das ist der code
Code:
void GlassWallsOn() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF) { *(float*)ADR_GlassWalls = 4; } } } void GlassWallsOff() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF) { *(float*)ADR_GlassWalls = 0; } } }