It took me a while to figure out the camera location addresses because at first I thought they would be angles relative to your character position, in fact they are positions relative to the map.
This is a small tutorial on how to find the addresses for your character position and the camera position. If you do not know how to use CE this tutorial will be of no use to you (go learn that first).
First lets find your character X position
1. Load into your town map by using a return scroll
2. Orient the camera so your facing the top of the map
3. Search Float for unknown initial value
4. Move to the right and search for increased value
5. Move to the left and search for decreased value
6. Don't move. Search for unchanged value a few times until the list is smaller
7. Use a return scroll (places you back at center)
8. Search for "Same as first scan"
9. Repeat steps 4 5 6 and 7 until your list is very short
10. Use return scroll and compare the addresses to 0.00 or something very close
11. Freeze addresses and go back into the game to check if you found the correct one. Freezing will disallow your character moving in that direction.
To find your characters Y position follow the same procedure except instead of moving right for increased value move up, and down for decreased value.
To find your cameras X position:
1. Orient your camera facing the top of the map
2. Search Float for unknown initial value
3. Move your camera to the right (look left)
4. Search for increased value
5. Move your camera to the left (look right)
6. Search for decreased value
7. Dont move. Search for unchanged value several times to shorten the list
8. Repeat steps 3 through 6 (and sometimes 7) until your list is very short
9. Once you have a good idea of what addy it might be freeze it, go into the game and try to move your camera. If it acts funny like its trying not to move then you found it
To find your camera Y positon:
Repeat the steps for X Cam position except start by orienting your camera facing the left of the map.
To find your camera Z position:
Repeat steps for X Cam position except move the camera up (look down) for increased value and down(look up) for decreased.
How to orient your camera facing "north" in code:
NOTE: 140 is about as far away from your character as the camera "wants" to go. This probably can be changed by altering the zoom level.
Set your camera position to CharacterY-140 and CharacterX. This will cause the camera to be "below" your characters Y and directly on its X, facing the top of the map.
What is this for?
Now SkyBot has two Move Grind modes. One uses these addresses, one does not. The new mode allows SkyBot to move around in a given area.
With this new stuff SkyBot will now search for mobs within its area when not being attacked (rather than stand like a doof). The moments it makes are 100% random except for them being restricted to a certain area. SkyBot will also randomly choose to move for no reason.
I'm going to post a video of my new Move Grind in a couple days. It's kinda eerie how real it looks now. For example it will be attacking a group of like 8 monsters and when it gets down to 2 or 3 it will move and gather more. How ridiculously real is that?!?
Oh in case anybody wants to fiddle with teleporting or whatever here are the current addresses I just mentioned:
Char X = 0x0110669b
Char Y = 0x011066a3
Cam X = 0x0056e478
Cam Y = 0x0056e480
I didn't get any Z coords cuz I don't need them.






