With these same methods you will also find the "Camera Focus Position". Which is where the camera wants to point to.
By default this position follows your character around, so if you change the X/Y/Z of the camera it will always turn to face the character. If you change the camera focus position it will always turn to face that spot.
For example if you put the camera focus position in the center of town, no matter where you moved the camera would always be looking in that direction.
You can also position the XYZ of the camera somewhere, and position the focus near that spot as well. When you do this your character will walk out of the screen, no longer attached to the camera. You could for instance place the XYZ of the camera up high (increasing the zoom level is required for placing it farther than about 140 from the camera focus position (or maybe its being restricted by the character im not sure)) on the map, and then freeze the camera focus position in the center of the map. Now you can see the whole map and move your character around without moving the camera
If you wanted you could also off set the CamFocPos to the left or right of where-ever your character currently is, effectively creating a cool slanted view. You could do it so instead of your character being centered on your screen its slightly off to one direction. If you change the CamFocPos forward or backward of CurCharPos you can adjust the tilt. Which means if you move your camera (using mouse in game) up and down you will have a sharper or duller "fish eye" movement. If you move the CamFocPos up or down (Z axis) from CurCharPos when moving camera in game instead of the focus being centered on the center of your body you could make it centered on your feet or your head, or higher then your head or whatever.
I think the ideal CamFocPos would be slightly up and to the right. PLacing your character slightly to the left (clears your view going straight) and making the focus about where your head is.
NOTE: Do not take screenshots if your camera is adjusted... also btw blax you should remove that little message on the bottom right of the screen that says your using blax's trainer... quite a few ppl got banned because they forgot it was there in their SS they posted online.
HINT: This is for all you programmers out there.... use your imagination...
If you can move the camera anywhere you want you allow for all sorts of crazy shit. For example (i might put this in skybot) make a hotkey that jumps the camera to a certain position, lets say in yangok looking at the enemies portal, or on the Y form. You now can monitor the situation without moving. You could program camera locations for stones and everything. Imagine... now you have the ability to look anywhere on the current map without moving. You could also add a hotkey/button to jump to the current location of the camera. This way you can have a look at where your going to teleport before you do. Decreasing the chance of getting caught to about 0%. Also it would be a super easy way to get into the action, catch up to someone, hurry to help a friend, get their before they do, or whatever.
In fact you could allow the user to move the camera around the map freely if you wanted....
EDIT:
Okay to make things clear here are the 3 parts you need to control the camera and/or your character. Each part has 3 addresses you need.
Current Character Position (CurCharPos)
X axis
Y axis
Z axis
Current Camera Position (CurCamPos)
X axis
Y axis
Z axis
Camera Focus Position (CamFocPos)
X axis
Y axis
Z axis
All can be found using the methods above.