you said " 0 to 1 " change,i bet mastery can be changed right?(just need comfirmation)
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Old 12/05/2014, 09:57   #96
 
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Right, can't add/remove data, just change what is already there. No idea about mastery, never touched that particular file, but if it's just a matter of changing some values, then yes, can be done.
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Old 12/05/2014, 12:56   #97
 
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Originally Posted by josped View Post
Right, can't add/remove data, just change what is already there. No idea about mastery, never touched that particular file, but if it's just a matter of changing some values, then yes, can be done.
ohh,spo only value can be changed?how about item id?cause when i make a slightest changed that Error pop up..
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Old 12/16/2014, 20:44   #98
 
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Hello all, i know this thread is old, however thanks author for this post.
I used to play 9D, and when saw private server was like wth, why not to play again.
Server works fine, changes to SCR_BASE went through too. What could make a man happier that your own 9D server? Probably ***, but not sure now

If someone could point me into right direction where I can change damage cap, I would be even more happy.

Anyway, thanks to all who made it all possible.

Regards,
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Old 12/16/2014, 21:50   #99
 
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Quote:
Originally Posted by glukie View Post
Hello all, i know this thread is old, however thanks author for this post.
I used to play 9D, and when saw private server was like wth, why not to play again.
Server works fine, changes to SCR_BASE went through too. What could make a man happier that your own 9D server? Probably ***, but not sure now

If someone could point me into right direction where I can change damage cap, I would be even more happy.

Anyway, thanks to all who made it all possible.

Regards,
by reverse engineering the client and change the damage cap bytes

u need to do the same with the Game Server
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Old 12/16/2014, 23:09   #100
 
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Originally Posted by soly95 View Post
by reverse engineering the client and change the damage cap bytes

u need to do the same with the Game Server
Thanks Soly95,

Any specific files I need to work with?
BTW the link you posted on first page is no longer available. What was that tool name?

Thanks again.
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Old 12/16/2014, 23:28   #101
 
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Originally Posted by glukie View Post
Thanks Soly95,

Any specific files I need to work with?
BTW the link you posted on first page is no longer available. What was that tool name?

Thanks again.
No files, the executables it selves

It was the tool that reads the models extension, ill dig in my HD and repost it if possible
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Old 01/03/2015, 03:39   #102
 
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I got data file has been changed. What did I do wrong ?
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Old 02/23/2017, 04:44   #103
 
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thanks you very much for tuts.
i have problem after run client.
client v.131
webserver run ok.
but when i run client, it can auto update. i change ip of client to server ok. how to fix this problem. thanks you
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Old 08/04/2017, 14:00   #104
 
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I want to edit immortal time. How to edit immortal time?
Thanks.
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Old 09/23/2017, 01:33   #105
 
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Quote:
Originally Posted by rose0222 View Post
I want to edit immortal time. How to edit immortal time?
Thanks.
I want to edit immortal time. How to edit immortal time?
Thanks.
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