|
You last visited: Today at 15:11
Advertisement
Someone said animation hack?
Discussion on Someone said animation hack? within the 12Sky2 forum part of the MMORPGs category.
07/19/2023, 02:34
|
#1
|
elite*gold: 0
Join Date: Jul 2020
Posts: 56
Received Thanks: 24
|
Someone said animation hack?
|
|
|
07/19/2023, 03:04
|
#2
|
elite*gold: 0
Join Date: Nov 2011
Posts: 129
Received Thanks: 174
|
It's called another type of animation hack.
try next hack: (bypass) send attack packet for every monster on screen.
here is client aoe attack method:
Code:
void AVATAR_OBJECT::ProcessRAttackPacket( void )
{
ATTACK_FOR_PROTOCOL tAttackInfo = {0};
int i;
mMYINFO->mTotalTargetNum = 0;
for ( i = 1; i < mPLAY->MAX_AVATAR_OBJECT; i++ )
{
if ( mPLAY->mAVATAR_OBJECT[i].mCheckValidState && mPLAY->mAVATAR_OBJECT[i].mDATA.aVisibleState && mPLAY->CheckPossibleAvatarTarget( mPLAY->mAVATAR_OBJECT[i].mDATA.aAction.aSort)
&& mPLAY->CheckRAttackRange(mDATA.aAction.aSkillNumber, mDATA.aAction.aLocation, mPLAY->mAVATAR_OBJECT[i].mDATA.aAction.aLocation, 4.5f
) )
{
if ( mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[0] == 1 && mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[0] == 1 && mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[1] == mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[1] && mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[2] != mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[2] )
{
if ( mMYINFO->mTotalTargetNum < 5 )
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 1;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 1;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mAVATAR_OBJECT[i].mServerIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mAVATAR_OBJECT[i].mUniqueNumber;
}
}
else if ( mPLAY->CheckPossibleTribeAttack(mPLAY->mAVATAR_OBJECT[i].mDATA.aTribe, mPLAY->mAVATAR_OBJECT[i].mDATA.aBattleTeam, mPLAY->mAVATAR_OBJECT[i].mDATA.aGuildName) && mMYINFO->mTotalTargetNum < 5 )
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 1;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 2;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mAVATAR_OBJECT[i].mServerIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mAVATAR_OBJECT[i].mUniqueNumber;
}
}
}
for ( i = 0; i < mPLAY->MAX_MONSTER_OBJECT; i++ )
{
if ( mPLAY->mMONSTER_OBJECT[i].mCheckValidState && mPLAY->CheckPossibleMonsterTarget(mPLAY->mMONSTER_OBJECT[i].mDATA.mAction.aSort) && mMYINFO->mTotalTargetNum < 5
&& mPLAY->CheckRAttackRange(
mDATA.aAction.aSkillNumber,
mDATA.aAction.aLocation, mPLAY->mMONSTER_OBJECT[i].mDATA.mAction.aLocation,
mPLAY->mMONSTER_OBJECT[i].mRadiusForSize
)
)
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 2;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 3;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mMONSTER_OBJECT[i].mIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mMONSTER_OBJECT[i].mUniqueNumber;
}
}
for ( i = 0; i < mMYINFO->mTotalTargetNum; i++ )
{
tAttackInfo.mCase = mMYINFO->mTargetSort[i + 5];
tAttackInfo.mServerIndex1 = mServerIndex;
tAttackInfo.mUniqueNumber1 = mUniqueNumber;
tAttackInfo.mServerIndex2 = mMYINFO->mTargetServerIndex[i];
tAttackInfo.mUniqueNumber2 = mMYINFO->mTargetUniqueNumber[i];
tAttackInfo.mSenderLocation[0] = mDATA.aAction.aLocation[0];
tAttackInfo.mSenderLocation[1] = mDATA.aAction.aLocation[1];
tAttackInfo.mSenderLocation[2] = mDATA.aAction.aLocation[2];
tAttackInfo.mAttackActionValue1 = 2;
tAttackInfo.mAttackActionValue2 = mDATA.aAction.aSkillNumber;
tAttackInfo.mAttackActionValue3 = mDATA.aAction.aSkillGradeNum2 + mDATA.aAction.aSkillGradeNum1;
tAttackInfo.mAttackActionValue4 = mDATA.aAction.aSort;
mTRANSFER->T_PROCESS_ATTACK_SEND(&tAttackInfo);
}
}
|
|
|
07/19/2023, 03:50
|
#3
|
elite*gold: 0
Join Date: Jul 2020
Posts: 56
Received Thanks: 24
|
Quote:
Originally Posted by lnwnuyhodd
It's called another type of animation hack.
try next hack: (bypass) send attack packet for every monster on screen.
here is client aoe attack method:
Code:
void AVATAR_OBJECT::ProcessRAttackPacket( void )
{
ATTACK_FOR_PROTOCOL tAttackInfo = {0};
int i;
mMYINFO->mTotalTargetNum = 0;
for ( i = 1; i < mPLAY->MAX_AVATAR_OBJECT; i++ )
{
if ( mPLAY->mAVATAR_OBJECT[i].mCheckValidState && mPLAY->mAVATAR_OBJECT[i].mDATA.aVisibleState && mPLAY->CheckPossibleAvatarTarget( mPLAY->mAVATAR_OBJECT[i].mDATA.aAction.aSort)
&& mPLAY->CheckRAttackRange(mDATA.aAction.aSkillNumber, mDATA.aAction.aLocation, mPLAY->mAVATAR_OBJECT[i].mDATA.aAction.aLocation, 4.5f
) )
{
if ( mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[0] == 1 && mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[0] == 1 && mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[1] == mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[1] && mPLAY->mAVATAR_OBJECT[0].mDATA.aDuelState[2] != mPLAY->mAVATAR_OBJECT[i].mDATA.aDuelState[2] )
{
if ( mMYINFO->mTotalTargetNum < 5 )
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 1;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 1;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mAVATAR_OBJECT[i].mServerIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mAVATAR_OBJECT[i].mUniqueNumber;
}
}
else if ( mPLAY->CheckPossibleTribeAttack(mPLAY->mAVATAR_OBJECT[i].mDATA.aTribe, mPLAY->mAVATAR_OBJECT[i].mDATA.aBattleTeam, mPLAY->mAVATAR_OBJECT[i].mDATA.aGuildName) && mMYINFO->mTotalTargetNum < 5 )
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 1;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 2;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mAVATAR_OBJECT[i].mServerIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mAVATAR_OBJECT[i].mUniqueNumber;
}
}
}
for ( i = 0; i < mPLAY->MAX_MONSTER_OBJECT; i++ )
{
if ( mPLAY->mMONSTER_OBJECT[i].mCheckValidState && mPLAY->CheckPossibleMonsterTarget(mPLAY->mMONSTER_OBJECT[i].mDATA.mAction.aSort) && mMYINFO->mTotalTargetNum < 5
&& mPLAY->CheckRAttackRange(
mDATA.aAction.aSkillNumber,
mDATA.aAction.aLocation, mPLAY->mMONSTER_OBJECT[i].mDATA.mAction.aLocation,
mPLAY->mMONSTER_OBJECT[i].mRadiusForSize
)
)
{
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum] = 2;
mMYINFO->mTargetSort[mMYINFO->mTotalTargetNum + 5] = 3;
mMYINFO->mTargetServerIndex[mMYINFO->mTotalTargetNum] = mPLAY->mMONSTER_OBJECT[i].mIndex;
mMYINFO->mTargetUniqueNumber[mMYINFO->mTotalTargetNum++] = mPLAY->mMONSTER_OBJECT[i].mUniqueNumber;
}
}
for ( i = 0; i < mMYINFO->mTotalTargetNum; i++ )
{
tAttackInfo.mCase = mMYINFO->mTargetSort[i + 5];
tAttackInfo.mServerIndex1 = mServerIndex;
tAttackInfo.mUniqueNumber1 = mUniqueNumber;
tAttackInfo.mServerIndex2 = mMYINFO->mTargetServerIndex[i];
tAttackInfo.mUniqueNumber2 = mMYINFO->mTargetUniqueNumber[i];
tAttackInfo.mSenderLocation[0] = mDATA.aAction.aLocation[0];
tAttackInfo.mSenderLocation[1] = mDATA.aAction.aLocation[1];
tAttackInfo.mSenderLocation[2] = mDATA.aAction.aLocation[2];
tAttackInfo.mAttackActionValue1 = 2;
tAttackInfo.mAttackActionValue2 = mDATA.aAction.aSkillNumber;
tAttackInfo.mAttackActionValue3 = mDATA.aAction.aSkillGradeNum2 + mDATA.aAction.aSkillGradeNum1;
tAttackInfo.mAttackActionValue4 = mDATA.aAction.aSort;
mTRANSFER->T_PROCESS_ATTACK_SEND(&tAttackInfo);
}
}
|
Why not OtherUser?
|
|
|
07/19/2023, 12:12
|
#4
|
elite*gold: 0
Join Date: Jul 2020
Posts: 56
Received Thanks: 24
|
Quote:
Originally Posted by Ultimate12sky2
Gave up on us? lmao told you we are protected. you can't do sh*t our ports is also closed.
|
I sweared myself to **** your ports
|
|
|
07/19/2023, 12:22
|
#5
|
elite*gold: 0
Join Date: Jul 2023
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by ivyhacker
I sweared myself to **** your ports
|
Can you stop being a joker? Ports are closed. You cannot even cheat in our server and you are talking about ports get a life.
|
|
|
07/19/2023, 12:24
|
#6
|
elite*gold: 0
Join Date: Apr 2020
Posts: 243
Received Thanks: 51
|
Quote:
Originally Posted by Ultimate12sky2
Gave up on us? lmao told you we are protected. you can't do sh*t our ports is also closed.
|
what
|
|
|
07/19/2023, 12:25
|
#7
|
elite*gold: 0
Join Date: Jul 2020
Posts: 56
Received Thanks: 24
|
Quote:
Originally Posted by Ultimate12sky2
Gave up on us? lmao told you we are protected. you can't do sh*t our ports is also closed.
|
What is this idiot?
|
|
|
07/19/2023, 12:26
|
#8
|
elite*gold: 0
Join Date: Apr 2020
Posts: 243
Received Thanks: 51
|
Quote:
Originally Posted by ivyhacker
What is this idiot?
|
can u pm me? i think i can do that also, need just a hint.
|
|
|
07/19/2023, 12:28
|
#9
|
elite*gold: 0
Join Date: Jul 2023
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by zahter55
what
|
What do you mean what? This guy keeps saying for a weeks now that he will destroy our server but he can't even do sht he is like a clown wanna be.
|
|
|
07/19/2023, 12:32
|
#10
|
elite*gold: 0
Join Date: Apr 2020
Posts: 243
Received Thanks: 51
|
Quote:
Originally Posted by Ultimate12sky2
What do you mean what? This guy keeps saying for a weeks now that he will destroy our server but he can't even do sht he is like a clown wanna be.
|
Sorry i did not understand relationship between ports and hack, using hacks is easy on any server for this game, i know this hack, and still not fixed, and everyone using same exe, so blocking this is not so easy, it is not about ports, also hiding is easy, nvm. I ll try this too.
|
|
|
07/19/2023, 12:36
|
#11
|
elite*gold: 0
Join Date: Jul 2023
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by zahter55
Sorry i did not understand relationship between ports and hack, using hacks is easy on any server for this game, i know this hack, and still not fixed, and everyone using same exe, so blocking this is not so easy, it is not about ports, also hiding is easy, nvm. I ll try this too.
|
Goodluck and Have Fun with that. Knowing this ivy guy is just all talk he can't release any cheat on our server as we are protected.
|
|
|
07/19/2023, 12:45
|
#12
|
elite*gold: 0
Join Date: Nov 2011
Posts: 129
Received Thanks: 174
|
Quote:
Originally Posted by Ultimate12sky2
Gave up on us? lmao told you we are protected. you can't do sh*t our ports is also closed.
|
You don't know who attacked your server.
So you think it was me who attacked?
It made me so funny, kid.
If I want to destroy the server
that server will get a full attack
- DDOS Attack
- CMD Bot Attack
* Farming Bot
* PvP Bots
* HSB Bot
- Hack/Cheat
And don't worry if I can do it or not. because every server is not better than
Begagames.
|
|
|
07/19/2023, 12:48
|
#13
|
elite*gold: 0
Join Date: Jul 2023
Posts: 21
Received Thanks: 1
|
So many people jealous on our server just because we are currently the best server in ASIA region and we have 500+ players active that's why we get hated so much by these server owner that has a 10-20 players on their server.
|
|
|
07/19/2023, 12:52
|
#14
|
elite*gold: 0
Join Date: Nov 2011
Posts: 129
Received Thanks: 174
|
Quote:
Originally Posted by Ultimate12sky2
So many people jealous on our server just because we are currently the best server in ASIA region and we have 500+ players active that's why we get hated so much by these server owner that has a 10-20 players on their server.
|
I am the first server person. Do you think if I'm serious about how many players in my server? Will I allow other servers to come up?
|
|
|
07/19/2023, 12:54
|
#15
|
elite*gold: 0
Join Date: Jul 2023
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by lnwnuyhodd
I am the first server person. Do you think if I'm serious about the players? Will I allow other servers to come up?
|
The only thing that we have differences is that we care and protect our players and you do not.
|
|
|
 |
|
Similar Threads
|
Request: Can someone make no carfting animation x7
01/11/2015 - S4 League - 1 Replies
It would be nice if someone can make no crafting animation x7 file.
|
[Animation] Cartoon-Animation für Skater Dave
09/02/2013 - Artist Showcase - 7 Replies
Hallo,
hier könnt ihr euch das Intro für das iOS-Spiel "Downhill Skating - Skater Dave" ansehen, das ich animiert habe:
http://www.flashfilmchen.de/werbung/dave_web_gros s.jpg
Viel Spaß,
Dennis Hauck
|
[Selling] who said pet hack is patched ;o ? check here
04/08/2013 - Dekaron Trading - 2 Replies
Who said pet hack not working ? - YouTube
to buy my hacks and codemon bypass add me on skype : renomous
working hacks
1: no aggro
2: vac hack
3: tele hack
4: auto pot
|
ANIMATION || Short Minecraft Animation || MB
03/14/2012 - Minecraft - 4 Replies
Hallo liebe Community,
Heute zeige ich Euch meine bisher dritte Animation aus den bereich Minecraft.
Die Animation ist mit Blender gerendert.
Bei genug anfragen wird es mehr Animationen geben.
Link : Minecraft - Short Animation - YouTube
Viel spaß
|
All times are GMT +1. The time now is 15:11.
|
|